By Demons Be Driven 2.2

This bundle is marked as approved. It works and satisfies the submission rules.
Forsaken Presents ...


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Three days after Thrall and Jaina meeting with the
Prophet and do the Allience between Orcs
and Humans,now they are in the Borderland of
Ashenvale to try save the Chiften of Warsong Clan...
Grommash Hellscream...



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One more quest have been add, and must be completed before use the "soul gem" on Grom.





Avalaible Factions:

Orcish Horde
Thrall
Cairne




Human Expedition
Jaina Prodmoore
Lilatha Swiftarrow




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1.8
- Updated only for remove the fatal error.

2.1
- The High Elves have more units like siege and air units.
- Jaina's skill is equilibrate by them others.
- And some other things Fixed.

2.2
- The high elves has been removed.
- The demons waves has been removed.
- New Skin for Jaina.
- And minor changes.


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Special Thanks:
  • NelsonLaj
  • Useminename
  • Olivertkf

Models:
- By BloodElf300
- By s4nji
- By Hexus
- By GreyArchon
- By Weep
- By inhuman89
- By donut3.5
- By bisnar13
- By WILLTHEALMIGHTY
- By NelsonLaj
- By eubz

Skins:
- By 67chrome
- NelsonLaj
- acagnip
- Ezikielth

Icons:
- By Paladon
- By -BerZeKeR-
- By 67chrome
- By Dan van Ohllus
- By Anachron
- By Naro
- By JollyD
- Gwen Stefani

and if i forget someone tell me and i put here :D





Keywords:
Demon, Drive, By demon be driven, grom, thrall
Contents

By Demons Be Driven 2.2 (Map)

Reviews
Approved - scumbag infernals popping out of nowhere, jaina always pleading for help, and grom hellscream in hax? not anymore, this map expels the odd into even!By Demons Be Driven (Version 1.5) RateScorePercentLetter 5/591-100A...

Moderator

M

Moderator

[img]http://www.hiveworkshop.com/forums/images_all/icons/peonpower01.gif[/img] ORCNET
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Comment

Review

Version

Approved
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- scumbag infernals popping out of nowhere, jaina always pleading for help, and grom hellscream in hax? not anymore, this map expels the odd into even!
By Demons Be Driven (Version 1.5)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"By Demons Be Driven" is part of an Orc Campaign from the Reign of Chaos version where it tells the story of how thrall, cairne bloodhoof, and jaina breaches grom hellscream.

"A nice comeback of the game, the nice part about this is a unstable pop outs of those infernals but in your version you added demon units, which is unique and cool but very strong to tackle, also you added more chaos orcs in-game which I find it challenging, you can play jaina's team plus a high elf addition which is great and the best part of the game, this can be played with two more players making it a rewind from the past but with some modifications, but still some demon units are too strong please reduce difficulty."

Terrain

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"I am expecting the Terrain won't be changed and all but since you came up with some little details and some new fix, it went cool but I don't like the part where left a rainfall in mannoroth's cavern in the cinematic, please remove it since there wasn't a rain in the 3D movie, unless you are planning to?."

Management

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"My Conclusion, nice addition as well as the compatibility with additional players to come by playing this version, although it would be nice if you can make a timer for those annoying infernals so you know that they are coming and the possibility on how they are going to land, same goes with that demon units that is too hard to kill, reduce there statistics and a timer will do, any else its good to go."

Total Score:


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9/1580%C
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Orcnet
- has reviewed version 1.5
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
Same problem like in Twilight of Gods map:
Again Thrall's hammer item Description writes only 2 units and it summoning 3.

i think that i already fixed this,but i forget,and i don't see because i only go with Jaina.
but thanks

Didn't check the whole map yet.
I don't want to be teasing, but that Fel Orc Air Raider doesn't fit the Lore.

yes,i know about this,but i want put more units for fel orcs,so i see this rider and like it,if u have one better ideia,tell me , i will be happy :D

thanks :D
 
Level 5
Joined
Nov 4, 2011
Messages
169
yes,i know about this,but i want put more units for fel orcs,so i see this rider and like it,if u have one better ideia,tell me , i will be happy :D

thanks :D
To make clear Chaos Orcs and Fel Orcs not same, just Blizzard using same models, first of all. Not any fel orc came across portals just demons, because of that its bad to modifide a campaign map with remisses.
Well, an Elite Chaos Grunt or Chaos Orc Range unit would more better, other option a body guard unit of Mannaroth (Pit Lord as unit example).
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
To make clear Chaos Orcs and Fel Orcs not same, just Blizzard using same models, first of all. Not any fel orc came across portals just demons, because of that its bad to modifide a campaign map with remisses.
Well, an Elite Chaos Grunt or Chaos Orc Range unit would more better, other option a body guard unit of Mannaroth (Pit Lord as unit example).

yes, can be this, i know the fel orcs don't pass the demons portal,but in the day i don't have nothing better in my mind...thanks :D

next updated is coming ...
 
Level 30
Joined
Jul 31, 2010
Messages
5,275
To make clear Chaos Orcs and Fel Orcs not same, just Blizzard using same models

Chaos and Fel Orcs are desame, they may not be in same places but they are under one roof: demonic influence the Chaos Orcs (once Grom's Warsong Clan) that drank Mannoroth's blood became half demons or so to speak Chaos Orcs, on the Fel Orcs part, An orc becomes a fel orc after consuming the blood of a pit lord. BUT the only difference they have on each other is that fel orcs has spikes mutating to there bodies described in WoW only

I do not play WoW and being fully involved with Blizzard's role guide because they keep changing every detail by their updates in the WoW game
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
Chaos and Fel Orcs are desame, they may not be in same places but they are under one roof: demonic influence the Chaos Orcs (once Grom's Warsong Clan) that drank Mannoroth's blood became half demons or so to speak Chaos Orcs, on the Fel Orcs part, An orc becomes a fel orc after consuming the blood of a pit lord. BUT the only difference they have on each other is that fel orcs has spikes mutating to there bodies described in WoW only

I do not play WoW and being fully involved with Blizzard's role guide because they keep changing every detail by their updates in the WoW game

so,u think that i can leave this Fel Orcs Rider?
and what do you think about the map ? playable ?
could u help me with AI ? to do the fel orcs attack more the Allience and Horde.
 
Level 5
Joined
Dec 10, 2012
Messages
84
Very nice, it got approved! Great editing from the original campaign map. I did not find any bug's, very good, but I could suggest maybe adding a A.I system for people who would like to play this solo. (Like myself. :grin:)

Other than that, great work and +rep with a rating of 4/5!

Updated rating to 5/5!

Reason: Map has been Improved.
 
Last edited:
Level 22
Joined
Apr 5, 2012
Messages
1,842
Very nice, it got approved! Great editing from the original campaign map. I did not find any bug's, very good, but I could suggest maybe adding a A.I system for people who would like to play this solo. (Like myself. :grin:)

Other than that, great work and +rep with a rating of 4/5!

Yes,in the next version i will put AI, thanks :D +rep for you
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
lol, when this fatal error happen? when the ranger and thrall is together?

yes, in the map have one fatal error,but the fatal error happen because the ranger' aura was if thueshot and endurece aura,and thrall have the endurece aura too,so when this two heros was together the PC can not find one better aura to put in the units so give the FATAL ERROR.

now the map is updated with AI and without fatal error

enjoy,thanks report the fatal error :D
 
Level 11
Joined
Nov 24, 2010
Messages
203
Hey, Forsaken. I tested your map with a second player. A bug keeps appearing, which is kinda unusual and weird, thus I don't know how it happens. The Pit Lords guarding the way to Grom Hellscream in the North West get surrounded by Demons, which spawn not far from them from a portal. I don't know why the demons surround the Pit Lords, but when they do it's horrible. A 1000 Demons stuck in one place and not moving at all and if they're attacked. All of them together attack our base and we get whipped at once. They get moving when we attack them near their base. The first time they spawn seems ok, but the second, or third in the row is when they get finally stuck. And yes, I tested in the newest version. Hope you can fix it.
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
Hey, Forsaken. I tested your map with a second player. A bug keeps appearing, which is kinda unusual and weird, thus I don't know how it happens. The Pit Lords guarding the way to Grom Hellscream in the North West get surrounded by Demons, which spawn not far from them from a portal. I don't know why the demons surround the Pit Lords, but when they do it's horrible. A 1000 Demons stuck in one place and not moving at all and if they're attacked. All of them together attack our base and we get whipped at once. They get moving when we attack them near their base. The first time they spawn seems ok, but the second, or third in the row is when they get finally stuck. And yes, I tested in the newest version. Hope you can fix it.

When i plaeyed never happen this and, in the last version happen this,but i played more or less 5 times the newest version and doesn't happen this.
sorry, but i don't see this to fixed, and in the new version the demons are so weak, they die easily, i kill the 3 demons with only the hero.

Obs: the game don't have 1000 demons haha'
 
Level 11
Joined
Nov 24, 2010
Messages
203
Well, I don't know how it happens, but it still does. I made a test to see how to fix it. By a surprise. If you remove the two pit lords near the base. They won't get stuck. Just tested it with a friend and it was a success. Anyway, if it doesn't happen to you. It doesn't mean it happens to others. Also if you don't believe in 1000 Demons. I will personally get you a screenshot. Your welcome and other then that. Great map.
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
Well, I don't know how it happens, but it still does. I made a test to see how to fix it. By a surprise. If you remove the two pit lords near the base. They won't get stuck. Just tested it with a friend and it was a success. Anyway, if it doesn't happen to you. It doesn't mean it happens to others. Also if you don't believe in 1000 Demons. I will personally get you a screenshot. Your welcome and other then that. Great map.

thanks, i will se here, but i don't know if i will fixed, perhaps i put the portals in other place..
 
Level 11
Joined
Nov 24, 2010
Messages
203
You don't have to move the portals. It's quite nice where they are and I like it. I must admit the succubus is annoying with her "Charm", but that's what makes it more fun. I suggest you delete those two pit lords to the north west and you're fine with everything. Oh, and a question. Will you add anything else into the high elves? Just curious. :D
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
You don't have to move the portals. It's quite nice where they are and I like it. I must admit the succubus is annoying with her "Charm", but that's what makes it more fun. I suggest you delete those two pit lords to the north west and you're fine with everything. Oh, and a question. Will you add anything else into the high elves? Just curious. :D

yes, good ideia delete them. and if i will add something i don't know, only if have, i will fixed the attack of the eagle and eagle rider ... do u have some suggetion for add something in the elves?
 
Level 11
Joined
Nov 24, 2010
Messages
203
Suggestions? Hmm... There's only one suggestion left for them in my opinion. During the RoC Campaign. The Elves had Hawkstriders. Could you perhaps add those? For example. Hawkstrider Knight. The Hawkstrider Knight - http://www.wc3c.net/showthread.php?t=93662 - there. That's all I suggest. A High Elf mounted knight. As for the rest. The Orcish Horde have two heroes. The Human Expedition have two heroes. The High Elves have only one. o_O Perhaps add them another hero? That's all I can suggest.
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
Suggestions? Hmm... There's only one suggestion left for them in my opinion. During the RoC Campaign. The Elves had Hawkstriders. Could you perhaps add those? For example. Hawkstrider Knight. The Hawkstrider Knight - http://www.wc3c.net/showthread.php?t=93662 - there. That's all I suggest. A High Elf mounted knight. As for the rest. The Orcish Horde have two heroes. The Human Expedition have two heroes. The High Elves have only one. o_O Perhaps add them another hero? That's all I can suggest.

about Hawkstriders i think put them, but i prefer put the eagle rider, i think them is more cool.
Yes i already will put a new hero :D
thanks for the suggetion
 
Level 1
Joined
Jan 6, 2013
Messages
2
minor elf bug??+

ehm i tried playing this through to see if it was worth playing with a few friends and i found that after capturing grom the whole high elven base just disappeared???
 
Level 1
Joined
Mar 28, 2013
Messages
7
Level 22
Joined
Apr 5, 2012
Messages
1,842
Level 8
Joined
Feb 6, 2013
Messages
432
A campaign map! Very interesting, new models, skins,...
Where do you have Knight's skins, Rlifeman's Skins and Medivh's Skins? I never see them in this hive!
 
Level 22
Joined
Apr 5, 2012
Messages
1,842
A campaign map! Very interesting, new models, skins,...
Where do you have Knight's skins, Rlifeman's Skins and Medivh's Skins? I never see them in this hive!

the knight skin, don't have here, i get of the map, the scourge of lordaeron (tsol)
rifleman skin i don't know,my friend send to me, and the medivh skin is made by
Situ,but the skin didnt accept :/ here it is the skin:Mage
 
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