Bravo Team Chronicles Project Recruitment
Project Name: Bravo Team Chronicles
Number of members looking for: 10-15
Modelers: 1-2
Skinners: 1-2
Storyline Development: 1-2
Terrainers: 1-2
Triggers Jass/Gui: 2-4
Concept Art/Ideas: 2-4
Balancers:1-2
Cinematic Developer: 1-2
Contact Information:
Msn: [email protected]
Email: [email protected]
[email protected]
Aim: Forsakenbringer
Xfire: Toukichiro
Skill level prerequisite:
Modelers: Must be able to handle advance animation and be able to keep unit model extremely Low Poly count.
Skinners: Need to be able to skin efficiently, make use of textures on multiple models, and make use of game textures.
Storyline Development: Must be able to give a very inventive and detailed storylinek, with tons of twists and excitement.
Terrainers: Need experience in using new models/skins, Must be able to create very detailed and inventive terrain/atmosphere. Be able to use ambience sound and lighting to it fullest.
Triggers Gui/Jass: All triggers need to be leak free.
Concept Art/Ideas: Be able to give a general ideas/base for modelers and skins to work with and full of new and inventive ideas.
Balancers: Keep the game fun and possible for all players and be able to add a new level of difficult for each mode and difficult selected other then using hp or armor. A example of doing this without hp or armor would be using new units and skills for each harder difficult or mode ect.
Cinematic Developer: Can bring the storyline alive and have it exciting and interesting to watch no matter how many times you see it.
Other Information:
Mission Statement: To create a new style of Marine Survival and keep it updated regularly. Bring Marine Survivals back full throttle and kicking ass.
Current Storyline: Bravo Team Chronicles The Awakening
This will be the first map in the Bravo Team Chronicles and will show the uniting of the team and the storyline behind the undertaking and there first mission and how zombies came about ect… Each map will have a series of Modes Normal, Mission Mode Advance, Survival, Beat the Clock ect… Normal and Mission Mode Advance will both build off storyline just Mission Mode Advance(MMA) will give more objectives to do to complete the map.
The storyline still is in progress but this gives a break down of how the first map will start off.
Run Down: This project is a multiplayer project and will be played over bnet. When applying for a position on the team come with a resume of what you did and copy of it or some ideas depending on what you are applying for.
To apply either message me through the contact info above or reply to this post
General Info of what currently in the works.
Current Project Status
Storyline/Cinematic Dialog/Models Done by me
Terrian/model/Lighting issues/System Development being done by another person in the project.
What I will be doing is picking up the slack where we lack members of that part or doing a little bit of it all. I am currently working Models/Storyline/Cinematic Dialog.
Systems In the work.
Lighting Atmosphere.
Gameplay in the work.
No, Gameplay is in the works still working on Cinematic dialog/Storyline/Models
Gameplay Ideas/Concept
Modes
Survival: 20 to 30 waves.
Normal: Simlar to Mission Mode advance just would contain less objectives.
Mission Mode Advance: shut off the power generators eliminate the guards
around the lab and grab the vac and prep for evac. Still more objectives to come.
Beat the Clock: Complete Normal Mode in a spefic amount of time.
Everything in this project is still in the experiment to concept stage. Nothing is final End Product Might Change
Project Name: Bravo Team Chronicles
Number of members looking for: 10-15
Modelers: 1-2
Skinners: 1-2
Storyline Development: 1-2
Terrainers: 1-2
Triggers Jass/Gui: 2-4
Concept Art/Ideas: 2-4
Balancers:1-2
Cinematic Developer: 1-2
Contact Information:
Msn: [email protected]
Email: [email protected]
[email protected]
Aim: Forsakenbringer
Xfire: Toukichiro
Skill level prerequisite:
Modelers: Must be able to handle advance animation and be able to keep unit model extremely Low Poly count.
Skinners: Need to be able to skin efficiently, make use of textures on multiple models, and make use of game textures.
Storyline Development: Must be able to give a very inventive and detailed storylinek, with tons of twists and excitement.
Terrainers: Need experience in using new models/skins, Must be able to create very detailed and inventive terrain/atmosphere. Be able to use ambience sound and lighting to it fullest.
Triggers Gui/Jass: All triggers need to be leak free.
Concept Art/Ideas: Be able to give a general ideas/base for modelers and skins to work with and full of new and inventive ideas.
Balancers: Keep the game fun and possible for all players and be able to add a new level of difficult for each mode and difficult selected other then using hp or armor. A example of doing this without hp or armor would be using new units and skills for each harder difficult or mode ect.
Cinematic Developer: Can bring the storyline alive and have it exciting and interesting to watch no matter how many times you see it.
Other Information:
Mission Statement: To create a new style of Marine Survival and keep it updated regularly. Bring Marine Survivals back full throttle and kicking ass.
Current Storyline: Bravo Team Chronicles The Awakening
This will be the first map in the Bravo Team Chronicles and will show the uniting of the team and the storyline behind the undertaking and there first mission and how zombies came about ect… Each map will have a series of Modes Normal, Mission Mode Advance, Survival, Beat the Clock ect… Normal and Mission Mode Advance will both build off storyline just Mission Mode Advance(MMA) will give more objectives to do to complete the map.
The storyline still is in progress but this gives a break down of how the first map will start off.
Run Down: This project is a multiplayer project and will be played over bnet. When applying for a position on the team come with a resume of what you did and copy of it or some ideas depending on what you are applying for.
To apply either message me through the contact info above or reply to this post
General Info of what currently in the works.
Current Project Status
Storyline/Cinematic Dialog/Models Done by me
Terrian/model/Lighting issues/System Development being done by another person in the project.
What I will be doing is picking up the slack where we lack members of that part or doing a little bit of it all. I am currently working Models/Storyline/Cinematic Dialog.
Systems In the work.
Lighting Atmosphere.
Gameplay in the work.
No, Gameplay is in the works still working on Cinematic dialog/Storyline/Models
Gameplay Ideas/Concept
Modes
Survival: 20 to 30 waves.
Normal: Simlar to Mission Mode advance just would contain less objectives.
Mission Mode Advance: shut off the power generators eliminate the guards
around the lab and grab the vac and prep for evac. Still more objectives to come.
Beat the Clock: Complete Normal Mode in a spefic amount of time.
Everything in this project is still in the experiment to concept stage. Nothing is final End Product Might Change
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