Whats then taunt at lady to get vampire on low aggro char?Pulling is NOT a tactic, it's a poor mans way of handling a reasonably challenging boss.
If you set up all your game settings on high, try patching your warcraft 3 by logging in to bnet. Gaias runs on newest patches only.I recently just returned since leaving when the Gaias project was dropped, and much to my surprise, and thrill I saw that Gaias had been revived! I downloaded 1.1L(3), but when I tried to start up a bnet game of it, it crashed during the loading screen.
Yes I do have all my settings (Including Texture / Light) on high. I can even open up 1.1e (The last version before the project was dropped). In fact I'm playing it right now.
Any ideas why this might be happening? I get fatal errors every time without fail. It loads about 3/5's of the way, stops, then crashes. I'm playing a Macbook Pro BTW.
I just ensured I had the latest patch (1.26) by downloading it directly from battle.net. Just: Installed the patch, launched TFT followed by BNET, hosted my own Gaias game, started, loading screen went 3/5 of the way, stopped, then fatal error'd.
I
@Tsumo/Vestra dispute:
Pull-resetting to trigger high duration cooldowns on bosses is not intended and will not be possible with 1.2 anymore, as all units will reset cooldowns after retreating.
This is not comparable to taunting the lady with a low threat character to get the mark - which is a clever and intended way to use a game mechanic.
Maybe you're playing on a Mac? That sometimes causes errors with certain WC3 maps. Next to that; what happens when you play other WC3 maps, the also crash or is it just this map?
as all units will reset cooldowns after retreating.
Yep I am on a Macbook Pro. But as I stated prior, I am fully capable of playing 1.1e and ALL the versions that came before it (I started playing Gaias when it first was released). The project was retired though so I quit WC3, now there's been ~5 versions released since than and I can no longer play the latest version.
I've tried other maps - no issues thus far on those 4.
If it's possible to play Garena on Mac (Using Crossover), do you think that might allow me to play it?
I was testing around a bit and killed The Ancient One once. I focused on the ancient one and i killed the tentacle on the left side as sonn as it appeared, but I didn't hurt the tentacle on the right side. Some seconds before The Ancient One died, he summoned his tentacles again, but I didn't kill the left one like before because the boss was at low hp. Then The Ancient One died, the right tentacle disappeared like normally, but the left tentacle did not disappear, it just stayed there and kept using his spell until I killed it.
When box does ancient one on bard with the double drop talent, his backpack dies, so yea... sounds like a bug...
Nice find! Totally forgot to check for this when implementing the mercenaries.When I call a mercenary and -repick my code. I can't call another mercenary then.
this is the replay
While the Monk's "Body and Mind" description state that "within 4 seconds", I notice that the buff last indefinitely until Monk use it on the next Heal/Soul Strike.
Endurance Level 3: Cooldown of "Stone Skin" reduce by 50%. Is this a mistake on "Steel Body"?
Thanks, didnt know that the rocks could be passed.So me and my buds found some pathing bugs while trying to explore the top part of the map. links here
http://i48.tinypic.com/ibmbgw.jpg - the start of the path
http://i46.tinypic.com/8vrxhk.jpg - the island in the middle
http://i49.tinypic.com/29o6e4n.jpg - the land after that
also the 2 bridges were unusable, as expected but we could pass through the mountains at the left side, also after the third pic we can still go further till the edge.
looking forward to 1.2
I found a bug about the shaman mercenary: If you run through an uncleared dungeon (happened to me in d1) and you or an ally or the mercenary get hit, he wants to heal someone, but he doesn't if you keep running further away. He then just keeps standing there and looks like he is casting heal, but he actually doesn't, he's just making those moves. This goes on until you run back to the shaman or if he gets teleported to you because you are too far away or if he gets killed. In this case, using the retreat command doesn't help, because he just ignores it.
This also happened to me when I ran from Mytargas to the first ogre spot. A bandit hit me and the shaman was bugged again because I didn't stop running. Maybe that was because of the casting distance/range.
I hope I explained it clearly. I can upload a replay if needed.
What exactly is the problem with remedy having no more cooldown? As the mana is consumed no matter how long you channel, i think it does exactly what it should.This one isn't a bug but rather a balancing issue. Druids might be slightly broken now with spammable Remedy. My suggestion is reducing it to the cooldown it used to have (once the channel is done you'll be able to switch targets) HOWEVER adding a talent that could decrease it's cast time in half or so forcing you to channel a target for a little bit, but giving you the option to cancel the channel half way through to switch targets (not instantly being able to switch but still quicker than the full channel) because as of now the ability to heal any target for 100 damage a tick instantly with no side effects and then instantly switch to another target is kind of over powered.
What exactly is the problem with remedy having no more cooldown? As the mana is consumed no matter how long you channel, i think it does exactly what it should.
Also, remember that there is no instant first tick so that kinda makes up for the missing casting time. Bishops will also get a faster heal in 1.2, which is flash of light.