Hey, so i'm looking to add a shooting anim in a little model i made. Problem is that i am using reteras studio and there isn't any animation visibility options as of yet.
The base of the animation is done i just can't figure out the ways of the mdl in order to make geos appear and dissapear during a sprite
Basically i want
- geoset 5(mace) to dissapear at the beggining
- then geoset 13(back crossbow) do the same as the unit stretches his arm to his back
- then have geoset 14(shooting crossbow) appear as his arm pulls back down.
- After he switfly shoots the bolt and returns the bow to his back i want geoset 13(back crossbow) and geoset 5(mace) to reappear
Also please make geoset 14 (shooting crossbow) invisible to all anims except the sequence mentioned above
If none of you wants to help then can anyone explain how animation visibility works in the mdl? I found an old post but it wasn't much help because it lacked context
The base of the animation is done i just can't figure out the ways of the mdl in order to make geos appear and dissapear during a sprite
Basically i want
- geoset 5(mace) to dissapear at the beggining
- then geoset 13(back crossbow) do the same as the unit stretches his arm to his back
- then have geoset 14(shooting crossbow) appear as his arm pulls back down.
- After he switfly shoots the bolt and returns the bow to his back i want geoset 13(back crossbow) and geoset 5(mace) to reappear
Also please make geoset 14 (shooting crossbow) invisible to all anims except the sequence mentioned above
If none of you wants to help then can anyone explain how animation visibility works in the mdl? I found an old post but it wasn't much help because it lacked context