- Joined
- Mar 26, 2009
- Messages
- 301
I have the marine model (with no weapon attachments etc..) I attachead a flamer gun to this imported marine model; removed its' gyrochopper attack sound via war3 model editor (using node manager thing). Since this unit's projectile sound is enough as a weapon sound, I didn't bother any longer.
Next, I imported a pistol model and attached to same model; saved it as another unit (in object editor). Now I need to add weapon sound for this unit. But:
1-) Triggering the sound for each attack is a problematic one...
2-) I could add the sound via node manager, but then I had to import the marine model again as a different model file and that would make my map size so much larger (because there will be 6-7 other kinds of weapon holding units =D)
3-) Some say, it is possible to import a new sound file and change the pathway to make war3 recognize imported sound file as "attack sound". But no one is talking about how it is done =)
So help me out with the sitiuation please =)
Thanks in advance.
Next, I imported a pistol model and attached to same model; saved it as another unit (in object editor). Now I need to add weapon sound for this unit. But:
1-) Triggering the sound for each attack is a problematic one...
2-) I could add the sound via node manager, but then I had to import the marine model again as a different model file and that would make my map size so much larger (because there will be 6-7 other kinds of weapon holding units =D)
3-) Some say, it is possible to import a new sound file and change the pathway to make war3 recognize imported sound file as "attack sound". But no one is talking about how it is done =)
So help me out with the sitiuation please =)
Thanks in advance.