Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Bosses of Warcraft is a team based dungeon crawler map where you can level up professions, craft and complete quests. The map concept has been in development for over 10 years with the first map being publicly released on Epicwar on the 9th of July 2009. This is the 4th time the map has been remade from scratch.
The latest installment of BoW has been in development since May 2017 and is planned to host an open beta testing in May of this year.
Many famous map creators and gaming veterans are involved such as but not limited to the lead developer for Island Troll Tribes, Quazz, who is responsible for our hostbots and who manages and develops our site where we are planning to display player statistics & achievements. The lead developer for TBR 3.0, Wareditor who helps out with testing, balancing and 2D art. Hagge5 who was involved in the previous Bosses of Warcraft map as the developer for the many vJASS and JASS systems used in the map. Cangor, Lezorad and Aikola who all were very well known in the community surrounding the previous Bosses of Warcraft map has also shown great interest in the map during its development stage and has since been assigned key roles within the lore development. Regit and S3xytime from clan IBCE (Impossible Bosses Clan Elite), members of the first European team to ever defeat demonic on normal difficulty in version V3V of Impossible Bosses are also part of the team - helping out with media, PR and giving valuable feedback on boss mechanics and balancing.
Bosses of Warcraft is set to feature epic 24 player boss fights inspired by the map Impossible Bosses made by Psyris. It features a save/load system to save your progress and professions in which you can craft items to progress further into the game and defeat harder bosses.
There are 5 classes to choose from. They are Magician, Healer, Tank, Duelist and Ranger.

Bosses of Warcraft features an equipping system very well adapted for the ORPG genre. You can craft items for your friends to help them out but we've also taken into consideration certain limits to prevent item duplication through load/save.
The equipping system is very advanced and has the following features:
• When you claim an item the item being claimed shows up on your character as if you were wearing it.
• It applies stats.
• It applies the missile the weapon uses to your character's attack.
• It applies the sound of the weapon to your character's attack (mace/sword/dagger etc.)
• It applies the abilities gained by the claimed item.
• It applies the correct animation tags if the item was a weapon.








Bosses of Warcraft balances itself depending on how many players are in each specific dungeon. Multible groups can run different dungeons at the same time. Each dungeon is balanced separately. There are three different modes for each dungeon: Normal, Mythic and Fast Run. Normal is a balanced mode with a small chance for epic and legendary loot, Mythic is a hard mode with increased drop chance for epic and legendary items, and Fast Run where you only fight the final boss of the dungeon without a chance for epic and legendary loot, great for farming common and rare items.




• Mana/HP/Attack Speed/Attack Damage/Mana Reg/HP Reg/Movement Speed
• Spell Damage (Scales with spells for the Magician class)
• Healing Power (Scales with spells for the Healer class)
• Item Level (Determines how well equipped a character is, a good way to separate new players from experienced players)
• Threat (Determines how likely enemy foes are to attack you. This is an important stat for the Tank class)
• Block (The Tank class can block attacks. Blocked attacks deals 50% damage)
• Crit Chance (Applies to all spells and attacks)
• Miss/Resist (A missed/resisted attack deals no damage)
• Damage Reudction (Reduces damage taken by this exact amount)
As expected from RPG maps, Bosses of Warcraft features a save/load system working for multiplayer mode. Data is stored in your disk and you don't have to manually input the load code in order to resume game progress.
• Mounts
• Inventory System
• Achievements
• Minigames
• Quests & Dialog System
• Fullscreen looting system
• Custom HDR setting
• Weather System
• Multiboard showing statistics
• Over 600 items
• Over 100 Custom Abilities










There are seven professions each maxing at 75 profession level in Bosses of Warcraft. There are no class restrictions to professions.





Potions are key in any battle. Brew elixirs and flasks that persist through death to enhance your stats in battle. Stack up on healing potions and mana potions to ensure your longlivity while partaking in dungeon activities.


Smith magical, enchanted weapons for you and your team, provide deadly bombs to throw at the enemy and increase your tanking ability with heavy mail armors protecting your skin and bone.


Weave fine silk clothing to enhance your healing and magical abilities.



Craft mobile leather-wear to maximize your agility in battle.


Fishing provides many of the nessesary materials required to proceed in crafting. Ever wondered what's in those potions? Ever asked why your teammate's brand new helmet smells of fish scale? Ever speculated what horrors lurk beneath those tides? Grab a fishing net and some bait - you are about to find out.



Got green hands and a lot of patience? Herblore provides resourceful flowers and trees to be used as materials for other professions. Visit the wonderful Evelina who owns the seed shop to recieve your blessing - the higher your Herblore level the better the blessing!



One of the hardest professions to level in the game also happens to be one of the most beneficial to you and your team. Craft scrolls to enhance your skill in battle and craft glyphs to permanently increase your stats and help your teammates blossom in their profession of choice by enchanting their mining picks, skinning knifes and fishing nets!



We are hosting a community for Bosses of Warcraft over at our discord group, everyone is welcome to join!
Models:
assasin_lord (Hero Glow Model)
ILH (animated sky)
xHennx (Brick Floor)
WILL THE ALMIGHTY (Ground Explosion SFX)
WILL THE ALMIGHTY (Rocket)
Waldbaer (Whirlwind/Bladestorm effect)
Champara Bros (Judgement of Light effect)
Infrisios (RoarTarget effect)
Tranquil (Great Lightning effect)
PeeKay (MoonSight effect)
Daelin (Frozen Mana effect)
Shyster (Pearlesence effect)
Titania (CuteRainbowMissile)
Champara Bros (Penance missile)
Champara Bros (Holy Nova effect)
DragoonZombie (Wind Beam Missile)
UgoUgo (MegaHeal effect)
00110000 (Butterfly Barrage missile)
Fingolfin (Felucian Flower Models)
Avahor (Grand Stone Path Texture)
kelna2 (Mining Ramp)
Hexus (Night elf looking doodads)
Scythy Dervish (Laboratory - Ground Tile doodad)
dhguardianes (Ashen_DirtGrass Texture)
takakenji (Arathi Rock v2 model)
Deolrin (Black Glow model)
Sunchips (Grass Animated model)
JetFangInferno (Circling Wisps model)
acapulco (azsha tree model)
Yayoi (Fence model)
Remixer (Roots Large model)
Su7VdeR (Sunflower model)
spong3bob (Agave model)
Pyritie (Water Low and Medium model)
NhazUl (Rod of Necromancy Model)
Thrikodius (Staff of Negation Model)
fareezizfar (Frost Lance 1.4 Model)
Sunchips (Earth Wand Model)
SirNathan (Magician Staff Model)
jatter2 (Furion Staff Model)
Usedwell (Rotten Staff Model)
Blood Raven (Nature Staff Model)
Thrikodius (Claws of Attack Right Model)
HappyCockroach (Egyptian Scimitar Model)
Sunchips (Dwarven Warhammer Model)
Sunchips (Grove Keeper Hammer Model)
Blood Raven (Darkguard Model)
Blood Raven (Scissors Katar Model)
InfernalTater (Black Steel Hand Axe Model)
Sunchips (Fire Sword Model)
Usedwell (Longsword of Marr Model)
Talon the Mage (Konstrukt_AssaultRifleAttachment Model)
Herio-san (Flintlock Rifle Model)
killforeyou (Horde Crossbow Model)
Kitabatake (Bronze Armor Model)
Sunchips (Wolf Spirit Vestment no Head)
Sin'dorei300 (Acolyte'sRobe Model)
Sin'dorei300 (Bloodmage'sRobe Model)
Kitabatake (Captain Armor Model)
Sunchips (Wolf Cap Model)
Sunchips (SkullShroud Model)
-Peper- (Infernal_Mask Model)
Sunchips (Mage Hat Model)
EvilCrizpy (Mage Helmet Model)
JesusHipster (RandomHelm Model)
ikillforeyou (Footman helmet)
Deolrin (Gladiator's Helmet Model)
Sunchips (Horde Commander Boot Model)
Sunchips (Bronze Boot Model)
Sunchips (Wolf Pelt Boot Model)
Blood Raven (Bronze Boots Model)
Astaroth Zion (Metal Shield Model)
eubz (Black_Shield Model)
Apocalypsen (Crescent Model)
PROXY (Pickaxe + Item Model)
Sunchips (Kitchen Knife Model)
ZIR (Moonstaff model)
KayS (Basic Bow model)
perfjert (Orc Shield Rigth model)
Tr!KzZ (Long Sword model)
Sunchips (Cryptic Greatsword model)
Kitabatake (Blue Armor model)
Kitabatake (Hide Armor model)
Kitabatake (Jungle Armor model)
Thrikodius (Magic Wand model)
bisnar13 (Mirror of Thruth model)
s4nji (NE_Birth_Corrupt model)
Icons:
AlienAtSystem (For scroll icons)
~Nightmare (BTNElementalSpin Icon)
NFWar (BTNGunFire Icon)
PrinceOfFame (BTNGodsSword Icon)
Svetli (Frozen Arrow Icon)
Traxamillion (BTNmanaharvest Icon)
NFWar (BTNEliteLightArmor)
NFWar (BTNChainArmor02)
NFWar (BTNLeatherArmor02)
The Panda (BTNBash Icon)
Eldin HawkWing (BTNStrikeofArcane)
M0rbid (BTNWhirlwind)
Darkfang (OrbOfFrost Icon)
Dalharukn (BTNHealCannon icon)
NO-Bloody-Name (BTNRenew icon)
4eNNightmare (BTNTestOfFaith icon)
Anachron (BTNANAInnerHeal icon)
Lockheart (BTNcheck Icon)
karland90 (BTNright Icon)
karland90 (BTNleft Icon)
Systems:
Bribe (Unit Indexer, Damage Engine, IsUnitMoving)
Tom_Kazansky (Knockback System)
vuongkkk (VTextTag) - Took this idea to make cool floating texts.
The_Witcher (Stun Unit System)
Others:
Rufus, Fasolace and Cuore (for attempt at UI)
Anachron (Making importing UI for Loot System easy)
Alethos (Helped me to figure out how to apply combat sounds)
Diegoit (Helped me a lot with model animations over at Hiveworkshop. Great guy.)
Quilnez (Link to Custom UI and support)
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