- Joined
- Feb 2, 2006
- Messages
- 1,589
Hey,
I think it is quite a noob question but I cannot remember how you can achieve that the camera height is bigger over doodads or destructibles which have a certain height themselves but are not placed on a higher cliff level.
Imagine a bridge placed over water at a certain height. The cliff level is still 0 or even below since the water is under the bridge but the bridge itself is very high. I want the camera to zoom out like it does automatically on cliffs.
Is it SetDestructableOccluderHeight() which is used for the elevators or can I a set it in the object editor?
I think it is quite a noob question but I cannot remember how you can achieve that the camera height is bigger over doodads or destructibles which have a certain height themselves but are not placed on a higher cliff level.
Imagine a bridge placed over water at a certain height. The cliff level is still 0 or even below since the water is under the bridge but the bridge itself is very high. I want the camera to zoom out like it does automatically on cliffs.
Is it SetDestructableOccluderHeight() which is used for the elevators or can I a set it in the object editor?