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- Jul 14, 2004
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- 516
Burning Legion Mod (Updated: 2/9)
Deathbringer presents:
Felforge
Summary:
Felforge is going to start out as a basic map or map pack for Warcraft 3: The Frozen Throne, the packs will allow you on startup (courtesy of dialog boxes) to choose your race (basic 4 + Burning Legion). It will introduce the Burning Legion as a playable faction in the game, allowing you to command their massive fel hordes in domination of the universe.
Basics:
The Burning Legion is an army thousands of years in the making, moving from world to world, stripping the worlds of all their resources and indigenous peoples, then moving on, in a universal crusade to eliminate all life.
The Legion's main focus is heavy weaponry, their most powerful units are extremely slow but deal massive damage, this brings forth many possible strategies to the player. To make up for the Legion's lack of Air power, they are being compensated with a building called a "Staging Ground", the Staging Ground is where infernals are constructed and put to life, this building is unique in that it allows a player to drop infernals anywhere on the map, some may be screaming "nerf" already, but balance is one thing that will not be an issue here, for every buff the legion gets, they get an equal debuff to counter it.
Units:
Basic Infantry - Felguard
Felguard provide the backbone of the Burning Legion's shocktroopers, they are the frontline defenders for the legion.
High Health, High Armor, Average-Low damage, Expensive, and Slow, Upgrades to Fellegionnaire (More health and damage)
Basic Ranged - Imps
Imps are tricky little demons that are easily tamed, they may not be the largest or most deadly, but they are by far one of the most clever.
Average Health, Low Damage, Can net air units with a Shadow Bind spell, cheap, and fast
Heavy Melee - Wrathguard
Wrathguards are Eredar who have immense power and are the strongest soldiers the legion can field. High health, heavy damage, and power with no compare.
High Health, High Armor, High Damage, Expensive, and Slow
Damage Caster - Eredar Warlock
Has a variety of damaging spells, its normal attack is extremely weak.
Average Health, Low Armor, Low Damage, Average Price, Average Speed, High Damaging Spells
More Units to Come
Playability:
This modification should start as some basic melee maps, hopefully this will evolve into a full fledged modification for TFT, that will actually have its own executable for launching.
Progress:
This project will be primarily done by myself, but from time to time I may have some call outs for some talent. Current progress will always be stated below..
Phase 1: Concept Work [Complete!]
Phase 2: Implementing [In Progress]
Overall this project should provide hours of fun, adding a new race might mix things up enough to cause players to swap up their strategies and invent whole new ones. The goal of this project is mainly to breathe some new life into the melee side of WC3, which, in my own opinion, was one of the greatest aspects of WC3.
~DB
Staff Openings:
Skilled Modeler
Must be skilled in 3DS Max or other compatible modeling formats, must be very skilled in animation, since structures are the only thing that are needed to be created from the ground up (besides a unit or two) this job will be very important.
Deathbringer presents:
Felforge
Summary:
Felforge is going to start out as a basic map or map pack for Warcraft 3: The Frozen Throne, the packs will allow you on startup (courtesy of dialog boxes) to choose your race (basic 4 + Burning Legion). It will introduce the Burning Legion as a playable faction in the game, allowing you to command their massive fel hordes in domination of the universe.
Basics:
The Burning Legion is an army thousands of years in the making, moving from world to world, stripping the worlds of all their resources and indigenous peoples, then moving on, in a universal crusade to eliminate all life.
The Legion's main focus is heavy weaponry, their most powerful units are extremely slow but deal massive damage, this brings forth many possible strategies to the player. To make up for the Legion's lack of Air power, they are being compensated with a building called a "Staging Ground", the Staging Ground is where infernals are constructed and put to life, this building is unique in that it allows a player to drop infernals anywhere on the map, some may be screaming "nerf" already, but balance is one thing that will not be an issue here, for every buff the legion gets, they get an equal debuff to counter it.
Units:
Basic Infantry - Felguard
Felguard provide the backbone of the Burning Legion's shocktroopers, they are the frontline defenders for the legion.
High Health, High Armor, Average-Low damage, Expensive, and Slow, Upgrades to Fellegionnaire (More health and damage)
Basic Ranged - Imps
Imps are tricky little demons that are easily tamed, they may not be the largest or most deadly, but they are by far one of the most clever.
Average Health, Low Damage, Can net air units with a Shadow Bind spell, cheap, and fast
Heavy Melee - Wrathguard
Wrathguards are Eredar who have immense power and are the strongest soldiers the legion can field. High health, heavy damage, and power with no compare.
High Health, High Armor, High Damage, Expensive, and Slow
Damage Caster - Eredar Warlock
Has a variety of damaging spells, its normal attack is extremely weak.
Average Health, Low Armor, Low Damage, Average Price, Average Speed, High Damaging Spells
More Units to Come
Playability:
This modification should start as some basic melee maps, hopefully this will evolve into a full fledged modification for TFT, that will actually have its own executable for launching.
Progress:
This project will be primarily done by myself, but from time to time I may have some call outs for some talent. Current progress will always be stated below..
Phase 1: Concept Work [Complete!]
Phase 2: Implementing [In Progress]
Overall this project should provide hours of fun, adding a new race might mix things up enough to cause players to swap up their strategies and invent whole new ones. The goal of this project is mainly to breathe some new life into the melee side of WC3, which, in my own opinion, was one of the greatest aspects of WC3.
~DB
Staff Openings:
Skilled Modeler
Must be skilled in 3DS Max or other compatible modeling formats, must be very skilled in animation, since structures are the only thing that are needed to be created from the ground up (besides a unit or two) this job will be very important.
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