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Chambers of Parting

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Chambers of Parting - LL

Hey all, Was doing some grunts work with a project im doing and thought i would share some pics and maybe improve the terrain(I know it could be better, it probably is updated by time you,the viewer/critic look at it), its not finished yet. As these are only parts of it.

Its meant to be playable and It has a storyline to it so its not random.

I haven't messed with the editor for a long long long time,Lightning not added.

Storyline: Once a great kingdom, torn to sunder by a powerful artifact, only the ruins of the castle remains...Beyond is a prison, Torture chamber if you must ask. The king of this once beautiful place sought power...more than he so desired...enough to take over the world. He would first start small and work on animals in the torture chambers, bringing them in until they are "ready" and then Steals the energy out of them, resulting in death, Now left in ruins after the shadow of the pasts, The shadows still lurk, as if something is using immense power deep inside the castle, drawing their hunger for flesh...





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Level 5
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The dead end looks horrible and unrealistic. Look the carpet for example, it continues in the air. The 1st pic looks nice and has a nice atmosphere, but the tilesets and some doodads need to be fixed.
However it`s good for such a new member. These mistakes are common in the new members.
 
Level 4
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Well pointing some things out : Why is there a dungeon tilset (Red tiles) in there, myself i dont think it fits but you decide :)! The light wich comes from window means that it's day outside right? Well why is it all foggy in the Chamber :p? But... Give it some torches some dead corpses and some more light (Comming from torches or additional light sources) and it will be much better. And if im allowed to say this :) : Good job i see you're a newcommer,but you should know you're on the right way!
 
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Oh also on the dead end i found out that the cliff (Terrain) looks far to stretched try to make some of the terrain sticking out + add some more stones at the cliff wall to make abit variation
 
Level 18
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Hmm i watched both screens and here is my conclusion.

1st screen: not bad besides 2 things 1: the rays of light (the cinematic doodad in utm forgott the name) you used one of them on both sides but thats inpossible if you think about it. And the second thing is the walls when you look on the right you see one is lower than the other wich makes it looks weird.

second screen: Certainly not bad although the cliffs should definitly be smoothed and put the carpet on the right side a bit behind so that it doesnt continue in the air. It also feels a bit emty to me maybe a bit more props or somthing and its ok.

Anyway im a nice person so +rep
 
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This is outside the castle entrance(NOT PLAYABLE but useable for cinematic)

Two more added, This is part of the same map but Excluded off as its part of a cinematic intro scene..
 
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