- Joined
- Aug 13, 2013
- Messages
- 1,709
TLDR: it's been a long time promised but now gladly finished~
the spellpack took longer than originally planned due to my limited time, which slowed development and eventually caused a pause (years of pause). so when I was able to commit a time for its development again (just started last october), I had to backtrack, review earlier implementations, and rework all of the approaches where I had to create and develop my own framework to ensure everything aligned with my goal and vision. the blizzard team’s continuous updates to the game were a major plus which am keeping to motivate and push myself with the development further. recalling everything -> transitioning from vJASS to Lua -> creating FujiSpellPack (5k lines of code) -> getting along with the other natives and systems -> developing Cenarius SpellPack -> fixing bugs here and there wasn’t fast (took me almost half a year), but it allowed for cleaner integration and better overall stability. given the release is still initial im planning to create more extensive documentations, examples, and templates etc. how to use the FujiSpellPack framework in the future (although some of the parts were already annotated and the spellpacks to be created will surely rely to it) as it was initially designed for my personal use to allow me create more spellpacks in a convenient manner. for the meantime, im still experimenting the framework's robustness but will eventually give its own formal introduction to everyone once i have the time to do it. nonetheless, I’m happy to finally release the spellpack, and I appreciate everyone who stayed patient and supported it along the way.
the spellpack took longer than originally planned due to my limited time, which slowed development and eventually caused a pause (years of pause). so when I was able to commit a time for its development again (just started last october), I had to backtrack, review earlier implementations, and rework all of the approaches where I had to create and develop my own framework to ensure everything aligned with my goal and vision. the blizzard team’s continuous updates to the game were a major plus which am keeping to motivate and push myself with the development further. recalling everything -> transitioning from vJASS to Lua -> creating FujiSpellPack (5k lines of code) -> getting along with the other natives and systems -> developing Cenarius SpellPack -> fixing bugs here and there wasn’t fast (took me almost half a year), but it allowed for cleaner integration and better overall stability. given the release is still initial im planning to create more extensive documentations, examples, and templates etc. how to use the FujiSpellPack framework in the future (although some of the parts were already annotated and the spellpacks to be created will surely rely to it) as it was initially designed for my personal use to allow me create more spellpacks in a convenient manner. for the meantime, im still experimenting the framework's robustness but will eventually give its own formal introduction to everyone once i have the time to do it. nonetheless, I’m happy to finally release the spellpack, and I appreciate everyone who stayed patient and supported it along the way.

Pending

