- Joined
- Mar 15, 2012
- Messages
- 2,885
To begin we shall discover the secret usage of both attacks enabled alongside drunken haze to turn them on/off... Now what use is this you may wonder? Well, this lets you have a melee and a ranged attack on a unit without needing warclub or orbs... Only flaw is one must be ranged while other is melee for the types, at least you can make a ranged attack look melee for example or a melee attack look ranged with the use of night elf lightning attack unit ability which can also be used to change your projectile model or add a beam/lightning to when a unit does damage.
Warclub has its use still for texture changing in-game which can be nice for changing armors or looks on a model of a unit/hero or adding elements like on fire or being shocked with the help of an alpha-tile texture and animated texture technique. Another visual flaw with most methods of changing attack types is for heroes on attack 2 their interface hides their attack type icon and damage numbers... Handy if you wanted to switch to showing armor as attack instead of 1-1 you could just have 1 without needing reforged frame natives, in which case you can use an empty field on chaos with the help of raise dead level 2 empty unit field to then add or reduce green/red armor that converts to white upon chaos. Though there is a odd lag bug barely anyone knows about when adding/removing tens to hundreds of abilities at a time on units, so beware legacy mappers. I suggest using a base of 10 instead of the base2 all bonusmods use.
I probably won't cover warclub as its already covered elsewhere for static textures on here, just know it could be used to obtain neat visuals only a few are using for different cloth/armor looks.
So, with this feeling of so little time left... I have decided to share some of what I know after two decades, though if I can there are a few map projects I eventually wanted to release that contains all of my knowledge and techniques that I either learnt or mastered from others.
Warclub has its use still for texture changing in-game which can be nice for changing armors or looks on a model of a unit/hero or adding elements like on fire or being shocked with the help of an alpha-tile texture and animated texture technique. Another visual flaw with most methods of changing attack types is for heroes on attack 2 their interface hides their attack type icon and damage numbers... Handy if you wanted to switch to showing armor as attack instead of 1-1 you could just have 1 without needing reforged frame natives, in which case you can use an empty field on chaos with the help of raise dead level 2 empty unit field to then add or reduce green/red armor that converts to white upon chaos. Though there is a odd lag bug barely anyone knows about when adding/removing tens to hundreds of abilities at a time on units, so beware legacy mappers. I suggest using a base of 10 instead of the base2 all bonusmods use.
I probably won't cover warclub as its already covered elsewhere for static textures on here, just know it could be used to obtain neat visuals only a few are using for different cloth/armor looks.
So, with this feeling of so little time left... I have decided to share some of what I know after two decades, though if I can there are a few map projects I eventually wanted to release that contains all of my knowledge and techniques that I either learnt or mastered from others.
Attachments
Last edited: