- Joined
- Mar 27, 2008
- Messages
- 112
Boss Map
Working Title
Working Title
Introduction
In this map you will be going up against a series of bosses with a party of other players.
All bosses require teamwork and you need atleast 1 healer and 1 tank to even go up against 1 boss and not die within 10 seconds.
Features
Strategic boss fights with interesting abilities.
Teamwork gameplay
Cool spells
Stackable buffs
Full Screen Inventory
Talent Tree
Advanced Damage System
Threat System
Possible features
Custom Cooldowns
Full Screen Hero Selection
Pets for some classes
Multiple talent trees, currently the idea is to have just one.
Saving and Loading
Each class has upto 7 useable skills at a time and +- 13 talents in 1 tree.
Each class also has a passive which will grant additional benefits.
Two of his abilities are obtained through talents also the passive is obtained this way.
Out of these 7 skills there will be 4 attack or healing spells 2 short combat buffs and one long lasting buff, although most heroes follow this pattern not all follow them.
Currently 13 classes has been thought up and 4 of those have been coded.
The current classes are:
Captain:
The captain is a strategic fighter knowing when and how to hit his targets.
He can either be defensive or offensive, although he is more specialized in defensive.
Two of his spells are:
Shield Bash: The Captain bashes his shield against the target dealing damage and reduces the targets armor by 2, lasts 5 seconds and stacks upto 3 times.
Shield Block: Your block chance is increased by 100%, each time you block an attack the bonus is reduced by 10%, but your dodge chance is increased by 2% stacking upto 10 times. Once the Captain has blocked 10 times his dodge chance cannot increase anymore. The dodge chance buff lasts 12 seconds and the block chance stays until he has blocked 10 times.
Priest:
The priest is not violent and prefers a more peacefull and sustaining way of fighting.
He can only be supportive through healing and buffing.
Two of his spells are:
Heal: Heals the target for a high amount. When this spell crits the targets spell and physical resistances are increased by 10% for 5 seconds.
Ward of Life: Places a ward on the target, if the target dies while under this effect he will return to life with 50% of his maxlife lasts 5 seconds.
Ranger
The Ranger is an expert bowman shooting targets from afar.
He is only offensive.
Two of his spells are:
Triple Shot: Shoots 3 arrows quickly after one another each deals a little bit of damage.
Shadow Meld: All threat generated is reduced by 75% for 3 seconds.
Berserker
The Berserker is a bloodthirsty and never fearing “monster”, he never backs out from a fight.
He is only offensive
Two of his spells are:
Bloodthirst: Dealing moderate amount of damage to the target, each time bloodthirst is used on a target it will deal 20% more damage stacking upto 5 times.
Enrage: Increases the damage of himself and all nearby allies and increases their crit chance, additionally the Berserker’s crit damage is increased by 20%.
These classes have been coded already
I will not yet share any abilities for the other classes as it can always change
Elementalist
The Elementalist uses all types of magic to defeat his foes from afar.
He is only offensive
Rogue
The Rogue is a stealthy character that finds weak spots in the targets defense to abuse.
He is only offensive
Shaman
The Shaman is close to nature using those powers to defeat his foes.
He is only offensive though he can either be ranged or melee.
Paladin
The Paladin is a holy knight using his powers to exterminate evil.
He is either supportive or defensive.
Monk
The Monk is a divine warrior using powers granted from the gods to empower his fists.
He is only offensive
Warlock
The Warlock is a demonic being he uses those hellish powers to destroy all enemies on his path.
Alchemist
The Alchemist is a scientific believer, using science to exterminate his foes.
He is either offensive or supportive
Ninja
The Ninja uses quick reflexes and incredible strength to overpower his enemies.
He is either offensive or defensive
Blademaster
The Blademaster learned through years of training multiple stances allowing him to take advantage of every situation.
He is only offensive
Each class also has a passive which will grant additional benefits.
Two of his abilities are obtained through talents also the passive is obtained this way.
Out of these 7 skills there will be 4 attack or healing spells 2 short combat buffs and one long lasting buff, although most heroes follow this pattern not all follow them.
Currently 13 classes has been thought up and 4 of those have been coded.
The current classes are:
Captain:
The captain is a strategic fighter knowing when and how to hit his targets.
He can either be defensive or offensive, although he is more specialized in defensive.
Two of his spells are:
Shield Bash: The Captain bashes his shield against the target dealing damage and reduces the targets armor by 2, lasts 5 seconds and stacks upto 3 times.
Shield Block: Your block chance is increased by 100%, each time you block an attack the bonus is reduced by 10%, but your dodge chance is increased by 2% stacking upto 10 times. Once the Captain has blocked 10 times his dodge chance cannot increase anymore. The dodge chance buff lasts 12 seconds and the block chance stays until he has blocked 10 times.
Priest:
The priest is not violent and prefers a more peacefull and sustaining way of fighting.
He can only be supportive through healing and buffing.
Two of his spells are:
Heal: Heals the target for a high amount. When this spell crits the targets spell and physical resistances are increased by 10% for 5 seconds.
Ward of Life: Places a ward on the target, if the target dies while under this effect he will return to life with 50% of his maxlife lasts 5 seconds.
Ranger
The Ranger is an expert bowman shooting targets from afar.
He is only offensive.
Two of his spells are:
Triple Shot: Shoots 3 arrows quickly after one another each deals a little bit of damage.
Shadow Meld: All threat generated is reduced by 75% for 3 seconds.
Berserker
The Berserker is a bloodthirsty and never fearing “monster”, he never backs out from a fight.
He is only offensive
Two of his spells are:
Bloodthirst: Dealing moderate amount of damage to the target, each time bloodthirst is used on a target it will deal 20% more damage stacking upto 5 times.
Enrage: Increases the damage of himself and all nearby allies and increases their crit chance, additionally the Berserker’s crit damage is increased by 20%.
These classes have been coded already
I will not yet share any abilities for the other classes as it can always change
Elementalist
The Elementalist uses all types of magic to defeat his foes from afar.
He is only offensive
Rogue
The Rogue is a stealthy character that finds weak spots in the targets defense to abuse.
He is only offensive
Shaman
The Shaman is close to nature using those powers to defeat his foes.
He is only offensive though he can either be ranged or melee.
Paladin
The Paladin is a holy knight using his powers to exterminate evil.
He is either supportive or defensive.
Monk
The Monk is a divine warrior using powers granted from the gods to empower his fists.
He is only offensive
Warlock
The Warlock is a demonic being he uses those hellish powers to destroy all enemies on his path.
Alchemist
The Alchemist is a scientific believer, using science to exterminate his foes.
He is either offensive or supportive
Ninja
The Ninja uses quick reflexes and incredible strength to overpower his enemies.
He is either offensive or defensive
Blademaster
The Blademaster learned through years of training multiple stances allowing him to take advantage of every situation.
He is only offensive
Bosses:
Each boss will have its own “arena” in which you will fight it.
Up till now 4 main bosses have been thought out and 1 optional boss which can be fought anytime, although he is extremely hard.
I want to have atleast 12 bosses done before releasing the map.
Each 3 bosses share an item table, dropping upto 2 set items and upto 3 normal items useable by everyone.
Each boss will have a small description of spells in the map so everyone has atleast a small amount of knowledge of him.
Once I finished a boss I will share some information about him
Items:
There will be multiple types an rarities of items.
The types will be:
Helmet
Necklace
Shoulders
Armor
Hands
Legs
Boots
Ring
Trinket
The rarities are:
Common
Uncommon
Rare
Set
Legendary
Stats
There are 31 different stats currently ingame which enhance your unit in their own way.
Also there will be no main stats like strength or stamina, only substats are used.
Story
Currently there is no story, though as it’s not a main priority now I will create it later on.
Screenshots
There is not any terrain nor anything else to show as I mostly just coded main system which do everything when there will be anything to show I'll update this
Progress
Terrain: 0%
Core Systems: 85%
Features: 30%
Heroes: 30%
Items: 0%
Bosses: 5%
Story: 0%