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Bug Reports

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Level 10
Joined
Nov 20, 2005
Messages
800
The arena bugs with storage being teleported into the arena seem to still be occurring in v1.1n(2) also we did a 2v2 in it and there was a monk on the other team he used BOL and it healed us on the other team
 
Level 1
Joined
Jun 1, 2013
Messages
8
Dunno if this is a bug or it's planned but when an enemy caster starts casting a spell (ex. fireball of Gaealas Tar) then no matter how far You will go from him during his casting time (reaaally far from his vision and fireball range; even further than mob's follow range which makes them invurnerable with full hp/mana) the spell will actually fire at Your face dealing like (in Tar's case) 800+ dmg (also should be added that my char got 30% effective magic resistance for that spell) while it normally deals 50~120. Pretty unnice when You got like 80 max hp...

Also found another one considering Gaealas Tar - when he freezes someone, I break the ice of frozen person, he taunts/attacks Gaealas so that I can clearly see <80% aggro but G Tar starts casting a fireball targeting... me! (while out of his aggro)
 
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Dunno if this is a bug or it's planned but when an enemy caster starts casting a spell (ex. fireball of Gaealas Tar) then no matter how far You will go from him during his casting time (reaaally far from his vision and fireball range; even further than mob's follow range which makes them invurnerable with full hp/mana) the spell will actually fire at Your face dealing like (in Tar's case) 800+ dmg (also should be added that my char got 30% effective magic resistance for that spell) while it normally deals 50~120. Pretty unnice when You got like 80 max hp...

Also found another one considering Gaealas Tar - when he freezes someone, I break the ice of frozen person, he taunts/attacks Gaealas so that I can clearly see <80% aggro but G Tar starts casting a fireball targeting... me! (while out of his aggro)
About the 800 damage thing: He has two fire based spells, fireball, being the low damage spam he does and fire strike, which has a high casting time and needs to be stunned/interrupted to avoid it.

Gaelas Tar is also one of several enemies in the game that casts spells at random targets, not neccessarily at the first in aggro. If you can't survive a single fireball, you should probably get more health.
 
Level 3
Joined
Jul 8, 2012
Messages
79
path blocked

QQ图片20130608125230.jpg
 
Level 8
Joined
Apr 6, 2008
Messages
70
This happened to me many times: hero is standing, when you select backpack (F2, F3) and right-click any item and wait a bit, hero begins to move. Where i cannot tell
Edit: right-click and put in the same slot, today my hero walked to respawn point in Mytargas city
 
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Level 3
Joined
Mar 24, 2012
Messages
54
New bug found in 1.2A (3). Bracers of the spiderling does not give the +6 agi as mentioned.
 
Level 4
Joined
May 15, 2010
Messages
89
Merciless bludgeon - states that gives 49 AP but it only gives 43
Fury lvl 4 - not hitting an aditional target
 
Level 3
Joined
Jul 8, 2012
Messages
79
some bugs in 1.2A7
1.there was no ap additional & no icon in status bar when opened berserker's rage.
2.the aura on [Horn of Insight] is Chant of Mastery(+5int) instead of 15%MAX mana
3.Twins Gargoyle
 
Level 3
Joined
Jul 8, 2012
Messages
79
Can't check it. Please update your warcraft 3 to the latest version.

oh sad.
we had to game in low version to fit the game platform in our country sometimes.
perhaps there is some way to switch the version between 1.24 and 1.26.
could you have a try please
 
Level 2
Joined
Aug 25, 2011
Messages
17
Rigid hide in version 1.2a(6) gives +10 ap instead of +10 ar (on a sidenote, as they use the same icon, did the rigid hide replace the samurai vest?)
 
Level 4
Joined
Oct 2, 2011
Messages
103
Not sure if it's a bug or if it's intended because the shaman merc was too strong: The shaman merc does not use Natures Blessing as it is decribed in his tooltip.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Seal of Defensive Chants still only provides 7 armor as opposed to the 10 in the tooltip.
 
Not sure if it's a bug or if it's intended because the shaman merc was too strong: The shaman merc does not use Natures Blessing as it is decribed in his tooltip.
He only uses natures blessing if a unit is below 30% health. Which kinda makes sense. You don't want him waste his cooldown on blessing in non-dangerous situations.
 
Level 4
Joined
Oct 2, 2011
Messages
103
He only uses natures blessing if a unit is below 30% health. Which kinda makes sense. You don't want him waste his cooldown on blessing in non-dangerous situations.

Well of course I understand that, it's just as it should be. But yesterday, I soloed the ogre boss for around 40 times with the shaman merc and I've never seen him using Blessing at all, and there were many situations where I was below 30% health. I'm going to try this out again, but i'm pretty sure he doesnt use Blessing. I'm sorry for wasting your time if I'm wrong.
 
Level 4
Joined
Oct 2, 2011
Messages
103
Not sure if this was reported yet. When fighting the Gargoyle, sometimes some beetles get stuck in the wall and cant join the fight. They sometimes even run too far away through the stones and then reset the Gargoyle.
 
Level 3
Joined
Jul 8, 2012
Messages
79
Without any instructions on how to reproduce the twin gargoyle bug, I can do nothing about it.

Could also not confirm the berserker rage bug. Worked fine for me.

when use the rune hammer
if you click fast enough you could summon huge amounts of Gargoyles as you wish.
 
Level 4
Joined
Oct 2, 2011
Messages
103
I just tried to summon several Gargoyles and it worked^^. I don't know exactly if the twin Gargoyle bug was always because of players just hitting the runehammer too often, but at least it's something. As someone said before me, if you click fast enough on the runehammer icon, you can summon mass Gargoyles. There's the proof: Screenshot

I simply pressed the icon on the Gargoyle several times before he spawned. There is a short time between the icon-clicking and the gargoyle spawning. In that moment, you just have to click some more times on the icon to spawn more gargoyles.
 
Level 7
Joined
Aug 11, 2009
Messages
193
If you are a fully geared hunter and try to summon your bear, it will appear for a split second and disappear. It happened to me after I obtained the Quiver of the Predator from Gargoyle.

Items I had:
Shalehorn Bow
Lizardscale Armor
Quiver of the Predator
Mask of Betrayal
Grand Band of Slashing
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
I just tried to summon several Gargoyles and it worked^^. I don't know exactly if the twin Gargoyle bug was always because of players just hitting the runehammer too often, but at least it's something. As someone said before me, if you click fast enough on the runehammer icon, you can summon mass Gargoyles. There's the proof: Screenshot

I simply pressed the icon on the Gargoyle several times before he spawned. There is a short time between the icon-clicking and the gargoyle spawning. In that moment, you just have to click some more times on the icon to spawn more gargoyles.

Jesus, enjoy fighting that shit! Nifty find though.
 
Level 1
Joined
Jan 4, 2011
Messages
1
Type: Tooltip
Version: 1.2A
Vestment of the Wilderness gives +10 AP instead of the listed +10 AR.
 
Level 3
Joined
Jul 8, 2012
Messages
79
"-saveold" always shows wrong code now.

some complaining:
1.agi-classes(hunter ass and bard) could get both ap and aspd from agi.
2.low base agi cause bishop could always keeping 89hst.
3.too less upgrade(no aspd and less ap) to summons comparing with other classes.
4.Ar becomes unimportant because of high ap and less hits in a moment.
5.unreasonable equips caused some classes too strong and some too week.
Thieves(both ass and bard) could keeping very high DPS with standard attack only and even could tank most bosses.
All these caused the game bad balance.
 
Level 4
Joined
May 7, 2013
Messages
83
i dont see anything wrong with assassin..
or perhaps bcoz my assassin still lv 40? still low in health?
i am having little difficulty on solo hunt,
and also cant even tank ogre/orc.

and whats wrong with getting AP / aspd from agi?
isnt it supposed to be that way for classes that have agi as main attribute?

*if u worried abt other classes starts to takeover the pure tankers role,
id say, chill out a bit, those are just outworld bosses anyway
 
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Level 4
Joined
Oct 2, 2011
Messages
103
Horn of Inisght doesn't give +15% max MP. It doesn't give MP at all.

EDIT: The aura seems not to work at all. And it doesn't give 6 STR, it gives 6 INT insteaf of str.
 
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Level 4
Joined
Oct 2, 2011
Messages
103
Horn of inslight gives aura +6 int) not just for bard

I'm not sure about this, but as far as I've seen it, it doesn't have an aura at all. Anyway, it doesn't give 6 STR for the bard.


EDIT: Actually, it has an aura (+5 INT), but the bard doesn't get 5 INT, the bard gets 6 INT. Anyway, it doesn't give 6 STR for the bard. Sorry for the misunderstandings.
 
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Level 3
Joined
Jan 18, 2013
Messages
41
dissapearing of servant of nature, when it reach +100 dmg its bug or feature?))
 
Level 3
Joined
Jul 3, 2013
Messages
51
Miscellaneous 1.2 A(7):

- When i lay "Sword of Parrying" on the ground, it looks like an axe.

- We were in a group of 5 (?) and Gazrow dropped "Tattered document". 3 of us used it and got the quest, including me. All fine till now. But only 2 did the quest and finished it, me staying in Kobold area. Without even talking to or killing anyone, my quest was finished too and i could get my reward from the Lord...intended?

- Its possible to talk to Casimir and get the quest even if the group is on its way to the camp...(just like the quest where you escort soldiers from capital to camp, here i am not sure). Intended?

- When someone runs down the path from Razor area to hill giant, the 2 quillboars follow...the next one running down the hill will be blocked by the boars...till they disappear. Which is a bit annoying. Perhaps u can change their position or remove them :goblin_boom:

- Why isnt it possible to save unfinished quests? When i got my liquid stone from giant at last, or dont find all horns or flux in one game, i have to start all over again in the next game.

Thx.
 
Level 4
Joined
Apr 22, 2010
Messages
77
Vestment of the Wilderness doesn't give any armor.

Edit: There is a text typo on Shroud of the Faithful. It shows as Mp: +30nAr: +19
 
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Level 5
Joined
Oct 15, 2009
Messages
136
Type of problem: Tooltip
Map Version: 1.2A (7)

Celestial Zeal's buff on character says "deals holy damage", it should say magic.
 
Level 4
Joined
Apr 22, 2010
Messages
77
I'm not entirely sure if this is true, but a Bishop that invested points into Tenants of Guidance said that only the first talent was working. It's worth looking into.

And also there's a typo with Gleve of Striking, it should say Glaive. It bugs me every time I see that item it makes me want to cry D:.
 
Level 2
Joined
Jul 20, 2013
Messages
8
Hey there.

A few bugs I encountered whilst playing single player (I never play online).

- I played the Ranger. After crafting an leather armor from the LumberJack camp (can't remember which to be exact) it didn't give the armor bonus at all. The other stats were ok, just the armor wasn't applied.

- Whilst playing with a Squire (currently level 8), the Healer + the Sorceress mercenaries do not have the armor+dmg bonuses applied. Just the extra HP, as my stats go up. The Tank and the ranged dps mercenaries have all bonuses correctly applied.

FIXED - It apparently started giving the healer merc +1 armor at level 9.

- The game saves/loads just fine in single player, but the multiboard disappears completely on a load. Since I don't have any command to enable or disable it, I am stuck without knowing my stats.
 
Level 4
Joined
Oct 2, 2011
Messages
103
1.) Sometimes a little part of the spell effect of Crucify (golden glowing thing) appears randomly at a spot on the map when it is being used by a crusader, which is standing elsewhere. I've often seen it near Hill Giant at this place: Screenshot. If you want me to explain it more precisely or give you a screenshot of it happening, feel free to ask.

2.) The text of other people using spells often appears on my screen when the other people that are casting the spell aren't in my sight range at all.


Sorry for the bad english, I had to hurry at writing this.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Hey Zwieb, not exactly a bug but more a request.

Place Curse of the Vampire on the buff/debuff table, so Necromancers can monitor the skill. It counts as both a DOT and support skill in a way. That, and that it can affect multiple targets might make it worth monitoring so you can check the duration on each. Mostly I dislike attempting to recast it and being told its already active 'cause seeing that little red skull at times is a bitch.
 
Level 5
Joined
Oct 15, 2009
Messages
136
Type of problem: Bug
Map Version: 1.2A(7)
Description of the problem: When I use the shaman mercenary and fight Gazrow it's spell haste bugs if he gets hit at least one time by frost bomb, as if the spell haste reduction debuff never dissapears.
 
Level 3
Joined
Aug 22, 2011
Messages
41
Type of problem: Bug
Map Version: 1.2A(7)
Description of the problem: When I use the shaman mercenary and fight Gazrow it's spell haste bugs if he gets hit at least one time by frost bomb, as if the spell haste reduction debuff never dissapears.

Same thing with clumsy moves, which are cast by morlocks, the debuff affects poor merc till it dies.
 
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