• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Changing a unit's Weapon Sound

Status
Not open for further replies.
Level 37
Joined
Mar 6, 2006
Messages
9,243
You could set the weapon sound to none, detect the basic attack doing damage, and then damage the target for 0 damage using
UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
You could load the weaponType from a variable, it determines the sound.

There is a system for detecting basic attack damage in the jass forum.
 
Status
Not open for further replies.
Top