- Joined
- May 15, 2009
- Messages
- 192
Most of Bribe's damage system is very self-explanatory. I am, however, unclear on how to use the Damage Types properly. I never quite could get a hang of it.
Could someone please explain to me in detail (because I'm thick headed) how to do it?
In case this needs more reason to be in Triggers and Scripts; I want to use the Damage Type Detection to make units that are resistant to, for instance, Fire Damage (dealt via triggers with Damage Type).
Can this be done with Bribe's system? Or does it only differentiate between Trigger Damage and non-Trigger damage?
Could someone please explain to me in detail (because I'm thick headed) how to do it?
In case this needs more reason to be in Triggers and Scripts; I want to use the Damage Type Detection to make units that are resistant to, for instance, Fire Damage (dealt via triggers with Damage Type).
Can this be done with Bribe's system? Or does it only differentiate between Trigger Damage and non-Trigger damage?