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A Unit's weapon sounds are set in the Object Editor. For example, a Footman's weapon sound is Metal Medium Slice. If we wanted to play that sound with triggers then simply find it in the sound editor, it should be under "Sound -> Units -> Combat", and choose whatever variation you want and right click it and select Use as Sound.
Then you can play the sound with triggers.
Sound - Play MetalMediumSliceFlesh1 at 100.00% volume, attached to (Triggering unit)
Also, when it comes to the sound variations, you'll notice names like MetalMediumSliceFlesh1. That is the sound the Footman would make if it hit an enemy with the Armor Type of Flesh-which is another thing you set in the Object Editor.
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