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Boss Index/Data

Discussion in 'Guides & Database' started by Fack0r, Nov 3, 2015.

  1. Fack0r

    Fack0r

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    You're awesome! Just woke up to this amazing post! :ogre_datass:

    I always test the damage values with my Bishop having 0 armor and 0 resistances.

    Yes, it would seem that most bosses have a 150% critical multiplier. However as you say, this may differ.
     
  2. Zwiebelchen

    Zwiebelchen

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    Crit damage multiplier is affected by level difference.
     
  3. SaikoDeMoN

    SaikoDeMoN

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    Yeah thats why I didn't take into account any crits.
     
    Last edited: Nov 9, 2015
  4. Fack0r

    Fack0r

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    Very helpful! I will be looking the replay through confirming all of our data - this way we can have as accurate data as possible.

    Boss Index 0.1.9 are now live with the Foothill Bosses! The tactics section for Brood Matriarch and Gargoyle will come when i know the best way to defeat them. Special Properties will be added to all cards when i got the needed data.

    EDIT: All current typos on the Foothill Bosses are known and will be fixed in the next update :)
     
  5. Jumbo

    Jumbo

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    Amazing job. One thing to consider:
    The Alchemist can be started by a dps to take the first flamethrower. That will let the tank get more aggro, but yeah, both tactics work.
     
  6. SaikoDeMoN

    SaikoDeMoN

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    Nice work. I'm gonna nitpick what you've done so far (and will do) a little (alot).

    • Hill Giant: Skill rotation is observably, Earthquake->Ground Slam->Boulder toss. You have to be moving very quickly to dodge boulder toss, it's safer for the team to just position themselves so that no1 is near enough to spread the AoE, then just tank each hit solo since it's not that much damage and all Hill Giant skills are reduceable by armor and block. All tanking classes can easily ignore both Boulder Toss and Ground Slam.
    • Alchemist: Better for a DPS or minion to take first flamethrower. For DPS it means free DPS at the start and the tank will have much needed time to build threat. For minions, you can quickly take aggro from a minion after flamethrower starts which makes them invulnerable to flamethrower damage (efreet is fully resistant to fire damage from the start) but alch will still focus it for the duration of flamethrower.
    • Brood Matriarch: The maintank should engage alone at the start until the first chrysalis is casted (this is not necessary but makes the early portion of the fight much easier to deal with when only one unit is trapped). The main focus of strategy for BM is to deal with spawn spiderlings. All heroes should save AoE skills for when BM starts casting Spawn Spiderlings (it's alot better to deal with them as they spawn, if you wait till the channel is over, they tend to run all over the battlefield and that is difficult to deal with especially for healers). Healers should ignore chrysalis completely and just keep healing, Tanks should prioritize their own web->healers web, DPS should prioritize their own web->healers web->leftover hero webs->minion webs. Tank should always pull BM away from Poison Cloud.
    • Gargoyle: Dive also has a knockback effect (which interrupts casting aswell). Tornado isn't that strong, I'd put it at 20% or 30%. Before even starting the fight, designate who will take over maintanking Garg once your usual tank loses threat (most of them can't maintain threat against air form), bouncing threat between multiple heroes is a recipe for disaster. Killing all bugs is the highest priority, always make sure ALL bugs are dead (even the few that can get stuck on the cliffs because they can reset the whole fight) before moving on to hitting Garg. Warn the healer when you are going to break the threat threshold. During air the maintank should run near a cliff and everyone else away from him so that garg's attack doesn't have a additional targets to bounce to. Bugs are very slow so if your tank cant gain threat on all of them, DPS and Healers should employ hit and run maneuvers. The only deviation from this strategy is if there is a monk in the party with armor-pierce alent, he will stay on Garg at all times (ignore bugs also) so that he can be the tank during air phase.

    Sorry for the wall of text. Formatting isn't really my thing, which is why I don't make guides in the first place ~_~.
     
    Last edited: Nov 9, 2015
  7. Fack0r

    Fack0r

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    Awesome. As always, very usefull information Kamina! I've been watching the replay of yours - and i must say i was having a great time. Watching you guys going from slaughtering the Foothill bosses with precise coordination and getting a few good drops here and there to the part where you decided to test The Lord of Caverns. It was a blast watch the party go from looking like a bad ass pro team who steamrolled the content to failing miserable. I know this is a combination of the fact that no one but a few of you knew what to do and some bugs with the fight. But this just proves that even though you're a veteran player - this map/game? still delivers challenging content!

    I'm currently writing the tactics section for Brood Matriarch and Gargoyle while fixing any unaccurate information that may exist on the current cards of the Foothill Bosses.
     
  8. Zwiebelchen

    Zwiebelchen

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    I will watch the LoC replay and find out if there is a bug with ram.

    I'm not sure what exactly the problem with battering is from your description. Is the damage too low or does the AoE not apply correctly?


    Oh and btw... I appreciate all the effort that went into this. This guide has an amazing presentation (graphics-wise)!

    However, can I please request you guys to not post any strategies or info about any new bosses for the upcoming versions? I will release a new boss battle to test later this week and I don't want people to know the tactics before the bosses are even released officially. It's okay to spread this by the word of mouth, I just don't want any strategy guides on the forums for these bosses until the official release.
     
    Last edited: Nov 9, 2015
  9. Fack0r

    Fack0r

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    Very good timing Zwieb and i appreciate the fine comments from all of you.

    I was about to release the guide for The Lord of Caverns. But i'll wait to release any cards regarding unreleased content now and in the future.

    All updates on the Foothill Bosses will arrive tommorow - then it's time to move onto D1, D2 and D3.
     
  10. SaikoDeMoN

    SaikoDeMoN

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    The damage is just where I like it. Large enough to be a serious threat but not large enough that a tanking class can't handle it. The AoE on the other hand.. yeah I don't think it's applying at all. Not once did I see any unit except the main target be affected.

    My bad. Will remove .txt and replay.

    Fack0r if you need info on beta content, send me a PM (or msg me on garena) and I'll answer in kind.
     
  11. Zwiebelchen

    Zwiebelchen

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    Can you send me the replay, though? I need to analyze battering ram.
     
  12. Fack0r

    Fack0r

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    Boss Index 0.2.0 now live!

    Please do report any typos you may find!
    Thanks in advance!
     
  13. Jumbo

    Jumbo

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    Fack0r.. It's amazing what you have accomplished here!

    One thing about Brood Mother: remember to add that the nets should be destroyed fast to avoid getting stuck in the poison cloud. If the nets aren't destroyed, it leads to a sure wipe, so it is an important addition to the guide
     
  14. SaikoDeMoN

    SaikoDeMoN

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    Looking good. I don't see arp though. I think it's pretty important for bosses that have it. I don't see many spelling errors either.

    1. I love how crab is the only one looking left. "You guys are idiots! They'll be looking for bosses facing that way."
    2. Hill Giant: Boulder Toss. Last line, "ones" should be "once".
    3. Hill Giant: Earthquake. First line, "a earthquake" should be "an earthquake".
    4. BM: Chrysalis. Ones again.
    5. Seargant Deakan: Call reinforcements. First line should be "Summons a thief for assistance" or "Summons a thief to assist in battle".
    6. Seargant Deakan: Notes. "the" Should be "then". Also, you should say that the tank focuses on the boss while others deal with adds. Squire can just taunt it then immediately go back to boss, mystic can cast liquefy arms.
    7. Gaelas Tar: Frost Cage and Notes. You should say that frost cage is dispellable. Even Thief's Blurred Motions will work (I.want.to.BREAK FREE!I.want.to.breeeaakfree. I want to break free from your lies, you're so self-satisfied I don't need yoouuoouuoo~ OK I'll stop now).
     
  15. Fack0r

    Fack0r

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    Thanks alot Jumbo! Yes, the tactics sections for Brood Mother and the Gargoyle needs some optimization which will be in the next update.

    1. All units are standing in a 315 angel. The crab's left side is actually the front. He is my favourite! :D

    And thanks for the typos and the extra information provided! As ALWAYS very helpful Kamina!

    EDIT: I'm working on the special properties on each boss which includes ArP. There will be a full release of special properties on each boss (if any) when i'm done :)
     
    Last edited: Nov 13, 2015
  16. Zwiebelchen

    Zwiebelchen

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    It's one of those neat little details blizzard added that nobody recognizes until being told. Think about it...! How does a crab walk?
     
  17. SaikoDeMoN

    SaikoDeMoN

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    [​IMG]
     

    Attached Files:

  18. Fack0r

    Fack0r

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    Exactly :D Blizzard has a thing for details which i've always loved. The same goes for this map.

    EDIT:

    Boss Index 0.2.1 now live!

    As usual please report any typos or suggestions you may or may not have.

    Thanks in advance! :)

    EDIT EDIT: Gaelas Tar is missing some updates which i forgot to include in this version. It will be in the next update!
     
    Last edited: Nov 13, 2015
  19. SaikoDeMoN

    SaikoDeMoN

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    1. The Protector: Gaping Wounds. Isn't this 1st threat? I remember it being different from other bosses in that regard.
    2. The Protector: Feline Reflexes. This is dispellable.
    3. The Protector: Notes. While you can dispel a stun from an ally, you can't dispel stun from yourself because it is a normal spell action and you can't do those when you're stunned. You can only purge your own stun with skills like Blurred Motions.
    4. The Ancient One: Notes. First line, "are" should be "is". I'm guessing things like splash/bounce attack will be in the special properties when that's released.
     
  20. Fack0r

    Fack0r

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    Tested this. He will apply Gaping Wounds to #2 Aggro Target.

    Damn, i missed that. Thanks.

    I just tested this again and confirmed this. Will get a fix in the next update.

    Indeed! :)

    EDIT:

    Boss Index 0.2.2 now live!
     
    Last edited: Nov 13, 2015