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Chamber of Flames

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Level 12
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Jun 22, 2006
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896
Summoning/ritual pit of some sort. Comments?

UPDATED! Thanks for the suggestions/critcisms guys keep em coming!
 

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Level 10
Joined
Jan 28, 2009
Messages
394
Well the terrain texture is stretched too much, you could fix that by creating everything on a smaller scale. The ramp or whatever seems too flat and symetrical and the platform looks a lil boring, maybe a close up view? I like the lave though looks great with that orange glow.
 
Level 8
Joined
Feb 20, 2007
Messages
338
You will have to remold the terrain carefully, hit g a couple of times to show your medium grid - try to slope the terrain with 3 medium grids - yah it will be a pain and ya it won't as vertical, but it will fix the over stretched rock look.

Roof, suggestion:

Remove the dome, or leave it and add inverted rocks. Invert something like the floating rocks or outland rocks - under 'art - max roll hold down the shift key when you double click, use -3.14 - this will 'flip' the doodad upside down. You might also want to increase the max scale of the rock doodad and decrease its minimum so you can stretch out the x and y and lower the z to get 'flat' rocks.

If you are leaving the dome and are trying for a more lumpy rocky roof, you may want to darken the dome darker than the rock giving the impression of cracks shadows.

Another thing you might want to try is rocks on the walls - this time set max roll to -1.57 this will lay them on their side. You will most likely want the fixed rotation to be -1.00. To spin a doodad select it and hold the ctrl key while moving your mouse with the left mouse button held down.

Yeah you most likely know those things, I insert that data here for others who may read. :wink:

Camera - make a camera object, edit its Z-offset you can increase that and 'zoom in' that most likely will improve the image quality. Many only zoom out to get more of terrain in their camera to give height, Z-offset does that without having to sacrifice close ups.

Since you will be using rocks for roof and potentially on the walls, you might want to remove that triangular spike of lava and replace with rocks.

Your structure/platform is ok - However the pillars are too thin and too tall. perhaps using an arch between each pillar, giving the feeling that this is a reinforced structure, or adding a wall or something across?

:thumbs_up::thumbs_up:
 
Level 12
Joined
Jun 22, 2006
Messages
896
You will have to remold the terrain carefully, hit g a couple of times to show your medium grid - try to slope the terrain with 3 medium grids - yah it will be a pain and ya it won't as vertical, but it will fix the over stretched rock look.

Roof, suggestion:

Remove the dome, or leave it and add inverted rocks. Invert something like the floating rocks or outland rocks - under 'art - max roll hold down the shift key when you double click, use -3.14 - this will 'flip' the doodad upside down. You might also want to increase the max scale of the rock doodad and decrease its minimum so you can stretch out the x and y and lower the z to get 'flat' rocks.

If you are leaving the dome and are trying for a more lumpy rocky roof, you may want to darken the dome darker than the rock giving the impression of cracks shadows.

Another thing you might want to try is rocks on the walls - this time set max roll to -1.57 this will lay them on their side. You will most likely want the fixed rotation to be -1.00. To spin a doodad select it and hold the ctrl key while moving your mouse with the left mouse button held down.

Yeah you most likely know those things, I insert that data here for others who may read. :wink:

Camera - make a camera object, edit its Z-offset you can increase that and 'zoom in' that most likely will improve the image quality. Many only zoom out to get more of terrain in their camera to give height, Z-offset does that without having to sacrifice close ups.

Since you will be using rocks for roof and potentially on the walls, you might want to remove that triangular spike of lava and replace with rocks.

Your structure/platform is ok - However the pillars are too thin and too tall. perhaps using an arch between each pillar, giving the feeling that this is a reinforced structure, or adding a wall or something across?

:thumbs_up::thumbs_up:


Thanks for the suggestions. I have tried the -1.57 rocks its quite meh :/ but I will try again. lol.

I am still tryin to fix teh walls :grin:
 
Level 10
Joined
Jan 28, 2009
Messages
394
Thats a lil better but need more terrain variations, enviromental doodads and, what about fog like a dark grey fog would probably look good.
 
Level 12
Joined
Jun 22, 2006
Messages
896
Yes. the ones in UTM :)

Column: Demon
Wall: Outland(1)
Wall: Outland(2)
Archway: Outland
Platform: Outland(1)
Tile: Outland(1)
Statue: Black Citadel
Building: Crypt
Pedestal: Stone
Cinematic: Underground Dome
Cinematic: Fog

Custom Doodad: Doom(buff)
Custom Doodad: Dimensional Gate

now it Reallly looks like metroid.

o_O I want to see!

Any screens?
 
Level 8
Joined
Aug 8, 2008
Messages
340
Thanks for the fast answer O.O
Can you then tell me:
1. Where to get the glowing model?
2. How can to turn things upside-down?
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Thanks for the fast answer O.O
Can you then tell me:
1. Where to get the glowing model?
2. How can to turn things upside-down?

1. Dunno.
2. There is an option at every doodad and destructible that says ''bla bla Angle''. Add a (negative) number to it in order to turn it upside-down.
 
Level 8
Joined
Aug 8, 2008
Messages
340
Can't see it anywhere... Can you send me a screen shot of it?

Edit: I will of cause give you +Rep if you help me solve this problem ;)
 
Level 19
Joined
Oct 29, 2007
Messages
1,184
I don't wanna be mean but, I CAN SEE SELECTION CIRCELS GRRR.. :p The textures seem stretched but it's not like that isn't mentioned already, besides, I don't really care. ^^ I like the third image the best.

Btw, isn't there anywhere all new people instantly can learn how to to the upside down doodad trick? 0.o
 
Level 12
Joined
Jun 22, 2006
Messages
896
Thanks for the fast answer O.O
Can you then tell me:
1. Where to get the glowing model?
2. How can to turn things upside-down?

Get the glow model from the Ultimate Terraining map.

To turn things upside down, go to

File > Preferrences > General

and allow negative real values.

Then, just set the max angle pitch or something to negative 3.14.
(Hold shift while selecting the value)

Download it here:
http://www.hiveworkshop.com/forums/f267/ultimate-terraining-map-3-0-a-45316/

It looks so much better now. I suggest you might want to put some of those black dungeon rock doodads on the walls. If you need ideas, check out my lava terrain in my gallery, it's pretty much the exact same setting as this.

I've been trying to find your gallery but I can't! :confused:

I don't wanna be mean but, I CAN SEE SELECTION CIRCELS GRRR.. :p The textures seem stretched but it's not like that isn't mentioned already, besides, I don't really care. ^^ I like the third image the best.

Btw, isn't there anywhere all new people instantly can learn how to to the upside down doodad trick? 0.o

Ah hell I just noticed it. Ignore it :grin:
 
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