Changing a unit's Weapon Sound

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You could set the weapon sound to none, detect the basic attack doing damage, and then damage the target for 0 damage using
UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
You could load the weaponType from a variable, it determines the sound.

There is a system for detecting basic attack damage in the jass forum.
 
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