"In Azora's house there are many rooms, and in each a little terror lurks"
So this struck me the other day, what if there was a map filled into by little squarish chambers. The idea is to progress across all chambers to reach the end.
Each Chamber is part of a larger Coloured Corridor . Each corridor is like a larger overzone of sorts, it sets the theme/aesthetic of the chambers it encompasses.
When you begin a challenge in a chamber, the entrance and exit doors are sealed until you complete the task at hand. Once you clear the entire corridor all doors are broken and you can walk freely.
The challenges will be part puzzle part combat, there will be recycled set of Chamber Denizens which you recurring battle through the map. However heres the catch, there will be no plain monsters.
Every monster has an ability that needs to dealt with and the simple act of changing the number of say Ghouls in a room changes the way you have to approach this encounter.
Thoughts?
So this struck me the other day, what if there was a map filled into by little squarish chambers. The idea is to progress across all chambers to reach the end.
Each Chamber is part of a larger Coloured Corridor . Each corridor is like a larger overzone of sorts, it sets the theme/aesthetic of the chambers it encompasses.
When you begin a challenge in a chamber, the entrance and exit doors are sealed until you complete the task at hand. Once you clear the entire corridor all doors are broken and you can walk freely.
The challenges will be part puzzle part combat, there will be recycled set of Chamber Denizens which you recurring battle through the map. However heres the catch, there will be no plain monsters.
Every monster has an ability that needs to dealt with and the simple act of changing the number of say Ghouls in a room changes the way you have to approach this encounter.
Thoughts?