Ardenian
A
Ardenian
This is sth. that has troubling me for a long time now...
In many maps, for example Iceborn, the creator does not use common terrain for walking, but instead places doodads/ground tiles as a walkable area. I guess you have to change the option 'make walkable' to 'true' to make that possible.
But, in case you want to change cliff level, for example create a sculpture out of different doodads at different heights, how do you do that ?
In a template map, I think it was called 'nexus' or sth, there was a dragon statue combined by different doodads. But if you drag parts of the statue, they will 'fall to the ground' and stay at the ground level. How can you change that height ?
In many maps, for example Iceborn, the creator does not use common terrain for walking, but instead places doodads/ground tiles as a walkable area. I guess you have to change the option 'make walkable' to 'true' to make that possible.
But, in case you want to change cliff level, for example create a sculpture out of different doodads at different heights, how do you do that ?
In a template map, I think it was called 'nexus' or sth, there was a dragon statue combined by different doodads. But if you drag parts of the statue, they will 'fall to the ground' and stay at the ground level. How can you change that height ?