I would like my cars to drive faster when on a road, and slower when on rough terrain. They move by triggers, so I just need to detect what terrain is at a point.
I looked over the functions and I can't seem to find any way of detecting a terrain type. I suppose I could use regions over every street and every terrain type, but that would be really annoying.
Is there another option that I'm not aware of?
I looked over the functions and I can't seem to find any way of detecting a terrain type. I suppose I could use regions over every street and every terrain type, but that would be really annoying.
Is there another option that I'm not aware of?