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Bosses of Warcraft [24 Player ORPG]

Discussion in 'Map Development' started by Sverkerman, Apr 5, 2018.

  1. Sverkerman

    Sverkerman

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    Update! Save/Load system is now fully implemented, you can have up to 5 load slots and you save and load without typing anything. You press ESC and press the dialog button "Save" or "Load" where you can see all your characters. This system is fully functional and is working as intended. Thanks to @Illidan(Evil)X @Wareditor and @Hagge for assisting me with the Save/Load system, it was a mess to assemble but thankfully all of our hard work payed off :)


    Added new command: "-set dgn XXX" sets dungeon group name
    Added new command: "-ebt" enables bag text
    Added new command: "-dbt" diables bag text
    Added new command: "-suicide" kills you and ignores reincarnation status if you are inside of a dungeon.
    Added new command: "-g xx yyyyyyy" Gives yyyyyyy gold to player xx.
    Added new command: "-lp" Lists all players currently playing and displays their player number.
    Fixed issue where pathing between players got enabled after player death and equipping certain items.
    Fixed an issue where player 2-24 couldn't get salve from Eldblossom.
    Fixed an issue where dialog was unskipable when speaking to Eldblossom.
    Fixed Raxn profession ping locations to the updated profession locations.
    Added text notification for when being invited to a party.
    Starting a party will now take Dungeon Group Name into consideration.
    Decreased respawn times for fishing spots from 20 seconds to 1 second.
    Fixed tooltip of Enchanted FIshing Net to say "School of Fish" instead of "Fish School"
    Reduced CD for crafting items such as Empty Vials and buying items such as Berry Bush.
    All items are now added into a free inventory slot when buying them (no more items on ground unless ALL bags are full)
    Added text to when you recieve items inside your inventory slots for clarification. This can be disabled using "-dbt"
    Changed icon of Perfect Linen Cloth.
    Removed test-mount from your inventory bag. Mounts will now be obtained the hard way.
    Fixed an issue with ItemStackSystem where an error sound would be played for all players if one player tried to pick up an item while having a full inventory.
    You can no longer send resources in F11.
    Fixed an issue where buffs, scrolls and elixirs were not being removed properly upon player death.(ändrad)
    Increased duration of Elixirs and Scroll from 10 minutes to 20 minutes.
    Fixed an issue where threat for healing spells was not being applied correctly.
    Fixed an issue where Raxn dialog would cause desync.
    Added a global CD to Fish and Potions (hp/mana recovery)
    Fixed a major issue where chance to gain profession level wasn't being applied correctly.
    Fixed an issue where if you created a Leather Tunic you would get a Reinforced Breastplate.
    Fixed an issue where you sometimes would get teleported to wierd places inside dungeon rooms upon start of each dungeon room.
    Fixed an issue where Giant Turtle's Bombard ability would cause a small laggspike upon hitting the ground.
    Jugras now spawns 50% less Reinforcements every second but channels his Reinforcement spell for 2 more seconds.
    Water Elementals now have 170 HP instead of previous 190.
    Fixed an issue where you could theoretically die even if you were to kill Jugras.
    Increased Jugras initial HP value from 2200 to 3700.
    Increased Jugras movement speed from 270 to 330.
    Skinning Knife, Fishing Net, Sheep Shearer, Mining Pick are now saved correctly.
    -----------------------------------------------------------------------------------------------------------
    Things we're still figuring out:
    -Increase hitbox for Hydra, Water Elemental, Jugras and Giant Sea Turtle.
    -Healer died while casting Nature's Blessing causing the game to freeze (couldn't replicate)
    -Floating Text system mixing up floating texts (very rare, couldn't replicate)
    -Sometimes when you repick, Olivia and your character wont despawn. (very rare, couldn't replicate)
    -Players not enabled to join the dungeon causes the error message that they declined the invite to pop up twice (will have to look into this further)
    Currently working on:
    Fullscreen Looting System
     
  2. phuoc11

    phuoc11

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    how to download this map?
     
  3. Sverkerman

    Sverkerman

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  4. Hell_Master

    Hell_Master

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    Just got back and this is what I saw first on the Map Development project.

    That Beta trailer was honestly sick. That camera angle, soundtrack and timing all flowing nicely. I remember do playing or having seen the previous version of this map and I'm more than interested in how this remake will turn out with more features to have.

    Best of luck with the big project!
     
  5. Sverkerman

    Sverkerman

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    @Hell_Master Thank you for the kind words :) The trailer was made by a friend of mine called Regit, he's really awesome. Hope you like it!
     
  6. Sverkerman

    Sverkerman

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    Bosses of Warcraft has now reached build Alpha 1b!

    -Fixed an issue where Whirlwind wouldn't deal damage to player 25.
    -Added a text upon first dialog that tells you that you can skip dialogue by left-clicking the NPC that you are talking to.
    -Increased the size of Hazar the Bazar.
    -Added hero glow to all NPCs
    -Fixed an issue where the city music wouldn't play due to the limits of the WC3 engine.
    -Renamed "Food" and added information about the BoW discord community server where Food info is usually displayed.
    -Fixed an issue with Multishot that caused laggspikes.
    -Multishot nerfed from max 10 targets to max 6 targets.
    -Fixed an issue where you gained Boss Essence even if the boss of the dungeon wasn't dead.
    -Removed debugmsgs from the save/load system.
    -Fixed an issue where for some players the save/load system wouldn't be enabled after the Olivia introduction.
    -A player's hero is now removed after he leaves.
    -Fixed an issue where "balls" would spawn for players that were dead when changing dungeon rooms.
    -Edited the Bombard spell for Sea Turtle in an attempt to remove the small laggspike created upon spellcast.
    -Fixed a potential issue where healing would still go through even if the target and/or the source of the heal was dead.
    -Fixed an issue where sometimes upon changing dungeon rooms you wouldn't get teleported to the middle of the room but to one of the creep spawn points.
    -Fixed an issue where HP would be added to dead heroes rendering them "alive" by Boolean_IsUnitAlive even tho they had died.
    -Fixed an issue where the ending effect of Fountain of Youth looked very wierd.
    -Changed the color of the floating text for counterable spells to make them stand out more.
    -Buffed Breath of Fire from 2.0x Spell Damage to 3.0x Spell Damage as suggested by Aikola.
    -Block increases block chance by 5% per 1200 HP instead of the previous 5% per 600 HP now as suggested by Aikola and Cangor.
    -Shield Bash increases block chance by 5% per 1280 HP instead of the previous 5% per 640 HP now as suggested by Aikola and Cangor.
    -Iron Skin changes. It now increases damage reduction by 30 per 1280 HP instead of 20 per 640 HP as suggested by Aikola and Cangor.
    -Added Barrier support to Damage Engine (You can now have a shield that takes damage before you will take damage) (This is being shown as an additional health bar above your hero)
    -The maximum amount of shield you can get from a Barrier is now set to: (0.8 x Item Level) + (1.6) x Damage Reduction + (0.1) x Health
    -Reduced initial Manareg for all heroes from 2.0 --> 1.5
    -Reduced Magician initial Spell Damage from 50 --> 40
    -Fixed an issue where if you had more damage reduction than an enemy dealt damage you would be healed for the negative value.
    -Fixed an issue where Iron Skin would last 20 seconds instead of 10.
    -Fixed an issue where Wooden Buckler wouldn't give you +20 HP.
    -Added 25 new items that drops from Jugras (Items were created by Aikola and Cangor! Thank you guys so much for the help!)
    -Created a Fullscreen Looting system which is used to distribute loot amongst players after each boss kill.
    -Added a Ship in the town, transportation to other cities.
    -Hagge5 modified his MissileSystem so that different units can have different collision sizes (Thank you so much man!)
    -Increased missile collision of: Jugras, Murloc Savage, Water Elemental, Sea Turtle, Murloc Sage, Hydra
    -You now gain levels by defeating bosses. Levels do not increase your stats at the current state of the map.
    -You now recieve Boss Essence for killing bosses.

    Up next:
    -We are adding a Soft Enrage spell to Jugras (Thanks to @Lezorad and @Aikola for brainstorming with me!)
    -We are adding a multiboard for displaying Damage, DPS, Healing, HPS and Damage Taken.
    -We are adding a new island that you can travel to and explore. On the island there will be different factions that you can earn reputation with to claim awesome rewards! @Aikola is responsible for the dialoges, lore and functionality for this island, I will be sharing that responsibility and as always terrain/trigger it :)

    We feel that we should be in a good position to release the beta after these changes. Stay tuned :)
     
  7. Sverkerman

    Sverkerman

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    UPDATE! Version 1e
    changelog

    -Fixed an issue where you would lose HDR setting after getting kicked by Raxn.
    -Shield Bash now increases block chance by 7% instead of 5% per 1280 HP and caps at 70% instead of 25%.
    -Block now increases block chance by 10% instead of 5% per 1200 HP and caps at 100%
    -Fixed an issue where Block had 10 seconds CD instead of 5 seconds.
    -Edited some of the floating texts from Dialoges to have less rows.
    -Created a skin-pick system where you can decide which skin you want for your character upon creation.
    -Which skin you pick is now saved using the save/load system.
    -Added a -rv command to reset your values stored by the Game Statsmultiboard.
    -Added a Soft Enrage spell to Jugras (Thanks to Lezorad and Aikola for brainstorming with me!)
    -Added multiboard for displaying Damage, DPS, Healing, HPS and Damage Taken.
    -Changed Invulnerability cost to 0 mana.
    -Fixed an issue where Jugras HP wouldn't get multiplied by additional players.
    -Magical Roulette CD increased from 4.5 seconds to 6 seconds.
    -Renamed all inventories to "Red inventory" "Purple Inventory" etc.
    -Changed the material requirement of Strong Iron Gauntlets from 2x Coal to 4x Copper Bar.
    -Fixed an issue where Berry Bush Seed would have an incorrect position inside Evelina's Seed Shop.
    -Fixed an issue where you wouldn't get Berry Bush Seed when buying it.
    -Fixed an issue where when two players throw a fishing net at the same time the player who threw the fishing net last will experience his fishing net will stop in the air once the first fishing net hits the water.
    -Fixed an issue where music wouldn't play upon loading a character.
    -Fixed an issue where you could see space through the bridge.
    -Fixed an issue where you could use the Lifeforce Tunnel with other units than your hero
    -Fixed an issue where all skin selection units were being shown for everyone
    -Fixed a gramatical error with the "item was put inside bag XXX"
    -Increased Collision Size of Deer so that they cannot escape the island.
    -Fixed an issue where the dialog for removing an item inside of your bags wouldn't show.
    -Fixed an issue where the multiboard Game Stats would update the wrong row.
    -Added a row to the multiboard Game Stats to explain each column.
    -Multiboard is now being created upon init.
    -Fixed an issue where HDR wouldn't be re-applyed if you choose not to delete any items inside the Delete Item dialog issued by the Control Panel.
    -Added text to make it more clear that the -dgn is only for when you are the leader of the party.
    -Fixed an issue where upon dealing damage to Corrupted Life Force with Quick Prayer the damage done would also be tracked as healing done.
    -Added a text for when you "catch" clay with fishing. It now states that your bait had to be replaced.
    -Fixed an issue where Sea Turtle Fireblast stuns through Invulnerability.
    -Reworked Sea Turtle Bombard spell.
    -Reduced Magician's initial Spell Damage from 40 to 33.
    -Fixed an issue where the multiboard wouldn't reset properly upon defeat, victory and start of a new dungeon.
    -Fixed an issue where the game would print "Multiboard has been reset" as many times as current players in a defeated dungeon.
    -Fixed an issue where the screen would still be black when moving from Jugras victory into looting.
    -Fixed an issue where sometimes players would get teleported to the wrong point when changing dungeon rooms.
    -Fixed an issue where if you killed Jugras and then went into his dungeon again and wiped you would still be rewarded Boss Essence.
    -Fixed an issue where you could accept group invitations after the time expires.
    -Fixed an issue where a dummy unit from Nature's Blessing wasn't being removed correctly.
    -Fixed an issue where mining iron with Rusty Mining Pick wouldn't state how many ores you got.
    -Added scaling to veins CD based on players present in the game (CD reduced by 3% per player!)
    -Reduced time between spawnging Deer from 12 to 5 seconds.
    -Removed debug msgs from gaining profession levels in Alchemy.
    -Fixed an issue where Shining Mining Pick woudn't be removed from the player operating it if it broke.
    -Fixed an issue where Corrupted Life Force would knock you back through invulnerability.
    -Instead of removing all dead creeps inside of a dungeon every time the dungeon room changes (every 5 waves for Jugras) the game now removes them after each wave.
    -Fixed an issue where added units during the Jugras fight wouldn't be removed properly upon defeat.
    -Fixed an issue where Jugras ultimate would go off if you restarted the dungeon after killing Jugras.
    -Fixed an issue where you could use the Lifeforce Tunnel after accepting a dungeon invite.
    -You now gain full Health and Mana when entering a dungeon.
    -Fixed an issue with the item description of Apprentice Robe, it lacked a |n block before Ability.
     
  8. Sverkerman

    Sverkerman

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    UPDATE! Version Alpha 1f
    Update 2018-12-12

    After Alpha test:
    -Added tip when summoning your inventory the first time in every game that reminds you that you can craft from the summoned inventory.
    -Fixed an issue where upon repick the message for "welcome to BoW" was shown to all players.
    -Fixed an issue where floating text for character select and Olivia was shown to all players.
    -Fixed an issue where when players disconnect/leave they were not removed from the multiboard like they should be.
    -Fixed several spelling issues where "Received" was being spelled "Recieved"
    -Fixed a huge bug where only unit groups indexed with 1 would work, causing many wierd behaviours such as dummy units for Duelist Maniac not being removed properly and sometimes when a player tried to repick, Olivia and his old character would not be removed properly.
    -You can now save your Fishing Nets, Skinning Knifes and Mining Picks!
    -Fixed an issue where leather had a different icon than Craft Leather.
    -Fixed an issue where you could swap claimed items to an already full inventory causing the claimed item to be dropped to the ground.
    -Fixed an issue where you could attack allies and NPCs.
    -Fixed an issue where dungeon groups wouldn't launch after the first time.
    -Shout might be causing laggspikes when targeting many creeps
    -Fixed an issue where Raxn could sometimes get stuck inside a house.
    -Changed the questionmark icon for Multiboard into class icon.
    -Fixed an issue where If you were playing single player and you died --> revived the creeps inside the dungeon would only aggro you if you hit them.
    -Changed Triton Plate legendary so that it scales with AD and HP loss instead of having a base value.
    -Fixed an issue where creeps would stop following you if you died or ran too far away while playing in single player.
    -Made some terrain changes where vegetation wouldn't grow natural in some places, thanks to @StarZerg for the feedback!
    -Added circle of powers to the Olivia Answers.
    -Disabled the autosave.
    -Fixed an issue where if you loaded a non-exsisting character you would get stuck and couldn't play.
    -Fixed an issue where if one player loads and another player changes skin of his hero in the skin selection, the skin for the loaded player changes.
    -Changed the Commands spell inside the control panel to redirect you to F9.
    -Fixed an issue where red special effect balls spawned for dead players inside of the dungeon after first wave.
    -Fixed an issue where Destroy item would work if it targets an inventory slot but not if the target is your own hero.
    -Reduced the area in which the Life Essences items from Corrupted Life Force spawns to prevent them going outside of map bounds.
    -Playtime of each character is now saved inside the save/load code.
    -Added a command to check how long a player has played his character. -t (XX)
    -Fixed an issue where the command to give a player gold had the wrong color code.
    -Add cheatcheck for Greedisgood and Whosyourdaddy.
    -Wiped the code.
    -Added version check for Save/Load code (Thanks to @TriggerHappy for the suggestion!)
    -Fixed material requirements for some of the crafted items.
    -Fish scale items no longer requires Leather and/or Cloth.
    -Changed the graveyard position according to Lezorad's suggestion.
    -Added screen shaking to when Jugras pillars breaks
    -Added a dust special effect to when Jugras pillars breaks and improved the effect for the broken pillar.
    -Changed Duelist starter chest ability from Manalust into Whirlwind.
    -Changed Tank starter chest ability from Anger to Taunt.
    -You will now gain profession levels for crafting "Living" material types.
    -Some "Living" material types do now require profession levels to craft.
    -Fixed a bug where you could accept your own team invitation.
    -Fixed an issue where "new items unlocked" would be displayed at level 30 herblore even tho there are no new items unlocked at this level.
    -Fixed an issue where sometimes enemies would get stuck in dungeon rooms when spawning.
    -Fixed an issue where legendary item Ezili would say class Duelist and not Magician in the description and in the loot table.
    -Fixed an issue where Stomp caused a small framedrop.
    -Fixed an issue where Magic Roulette would say wrong CD in tooltip.
    -Fixed an issue where Ezeli wouldn't have a visual effect. Made it more visible.
    -Fixed an issue where Jugras would only do his ultimate once.
    -Added damage to Lightning Trap spell (Jugras)
    -Reduced range of Sea Turtle, Murloc Sage, Water Elemental and Hydra.
    -Reduced HP of Stun Totem from 50 -> 10 (Jugras)
    -Edited the amount of barrage missiles from Jugras from 50 --> 20.
    -Fine Leather requirement changed from 1x Cactus to 1x Fine Fish Scale
    -Added a Circle of Power to Loot to make it more visible
    -Add text to when Jugras pillars breaks.

    Known bugs:
    -Sometimes you get teleported to a wierd location when changing dungeon rooms.
    -The floating text system for Damage and Healing sometimes causes an endless loop causing the game to freeze. We're hoping that this version fixed this issue, altho it is very unlikely. If the behaviour continues we have additional steps that we will take to ensure the game's stability.

    Coming up:
    -Adding new island with reputation and quests accessed by boat.
    -Profession quests.




    I'm also excited to announce that we're hosting alpha tests Friday, Saturday and Sunday (14th, 15th and 16th of December) with start 19:00 CEST -1 (Swedish Time) and you're all welcome to join! Here is an invite to our community discord for anyone interested in participating :) Discord - Free voice and text chat for gamers

    As a small treat for all of you early birds... If you manage to join the testing sessions, we've opened up all skins in the skin-selection for you to choose from. You get to keep the skin you choose :)
     
    Last edited: Dec 12, 2018
  9. emperor_d3st

    emperor_d3st

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    Ugh. That's one impressive trailer. This reminds me how far I am in my mapmaking skills. *shakes fist at the sky*

    Release this fast.
     
  10. Sverkerman

    Sverkerman

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  11. nhs325

    nhs325

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    So when could we expect a beta?
     
  12. Sverkerman

    Sverkerman

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    @nhs325 Once we've finished the new island and the second boss :)
    Also! Here is another update list!
    BoW Update 2018-12-23

    -Changed the spawn for one of the Corrupted Life Forces to make Life Essence not spawn where you cannot pick it up.
    -Shootout area changed from 500 --> 400.
    -Invulnerability no longer removed buffs.
    -Almost all units that die and get removed from the game will now get moved outside of play area before getting removed. This might reduce a lot of lagg.
    -Nature's Blessing scaling changed from 5x Healing Power into 4x Healing Power. Instead of a periodic effect it now heals instantly.
    -The amount of Jugras murloc spawns from Reinforcement spell no longer scales with how many players are in the dungeon, instead their HP values scale. Currently 4 Murlocs spawn every 0.66 seconds.
    -Changed the movement speed of Murloc Soldiers spawned by jugras from 340 --> 500.
    -Jugras initial attack damage reduced from 429 --> 350.
    -Jugras movement speed increased from 320 --> 430.
    -Seaweed Robe now correctly states to give Nature's Blessing.
    -Fountain of Youth area of effect changed from 600 --> 850.
    -Fountain of Youth range changed from 800 --> 850.
    -Reinforced Helmet will no longer be auto-passed on by Tank.
    -Jugras Stun Pillar HP changed from 10 --> 1.
    -Jugras Stun Pillar HP reg changed from 15 --> 0.
    -Jugras Stun pillar now stuns all heroes for 4 seconds for each pillar that is alive when the spell ends.
    -Jugras will now cast Whirlwind if any Stun Pillars remain when the spell ends. Jugras will not cast Whirlwind if already casting Whirlwind. Jugras will ignore the normal spell cycle for his spells if it triggers during the forced trigger of Whirlwind.
    -Jugras Whirlwind area increased from 550 --> 800.
    -Lightning Trap damage reduced from 700 --> 400.
    -Lightning Trap damage per second increased from 150 --> 300.
    -Fixed bug where Lightning Trap would only target player 1 (red)
    -Increased Turtle Stomp range from 400 --> 600.
    -Fixed an issue where Linen Hood said that it gave the player Chargeup instead of Enmity Shroud.
    -Fixed an issue where the Multiboard wouldn't display player classes when a player left the game.


    Merry Christmas!
    [​IMG]
     
  13. Sverkerman

    Sverkerman

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    BoW Alpha 3.0 update!
    Class Reworks

    **Magician**

    -Arcane Explosion (Magician): now deals 1.25x (previous 2x) Spell Damage to foes within a 500 (previous 400) yard radius of you. Costs 20 mana (previous 25) and has a 10 second cooldown. Now also applies a 100% slow for 0.5 seconds to non-boss units.
    -Quickness (All): duration decreased from 6 seconds to 4 seconds. Now has a 14 second CD instead of 20 seconds.
    -Teleport (Magician): has changed. Teleport towards target location, max 550 yards (precious 700) costs 13 mana (previous 13) has a 18 second long CD. When casted you are able to cast again within 2 seconds before going on cooldown.
    -Sprint Burst (Magician): spell removed, new ability: Warp Portal (Magician.) Teleports towards a location within 900 range, leaving behind a portal for 4 seconds. Teleports any allies that enter the portal (of 100 AoE) to the same location. Cooldown: 30 seconds Mana Cost: 25.
    -New Spell: Magical Flux (Magician): Creates a zone of up to 550 AoE in which you gain 25% increase in damage. Casting a spell inside the Flux will refresh 3% total mana for all allies inside the Flux (except you). Does not affect Magical Flux and you can never have two Magical Fluxes at the same time. Lasts for 12 seconds. Cooldown: 60 seconds Mana Cost: 75
    -Arcane Intellect (Magician): now scales with levels: FOR SPELLDAMAGE: 10 | 18 | 26 | 34 | 42 INCREASE FOR HEALING: 18 | 34 | 50 | 66 | 82
    -Added new ability: Cursed Arcana (Magician): Marks all enemies within (targeted) 550 AoE with the Cursed Arcana. Whenever these targets take damage, increase that damage by 3 + [0.07 x Bonus Spell Damage]. Cursed Arcana lasts for 12 seconds. Cooldown: 20 seconds Mana Cost: 25 The target AoE has a maximum range of 1050.
    -Added a new spell: Flowturn (Magician): For the next 6 seconds your spells will increase the barriers of nearby allies equal to 0.8x of your Spell Power. Has an AoE of 550. Mana Cost: 25 Cooldown: 24
    -Added a new spell: Invocation (Magician): Channels for 3 seconds. Instantly restore 5% of total mana and increase damage dealt by 10% for 6 seconds. For every second channeling you will recover an additional 5% mana up to the maximum of 20%. After the channeling ends gain 10% damage increase for every second spent channeling for 6 seconds. Costs 0 mana. Has a 30 second cooldown.
    -Added a new spell: Temporal Blast (Magician): Deals [0.95 x Spell Power] damage in 450 AoE up to 1050 range and reduces the attack speed of hit non-boss enemies by 30% for 3 seconds. Mana Cost: 10 Cooldown: 7.5 seconds
    -Added a new spell: Rift Lance (Magician): Conjures a rift fragment up to maximum of 3 seconds. When you end the channeling will launch the conjured fragment towards the target area. The fragment deals 0.6 x Spell Damage damage, increased by 0.3x for each second spent channeling (0.6x -> 0.9x -> 1.2x). When hitting the targeted area it will split in shrapnel, shooting out 8 projectiles around the impact point, each dealing (0.13 x Spell Power) damage. Mana Cost: 20 Cooldown: 8 seconds
    -Added a new spell: Arcanic Barrier (Magician): Protect the target with a barrier that blocks up to [2.25 x Spell Power] damage. Arcanic Barrier can block damage up to the barrier amount. Mana Cost: 10 Cooldown: 6 Seconds
    -Changed Breath of Fire (Magician) so that it has a periodic damage over time effect bound to a region in front of the caster after the initial damage has been dealt. Changed the scaling from 3x Spell Damage --> 1.2x Spell Damage initial damage and a 0.2x Spell Damage per second periodic damage.
    -Changed Thunder Strike (Magician) from 2.5x Spell Damage initial damage --> 1.25x Spell Damage initial damage, also changed the slow from 50% over 3 seconds to 75% over 1.5 seconds.
    -Fixed a bug where Thunder Strike (Magician) had an area of 250 instead of 500. Lowered the area from 500 into 400.
    -Fixed an issue where Charged Bolt (Magician) W said that it used Q as hotkey.
    -Changed Charged Bolt (Magician) to: Channels for up to 1.5 seconds - creating a magical orb that grows in size. When unleashed, upon hitting an enemy will deal 1.2 x Spell Damage + 0.26 x Spell Damage for every ½ second spent channeling. (Max 2x Spell Damage) Costs 15 mana. Cooldown: 8 seconds.
    -Changed Bolt Spray (Magician) from 0.5x Spell Damage --> 0.35x Spell Damage.
    -Changed Wicked Bolt (Magician) from 2.2x Spell Damage to 1.6x Spell Damage and increased it's cooldown from 6 seconds --> 7 seconds.
    -Magical Roulette (Magician) changed CD from 6 --> 7.5 seconds. Changed scaling from 1x Spell Damage to 0.55x Spell Damage.
    -Blizzard (Magician) scaling changed from 0.2x Spell Damage --> 0.13x Spell Damage.
    -Tornado (Magician) scaling changed from 2.0x Spell Damage --> 1.4x Spell Damage.
    -Regenerating Bolt (Magician) scaling changed from 1.5x Spell Damage --> 1.1x Spell Damage. Mana regen changed from 4 --> 6. Added a new effect: When the bolt hits it also restores the mana of nearby allies (350 area, 4 mana.) Changed CD from 4 --> 7 seconds.
    -Doubletap (Magician) changes: Shoot out a fast blast of magic up to 1000 range that deals 0.6 x Spell Damage. If the blast hits you proceed to “double tap!”, shooting out another bolt that deals 1.2 x Spell Damage towards that location.

    **Tank**

    -Charge (Duelist/Tank) changes: Max distance increased to 1000 from 700. Duration increased from 0.5 seconds to 0.8
    -Stomp (Tank) changes: Now inflicts 4x (mana cost) threat instead of 1x (mana cost) threat. Reduced mana cost from 25 --> 20.
    -Taunt (Tank) changes: Changed scaling from 200 + (Attack Damage x2) to 100 + (2% of MaxHP + Damage Reduction x 2)
    -Iron Skin (Tank) changed to give 2x (mana spent) threat instead of 1x (mana spent) threat. Also changed scaling from 1280 --> 900. Changed CD from 30 --> 24. Duration changed from 10 seconds --> 8 seconds.
    -Power Up (Tank) changed to scale per 900 HP instead of previous 640.
    -Thicken (Tank) changed to Diminish Power: Diminish Power: Reduce the boss energy by [1.5 x Attack Damage] and heal yourself equal to 750% of the energy drained. Costs 20 mana. Has a 15 second cooldown.
    -Shout (Tank) changed damage dealt from 2x --> 1.5x Attack Damage, inflicts Attack Damage x3 threat to all units in an 1000 area around the primary target instead of just inflicting threat upon primary target. Changed cost from 30 --> 15 mana. Changed CD from 22 --> 15 seconds. No longer depletes mana from boss.
    -Inspiring Shout (Tank) changed to increase crit from 7% --> 20%. Changed mana cost from 35 --> 50. Changed CD from 33 seconds --> 45 seconds.
    -Piercing Shouts (Tank) changed. No longer depletes mana from bosses. Cooldown reduced from 22 seconds --> 15 seconds.
    -Pulverize (Tank) changed. Instead of generating 20 threat it now generates 1.5x Attack Damage threat.
    -Infuse (Tank) changed. Deals 1.5x Attack Damage to target and generates 0.5x Attack Damage + 10 threat in 1000 AoE. Recovers 3% mana instead of 5 mana. Has a 6 second cooldown.
    -Block (Tank) changed. Increases Block Chance by 25% + (3% per 300 bonus health) up to a maximum of 85% for 1.25 seconds. Same mana cost, same cooldown
    -Shield Bash (Tank) changed name to Retaliation. Changed scaling to 15% (+1.5 per 300 bonus health) up to maximum of 45% for 6 seconds.
    -Shield Slam changes: Also generates 1.5x Attack Damage threat to target. Increases Block Chance by 15% (+1% per 2 Attack Damage) (Max 50%) for 1.25 seconds (previous 2 seconds). CD changed from 10 --> 6 seconds.

    **Ranger**

    -Exploding Mine (Ranger) changes: CD reduced from 22 --> 11 seconds. Mana cost reduced from 25 --> 20 mana. Duration reduced from 45 --> 35 seconds. Damage is now halved if the mine explodes before 3 seconds.
    -Fiery Markmanship (Ranger) scaling changes: 15% of your Attack Damage changed into --> 20% of the damage dealt. CD reduced from 26 --> 20 seconds.
    -Powerhouse (Ranger) changes: increased range traveled from 400 --> 550.
    -Shootout (Ranger) changes: Slow changed from 20% --> 40% and duration lowered from 4 seconds --> 3 seconds.
    -Power Overwhelming (Ranger) changes: Attack Speed bonus changed from 10% --> 20%.
    -Molotov (Ranger) changes: Increased area from 200 --> 250. Decreased initial damage from 2x Attack Damage --> 1x Attack Damage. Changed periodic damage from 0.5x Attack Damage --> 0.75x Attack Damage.
    -Fixed a bug where Electric (Ranger) had 300 AoE instad of 400.
    -Electric (Ranger) changes. 1x Attack Damage reduced to 0.85x Attack Damage. 25 second cooldown reduced to 15 second cooldown. Mana cost increased from 20 --> 25.
    -Drain (Ranger) changed: Doesn't increase damage dealt anymore, instead increases your attack speed by 40% for 5 seconds and cause all of your normal attacks to restore 2 mana. This mana is increased to 3 against bosses. Mana cost changed from 15 --> 0. CD changed from 28 --> 15.
    -Rapid Shot (Ranger) changed: Added new effect! For the next 6 seconds your abilities cause an additional arrow dealing 0.5x Attack Damage to spawn. The arrow will be shot towards your facing direction.
    -Huntsman (Ranger) changed: damage increase changed from 25% --> 20%. Fixed a bug which caused Huntsman to only target player 1-8.
    -Ranger new ability: Vault Shot: Fire a projectile up to 850 range dealing 1.25x Attack Damage and then strafe to the right for 450 range. After you arrive, shoot another projectile towards target point dealing an additional 1.25x Attack Damage. Has a 24 second cooldown. Costs 20 mana.
    -Mystical Shot (Ranger) changed: Increased damage dealt from 1.5x Attack Damage to 1.75x Attack Damage. This spell now restores 3% of your max mana amount instead of 10 mana.
    -Fixed an issue where Piercing Shouts (Tank) would sometimes not fire properly due to a point being removed within a loop.
    -Powershot (Ranger) changed: Reduced initial damage from 2.5x Attack Damage to 1.5x Attack damage. Added effect: 1 second after hitting a target the projectile will implode in an area of 375, dealing additional 1x Attack Damage to all targets hit.
    -Viper Sting (Ranger) changed: Increased damage dealt from 2x Attack Damage --> 2.25x Attack Damage. Changed mana drained from 10 --> 12% of the damage dealt.
    -Mortar Shot (Ranger) changed: Increased damage from 0.8x Attack Damage to 1.1x Attack Damage. Increased mana cost from 10 --> 30. Increased CD from 6 seconds --> 10 seconds.
    -Barrage (Ranger) changed: Increased damage dealt from 0.5x Attack Damage --> 0.65x Attack Damage.
    -New Spell: Quick Shot (Ranger): Shoots a fast projectile towards target point, dealing 1.5x Attack Damage upon contact with an enemy foe and increasing your movement speed by 30% for 2.5 seconds. Additionally, next time you deal damage with an attack you will deal an additional 1x Attack Damage to the target.
    -Changed Double Blast (Ranger): First projectile now deals AoE damage in a 300 AoE. First projectile now deals 1.2x Attack Damage in AoE instead of previous 1.5x Attack Damage to single target. Second projectile now deals 1.8x Attack Damage instead of 1.5x Attack damage. Range changed from 1000 --> 650.

    **Duelist**

    -Changed Slam (Duelist): Reduced mana cost from 25 --> 20. Decreased CD from 22 --> 20 seconds.
    -Berserk (Duelist) should now properly spawn a skeleton upon death.
    -Spinning Blade (Duelist): increased range. (500 instead of 400.)
    -Maniac (Duelist): now loses a charge when critting with a spell based attack. Maniac also increases crit chance on spells.
    -Changed Roundhouse Kick (Duelist): Attack damage changed from constant 20 --> 7/14/21/28/35 for levels 1/3/5/7/9. CD reduced from 22 seconds --> 20 seconds. Mana cost reduced from 25 mana --> 20 mana.
    -Changed Manalust (Duelist): Increased damage increase buff from 10% to 15%. Changed duration from 15 seconds to 8 seconds. Increased mana restored per attack from 3 to 4. Reduced CD from 25 --> 16 seconds.
    -New ability Phantom Lunge (Duelist): Strike the target, dealing moderate damage as you move towards him over a short duration of time. After finishing the strike you are instantly moved to behind the target, striking again for moderate damage. During the strikes you gain a massive boost to Damage Reduction and are immune to knockback effects.CD: 24 seconds. Damage Dealt: 1.25x Attack Damage (each strike.) Buff Duration: 1 second. Damage Reduction Gained: 1500. Range: 400.
    -Changed Roar into a new ability called Bloodlust (Duelist): Increases the attack speed (40%) and movement speed (20%) of yourself and all allies in 1250 AoE for 10 seconds. Has a 45 second CD. Costs 50 Mana.
    -Changed Maniac (Duelist): Now increases crit chance of all types of attacks. Increased crit chance gained from 20% --> 30%. Reduced CD from 25 --> 24 seconds. Increased mana cost from 22 --> 30.
    -Changed Endurance (Duelist): Now increases your attack and movement speed by 40% instead of previous 30%. Duration decreased from 12 seconds to 10 seconds. Mana cost reduced from 30 to 25. CD reduced from 35 seconds to 24 seconds.
    -Changed Demoralizing Strike (Duelist): Reduced duration from 8 --> 2 seconds. Reduced mana cost from 15 --> 10 mana.
    -Changed Exhausting Strike (Duelist): Changed scaling from 10 mana drained into 2x Attack Damage x 0.12 mana drained. Mana cost reduced from 10 --> 8 mana. CD increased from 5 --> 6 seconds.
    -Changed Rejuvenating Strike (Duelist): CHanged scaling from always restoring 10 mana into 3% of your (maximum mana.)

    **Healer**

    -Changed Circle of Healing (Healer): Reduced mana cost from 25 --> 20. Reduced CD from 23 --> 20.
    -Changed Sap of Life (Healer): Increased Mana Cost from 25 --> 30. Sap of Life can not be casted within 450 range of yourself now.
    -Leap of Faith (Healer): Increased duration from 0.4 seconds to 0.85 seconds. Increased the Max range from 700 --> 1000 Range.
    -New spell: Sanctuary (Healer): Creates a blessed ground in 500 AoE that will safeguard any friend (and yourself) that stands on its divine foundation. All allies inside Sanctuary recieve 40% less damage. Lasts 4 seconds. Has a 24 second cooldown. Costs 20 Mana. Range 1000.
    -New spell: Blessing of Equilibrium (Healer): Rewrites the natural order, granting its blessing upon the target unit for 2 minutes. While active, their normal attacks restore 50% of the damage dealt in HP and whenever they successfull attack (or cast a spell) they will recieve 2 mana. You can not buff yourself. If cast on yourself: restore 0.6x Healing Power health and regain 4 mana. Cooldown: 3 seconds. Mana cost: 8. Range: 1000.
    -New spell: Guardian Angel (Healer): Blesses the target with a Guardian Angel for 8 seconds. While under the effect of a Guardian Angel the target recieves the following boons:
    *Increases healing from all sources by 25%
    *Whenever they recieve damage heal them for 0.4x Healing Power.
    *When you use your Invulnerability, they will also turn invulnerable for the whole duration.
    Has a 24 second CD. Costs 25 Mana. 1000 Range.
    -Changed Divine Charge (Healer): Changed the initial Healing Power gained from 50 --> 40. The healing power is now increased by 30xlevel.
    -New spell "Divine Spirit" (Healer): Creates a divine spirit upon the target area up to 600 AoE - increasing all healing received by everyone inside of it by 50% from all sources of healing. Lasts 10 seconds. Cooldown 45 seconds. Mana cost 50. Range 1000.
    -Changed Inner fire (Healer): Damage dealt has been reduced from 2x Healing Power to 0.75x Healing Power. The spell now also blinds all targets in a 450 area around the initial target for 2.5 seconds. The spell now also heals you for 1.8x Healing Power. No longer drains mana from boss target.
    -New spell "Desperate Plea" (Healer): Fire a projectile towards target point. Heals the impacted ally target for 0.75x Healing Power. The healing amount is increased to 1.5x Healing Power on targets below 50% health. The healing amount is further increased to 2.25x Healing Power of targets below 25% health. Costs 10 mana. Has 1 second cooldown. Has 1000 range.
    -Changed Circle of Youth (Healer): Reduced area from 500 to 400. Heals 1.25x Healing Power instead of 1x Healing Power.
    -Changed Rejuvenation (Healer): Reduced CD from 12 seconds into 8 seconds.
    -Decreased the healing per tick of Fountain of Youth (Healer) from 0.6x per tick to 0.5x per tick. Watermend Ring will now increase it to 0.6x per tick.


    Bugs/Issues and New Content

    -Fixed an issue where Occult Gloves would say that it gives lvls from 35-30.
    -Fixed an issue where the amount of Corrupted Beast Essence that you got from killing the boss wouldn't scale with how many players that there were in the dungeon.
    -Fixed an issue where Jugras ultimate would go off at the start of the Jugras fight if he had been defeated prior to the encounter.
    -Fixed an issue where Lightning Trap would only target Player 1 (Red)
    -Redid the strings for when starting a dungeon. It will no longer say "1 rangers."
    -Fixed an issue where the dummy unit for crafting Enchanted Mining Pick stated that the mining pick could break, which is not the case.
    -Jugras animation will now be stopped prior to the encounter (he is frozen.) Thanks to @CanFight for the feedback on this.
    -Increased the knockback radius of the Sea Turtle Spawn.
    -Increased Whirlwind damage for Jugras (1250 --> 1400) (Fulldamage area 160 --> 400)
    -Increased Energize AoE damage for Jugras. (1000 --> 1300)
    -Jugras is now tinted blue prior to the encounter (frozen) Thanks to @CanFight for the feedback on this.
    -@Canfight has worked hard to reduce the doodad amount by ~2000 doodads thanks to his improved pathing blockers versions! Well done! Please keep up the good work!
    -Improved the item equipment system so that you cannot unequip items if the ability assosiated with the item is on CD.
    -Added a new NPC called Mirmir that will aid you if you ever lose your starting gear as suggested by @beast!
    -Removed debug msg from Raxn as her moving pattern seems to be working fine.
    -Kumba the sleeping giant has entered the realm of Ekarora.
    -Text messages on your screen should no longer dissapear randomly.
    -Fixed an issue where the -lp command would show players that wasn't in the game.
    -Fixed an issue with the -g command where a player could give gold to another player that wasn't currently in the game.
    -You no longer gain gold from using the -suicide command @Wave 1 of a dungeon.
    -Added a timer to dungeons so that you can compete with other teams and see who has the fastest clearing time as suggested by @Killshock.
    -Fixed an issue where AoE spells from enemies inside the dungeons would also target inventory slots.
    -Added a check to the knockback system to take into consideration if you have Knockback Immunity as given by one of the new Duelist spells.
    -Fixed an issue where the lightning effects holding Jugras in place wasn't being nulled after being destroyed - causing them not to spawn the second time you play through the dungeon after defeating Jugras.
    -Fixed an issue where if you selected any unit during the Character and Skin selection process the game wouldn't toggle back to the command panel where you can select "Next" "Previous" and "Select." Thanks to @Janoh for reporting this bug!
    -Inventory icons are now hidden on the minimap as suggested by @CanFight.
    -We now have a new UI for the map made by @CanFight. Thank you so much for your hard work and dedication! Please keep up the good work!
    -Changed the requirements for Leather Gloves from 3x Living Linen and 2x Living Leather into 3x Living Leather and 2x Living Linen.
    -A new healer item held in Right Hand has been added to the Jugras looting table!
    -Hero interface icons for spells such as Regenerative Strike, Demorolizing Strike, Heroic Strike etc. are now hidden as suggested by @CanFight.
    -Fixed an issue where Invulnerability and Reincarnation spells would get removed when equipping an item that would force the equipment system to change your unit type.
    -Fixed an issue where not all types of damage would get tracked by the Game Stats multiboard.
    -Increased the duration that the -lp command is shown from 20 seconds into 35 seconds.
    -Fixed an issue where Powerstaff could not be made.
    -Fixed an issue where Energize from Jugras could fire someone into the terrain and get them stuck. This issue was also present in Whirlwind and Sea Turtle spawns. They have been taken care of as well.
    -Fixed two issues where Great Maul and Pulsing Rod was attatched to the wrong hand.
    -Fixed an issue where if you die during dungeon room transition you sometimes wouldn't get teleported to the next room.
    -Added a new command "-ta" which displays the time played of everyone inside of the game.
    -Changed the duration of most buffs from 4 minutes to 15 minutes.
    -Fixed an issue where the giftable version of Skull Sceptre wouldn't state which abilities it gave.
    -Fixed an issue where almost all living materials sporadically couldn't be made and sometimes wouldn't require gemstones.
    -Fixed an issue where Blank Scrolls couldn't be made. (They no longer require coal.)
    -Fixed an issue where if you used the recipe for converting a Shiny Mining Pick into an Enchanted Mining Pick or a Fishing net into an Enchanted Fishing net and didn't have the required level to do so the game would eat your recipe. Also added a text to the recipe for the profession level requirement.
    -Fixed a ton of leaks produced by many spells- this was most likely the reason behind why the game started to lagg after running for a while.
    -Added a new hidden command for Player 1 (red): "testleaks" which will loop through all of the units currently present in the map and present their Custom ID and name. This is a great tool for finding UnitTimer leaks. Please use it and present the results to the development team if you feel that the stability of the game decreases over time.
    -Reduced Far Z rendering while in character and skin selection to increase FPS from 30-40 to a stable 60 FPS.
    -Fixed an issue where you sometimes couldn't create Fine Fish Scale.
    -Fixed an issue where Tank couldn't equip Reinforced Helmet.
    -Fixed an issue where Arcane Intellect's buff was based on the same buff as Roar (duelist) making them unable to co-exsist. Changed which dummy buff Arcane Intellect uses to Frost Armor.
    -Fixed an issue where Demoralizing Strike never applied it's effect.
    -Fixed an issue where special effects wouldn't get removed instantly after some spells ended.
    -Changed the location of Loot to make it easier to find. It can now be found next to Nez'gr.
     
    Last edited: Jan 12, 2019
  14. Sverkerman

    Sverkerman

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    BoW Alpha 3.3 Update!

    BoW Alpha 3.3 2019-01-16


    -Fixed a small misstype with Elder Blossom where he said "Greeings" instead of "Greetings"
    -Fixed an issue where Multishot tooltip was misleading.
    -Added a special effect to when you activate Quickness.
    -Lightning Trap from Jugras should now properly pick a random player instead of Player 1 (Red).
    -Lifeforce Tunnels no longer requires you to have Warden title.
    -Entering dungeons and initiating dungeon groups no longer requires you to have the Warden title.
    -Maniac now applies and removes the increased crit chance correctly.
    -Fountain of Youth mana regen (If you have Watermend Ring) do now have a floating text.
    -Fixed a spelling error "Practise Treant" --> "Practice Treant"
    -Fixed an issue where Time played would only get increased by 15 minutes at max every game.
    -Food is now being set to 0 to all players every 15 minutes (this takes less memory than changing the food value of all of the dummy units, this prevents "Join us! -->" from popping up on your screen.
    -Removed the default WC3 "Hero has fallen" message.
    -Added a text for when players try to drop an item that has been claimed to inform them the steps of transfering the item to another inventory and how to destroy the item.
    -Desperate Plea (Healer) Mana cost reduced from 10 --> 8.
    -Increased the area of Circle of Youth (Healer) from 400 --> 500.
    -You can now use the Life Force Portals without being a Warden.
    -You can now initiate and partake in dungeons without being a Warden.
    -Remake of the start of BoW. Thanks to @Aikola for providing the dialog for Olivia and valuable feedback. Thanks to @CanFight and @killshocktv for bringing the urgency of the problem to my attention.
    -Added Emotes into the map! Thank you so much @CanFight! Please keep up the good work.
    -Scroll of Minor Damage Reduction now correctly states that it increases the Damage Reduction of a player by 70.
    -Kumba the slumberer has awaken from his sleep and left the realm.
    -Mirmir now also restores your starter head item.
     
  15. Sverkerman

    Sverkerman

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    BoW 3.3b 2019-01-16 hotfix

    -Added commands to emotes into quest log.
    -Fixed Rift Lance
    -If a player leaves during the new start there will no longer be units spawning endlessly.


    BoW 3.3c 2019-01-16 hotfix2


    -Fixed a spelling error when an item is placed into a bag, it now reads "Existing" instead of "Exsisting"
    -Fixed an issue where an unlimited amount of units would spawn at the start of the game for some players.
    -Fixed an issue where Channeling spells wouldn't stop channeling upon death.
    -Equipable items recieved through the Warden Quest now spawns inside your Red, Purple and Blue inventory instead of on your main hero to teach new players how to use the equipment system properly.
     
    Last edited: Jan 16, 2019
  16. Fang

    Fang

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    This is really promising, good luck on this! ^^
    Subcribing thread...
     
  17. Sverkerman

    Sverkerman

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    @Fang Thank you!
    Another update!

    Bosses of Warcraft 4.0 Alpha 2019-01-21

    Major changes:
    -Material items inside all inventories will get Soulbound upon saving and loading. Soulbound items cannot be picked up by anyone but yourself. If a none-Soulbound item enters the stack of a Soulbound item, the entering item will also get Soulbound. If a soulbound item enters a stack of none-Soulbound items, the whole stack will get soulbound.
    -Claimed items can now be dropped. Claimed items have owners, unless the owner is yourself, you wont be able to pick up the item. An item becomes owned by you when you claim and/or load it.
    -Save/Load codes are no longer backwards compatible.


    Bug fixes & New Content
    -Sharkbone Ring (Ranger) description fixed.
    -Leather replenishes faster in the store now.
    -Fixed an issue where you had Reincarnation even if you did not have the Warden title if you loaded a save from another game and then died.
    -Stoptestleaks should now work as intended.
    -In the Olivia tutorial you no longer have a "heroes" name but a "hero's" name. Thanks to @Poruft for reporting.
    -Potentially fixed the bug with the missing Health/Mana/Barrier bar.
    -Fixed a bug where you could lose control over the Skin selection interface.
    -You should now be able to see Olivia inside the first tutorial dungeon even if you -skip.
    -Charged Bolt (Magician) should now fire properly even if you spent less than 1 second casting it.
    -Fixed an issue where Invocation wouldn't increase your damage by more than 10% no matter how long the spell was channeled. Thanks to @Janoh for reporting it.
    -HDR should now turn on for all players upon entering the tutorial dungeon.
    -Fixed an issue where the screen would blink for all players when initiating HDR settings for one player in a bad way.
    -You do now gain 100% HP after defeating Jugras.
    -Magical Stick, Brutal Mace and Sharkbone Ring can now be looted.
    -Removed backwards compability from Save/Load.
    -Fixed a bug where an ending effect wouldn't spawn for Rift Lance if you channeled it for less than 1 second.
    -Rift Lance (Magician): will now state in it's description that it doesn't send the spell unless it has been channeled for atleast 1 second.
    -Fixed an issue where the special effect for Rift Lance sometimes would dissapear if another player casted Charged Bolt at the same time.
    -Fixed an issue where Charged Bolt (Magician) wouldn't deal damage if it was channeled less than 1 second.
    -Huntsman (Ranger): Now has a CD of 60 seconds.
    -Fixed a bug where players could still join a dungeon group even if the timer ran out. This might also have caused issues.
    -Fixed an issue where you could still cast spells while being stunned.
    -Fixed an issue where if you load the wrong save/load file you wouldn't be able to -new or load again.
    -Fixed an issue where Lifeforce Portal stated that you needed to have a Warden title to use it.
    -Fixed a typo in Sheep Shearer "Be weary" --> "Be wary". Thanks @Aikola for the notice!
    -Arcane Tiara now gives Divine Spirit (Healer) instead of Divine Favor (Healer).
    -Vault Shot (Ranger): Increased damage dealt per shot from 1.25x Attack Damage --> 1.5x Attack Damage.
    -Fixed a bug where the Damage Reduction from using Powerhouse while having the Visucius item equipped wasn't being removed properly.
    -Fixed a bug where you randomly got stuck while loading your character.
    -Fixed an issue where you couldn't make a new character and/or load again after loading a faulty load code.
    -You do now speak to Alarick instantly after using the Life Force Tunnel. Thanks @killshocktv for the suggestion!
    -After speaking to Hazar you do now get a tip about the cave entrance. There is now an arrow pointing at it. Thanks @killshocktv for the suggestion!
    -Made the area for selecting your skin more bright.
    -Fixed an issue where if you equipped two glyphs within the same game with the exception of when you load your character the glyphs wouldn't get added properly. Thanks to @Janoh for reporting.


    BoW Alpha 4.0b 2019-01-21

    -Fixed an issue where some Duelist spells would cause items (that were unable to be picked up) to spawn on the ground.
     
    Last edited: Jan 21, 2019
  18. Sverkerman

    Sverkerman

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    Update!
    BoW Alpha 4.0d 2019-01-22

    -Skeleton Berserk and Skeleton Warrior no longer alters your Attack Damage.
    -Lifeforce Tunnel no longer states that you need the Warden Title.
    -Removed "Swap Item" ability from all items (Thank you so much @Aikola!)
    -Fixed an issue where you gained full HP every 0.1 seconds after duying inside of the dungeon.
    -Fixed an issue where you would lagg when stunned.
    -Fixed an issue where Turtle could spawn on top of dead players.
    -Added progress text to the first questline [1/8]
     
  19. Sverkerman

    Sverkerman

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    Update!
    BoW Alpha 4.1 2019-01-22

    -Fixed an issue where Rift Lance wouldn't always deal damage when not fully charged.
    -Fixed an issue where players would experience unplayable lagg when stunned.
    -Fixed an issue where your animation tag would reset when duying inside the tutorial dungeon.
    -You can no longer unequip items if you have a CD on the spell which the item gives. (Updated to the new item equipment system)
    -Fixed an issue where if you loaded your character and picked up an item on your hero which occupied a slot that you already had an item for the item you picked up would get teleported to the middle of the map.
    -Fixed an issue where the skin selection interface was removed for Player 1 (red) after someone else picked his skin.
    -Added information panels to character selection! Thank you so much @CanFight @Aikola! Please keep up the good work!
     
  20. Jumbo

    Jumbo

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    I think you should use a more inspiring name for the tank class. Fighter maybe ? Tank is a role, not a class name. Fighter is awesome because it's in DnD.

    Goes without saying that I've been looking forward to this since first announcement.