Melee / Range Switcher

To begin we shall discover the secret usage of both attacks enabled alongside drunken haze to turn them on/off... Now what use is this you may wonder? Well, this lets you have a melee and a ranged attack on a unit without needing warclub or orbs... Only flaw is one must be ranged while other is melee for the types, at least you can make a ranged attack look melee for example or a melee attack look ranged with the use of night elf lightning attack unit ability which can also be used to change your projectile model or add a beam/lightning to when a unit does damage.

Warclub has its use still for texture changing in-game which can be nice for changing armors or looks on a model of a unit/hero or adding elements like on fire or being shocked with the help of an alpha-tile texture and animated texture technique. Another visual flaw with most methods of changing attack types is for heroes on attack 2 their interface hides their attack type icon and damage numbers... Handy if you wanted to switch to showing armor as attack instead of 1-1 you could just have 1 without needing reforged frame natives, in which case you can use an empty field on chaos with the help of raise dead level 2 empty unit field to then add or reduce green/red armor that converts to white upon chaos. Though there is a odd lag bug barely anyone knows about when adding/removing tens to hundreds of abilities at a time on units, so beware legacy mappers. I suggest using a base of 10 instead of the base2 all bonusmods use.

I probably won't cover warclub as its already covered elsewhere for static textures on here, just know it could be used to obtain neat visuals only a few are using for different cloth/armor looks.
So, with this feeling of so little time left... I have decided to share some of what I know after two decades, though if I can there are a few map projects I eventually wanted to release that contains all of my knowledge and techniques that I either learnt or mastered from others.
 

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So, partly I was asking because I was curious if you had insider information that Reforged servers are going to be shut down or anything like this, or if by "little time" you were referring to a personal life issue. I'm not here to do any doxxing, but are you able to confirm which of those two possible issues you were facing?

Where possible, I enjoy collecting as much insider information or hints about the future of Reforged as possible

More on topic

in which case you can use an empty field on chaos with the help of raise dead level 2 empty unit field to then add or reduce green/red armor that converts to white upon chaos
Could you explain this in a little more detail? I was reading these thoughts in passing, and I generally thought I knew everything you were posting from years ago or something like that, but I did not parse out what you were describing in these sentences. This might be an issue on my part from being on-the-go, using a mobile-ish device and not yet focusing entirely on this.
 
So, partly I was asking because I was curious if you had insider information that Reforged servers are going to be shut down or anything like this, or if by "little time" you were referring to a personal life issue. I'm not here to do any doxxing, but are you able to confirm which of those two possible issues you were facing?

Where possible, I enjoy collecting as much insider information or hints about the future of Reforged as possible

More on topic


Could you explain this in a little more detail? I was reading these thoughts in passing, and I generally thought I knew everything you were posting from years ago or something like that, but I did not parse out what you were describing in these sentences. This might be an issue on my part from being on-the-go, using a mobile-ish device and not yet focusing entirely on this.
Happy you asked at least, though its best to say more of a personal life issue. On the case of reforged, I suggest simply having fun and if worried then make sure you can crossplay into an older patch as those'll outlast reforged worst case scenario.

CreateUnitWithProperties (and improved HeroicUnit) Is the method I learnt from, you can also apply this to every other cool trick like phoenix's egg ability to stop a units death state aka from dying though it does stun each time so best to use negative health instead since illusion bash doesnt work on reforged anymore to make units immune to stun effect without making the whole ability useless in the case of extra damage of special animation/effect. Ah and phoenix egg method can crash sometimes, maybe with a blank field it can be recoded manually?

Was fun trying to use night elfs or undeads mining techniques as collision detection when all they're doing is hiding the main mine while spawning a new one each time, for nightelf tree main mine actually still moves while hidden too but only way to escape is to unroot or if the main mine was already ordered to move enough away while going through the trees range. For undead, you can move the main mine around and the acolyte follows to build... This does not work on flying units or locust-types for undead's mining, however you can achieve this for example;
with using both the undead mining technique and setunitx/y for moving battlecruisers.

Another fun piece of information is that an item ability version of night elfs entangle for mines lets a tree do unlimited mines in range.
You can also still haunt a mine with fake flying height in the case of crowform as it only checks for unit collision and not its pathing funny enough.

Edit; Added a testmap, though its based off of Kazeon's PathingLib. Use the acolytes and haunt moving mines or knight-mines, may have issues from all the leftover test code and doesn't really showcase much.

Best to use them as dummy placement because of leftover vision and placement problems only SetUnitPosition solves or just try using that too I suppose with no collision.
 

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