Chaosium, a custom model would be an awesome addition, and would reduce my suffering greatly! But it would also break my family motto: "Do everything the hard way!"

Actually i really would love a custom model, but i will have to think about how to phrase that request. I am never going to publish some epic project... probably nothing at all. But on the other hand... i think a lot of peeps would find use for a pillar of skulls, or even a pile of skulls that had a dying animation. If some one just had nothing better to do and wanted to make it, that would be my request: that they just wanted to make it for their own amusement.
ALL: Anyway, i figured out pretty well methinks how i made the pillar of skulls. I did it by stripping down a unit of all it's actions, and modeled it as a pile of skulls. I then changed it's movement to fly, and adjusted its fly height & model size according to its position in the pillar. Then when the unit creation trigger was acted, the members of the pillar would spawn, assembled in the likeness of a pillar.
Looking at the GUI now, i can't help but wonder, that if i made a more sophisticated spawning trigger, i could just have one basic spawning unit, & adjust its size and placement height using the trigger options. I have seen options containing that language in the trigger action menu, but have not really explored those yet. It would be nice!
The other question of course, is, can i accomplish this whole thing just with an SFX? So far that hasn't worked as smoothly. It "almost" works, but SFX placement ignores some of the collision physics, and are just not as easy for me to work with as a dummy unit. Granted, this probably says more about my ignorance of SFX than the viability of making SFX that would do the job.
The "single" biggest problem with using skull pile doodads is just the limits of -doodads. It has no animations -particularly death animations, and the texture detail is quite low. However, the first point is definitely more an issue than the second. Lack of animations make spawning & removing the model in a pleasing way a lot more complicated. Not impossible -just needlessly painful!
