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Changing Attack Range in-game

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Not much to say besides download the example and check it out and a little bit of a tip I want to share which is in order to achieve the endgame of mapmaking is to know how to use every part of mapmaking in order to obtain what was impossible.
 

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Kyrbi0

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Jul 29, 2008
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Yeah, I tested it out, but aside from not seeing projectiles, the immobilized issue makes this useful to me, like, once (i.e. a "roots the target & lets them attack at range"). Not sure...

oh danggggg. I was just wondering how you did it, what trigger nastiness you had concocted... But the TE is (basically) empty. It's all OE!! And of course, a ridiculous, wonderful work-around... I realized I never bothered to check the fields on that particular ability. Web! Whodathunk! It provides a field to manage the Webbed unit's Melee attack range; crazy that it can essentially give anyone (melee included) a ranged attack (at the cost of mobility)!

Granted, it's pretty limited in utility, but the best part is, the Buff-Stacking is a non-issue, as long as it is set to only target Ground (the original Web can only target Air, unlike Ensnare)! So this makes a great "turn a dude into a stationary ranged attacker for a minute". Add some certain SFX and you got yourself something siiiiick.

Thanks, man. Never would have thought to mess around with that.
 
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