- Joined
- Nov 21, 2012
- Messages
- 835
What I am trying to achieve:
hero (for example Paladin) - depending on item - can attack in 100 range(melee) ground targets; or 500range (ground and air targets).
Items like Hammer, Sword - enable melee ground attack (can't attack air)
Items like Shotgun, Bow - enable ranged attack (ground and air targets can be attacked from 500 distance)
I wanted to use attack1 and attack2 in OE, something silimar to orbs - but unfortunatelly normal orb enables attack2 so Paladin can attack air units from distance, but ground units as melee (which I do not want).
If you guys have ideas how to do that, please share. I prefer not to re-code whole warcraft3 attacks.
hero (for example Paladin) - depending on item - can attack in 100 range(melee) ground targets; or 500range (ground and air targets).
Items like Hammer, Sword - enable melee ground attack (can't attack air)
Items like Shotgun, Bow - enable ranged attack (ground and air targets can be attacked from 500 distance)
I wanted to use attack1 and attack2 in OE, something silimar to orbs - but unfortunatelly normal orb enables attack2 so Paladin can attack air units from distance, but ground units as melee (which I do not want).
If you guys have ideas how to do that, please share. I prefer not to re-code whole warcraft3 attacks.