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1.2B(16) released - repeatable quest demo included

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Download at the usual place.

- Added a feature demo (and proof of concept) for the new repeatable quest system just outside of Mytargas at the refugee camp; offering a semi-random repeatable level 16-24 quest
- Fixed a bug sometimes affecting units with a permanent frost debuff when using Frostbite Arrow or fighting Gazrow
- Dispel Magic can no longer be spammed without triggering the 0.5 second cooldown when upgraded
- SP-dependency of Skeleton Mage, Efreet and Nymph summons now mentioned in the tooltip
- Symbol of Fury tooltips corrected
- Fixed Claw Strike and Beast Fury on Servant of the Skies (this time for real!)
- Game Hints now have a toggle button in the options tab in the hero command card; this will also restart the game hints
- Fixed a bug with frost cage lasting way longer than intended
- Added 'Cold Death' Recipe to the drop list of the Ancient One and increased chance to drop the recipe from turtles and water elementals in the cave aswell
 

EdgeOfChaos

E

EdgeOfChaos

- Added a feature demo (and proof of concept) for the new repeatable quest system just outside of Mytargas at the refugee camp; offering a semi-random repeatable level 16-24 quest
VERY nice! That level range will be so much less boring.
Thanks for the update
 
Level 8
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Oct 2, 2011
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551
Thanks for the Cold Death buff, great to see this bow being used more often. Such a great model.

The repeatable quest thing is awesome, but the cooldown (30 minutes) is a little too high. I'm thinking 10-15 minutes would be more appropriate. Keep in mind that Gaias is pretty fast paced (when people aren't AFK and stuff). No point in repeatable quests that you can out-level before the cooldown.

Also, I think it's a bug but if another player hands in a repeatable quest, the timer resets globally. So if you have 5 minutes left, then another player finishes his quest and takes his reward, you have to wait the full 30minutes again to get your own quest.
 
Level 8
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551
Doublepost inc.
Did you intend to spam Seer's Mass Teleport? ATM, after he casts Mass Teleport the first time, he casts it again at every spell rotation. So it goes:
Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Mass -> Nova/Trap/Laser -> Mass -> Nova/Trap/Laser -> Mass -> *teamwipe*
That's pretty hardcore. TBH I'm happy with how difficult it is, but I think there'll be some hate if a world boss is this hard. Perhaps stick just one Instant Teleport rotation in-between the Mass Teleports?
 
Level 3
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Aug 12, 2013
Messages
42
Doublepost inc.
Did you intend to spam Seer's Mass Teleport? ATM, after he casts Mass Teleport the first time, he casts it again at every spell rotation. So it goes:
Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Teleport -> Nova/Trap/Laser -> Mass -> Nova/Trap/Laser -> Mass -> Nova/Trap/Laser -> Mass -> *teamwipe*
That's pretty hardcore. TBH I'm happy with how difficult it is, but I think there'll be some hate if a world boss is this hard. Perhaps stick just one Instant Teleport rotation in-between the Mass Teleports?


All boss (especially Overseer) are Too EZ
 
Level 8
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The old cooldown was too long. If you increase the current cooldown by 15 seconds it would be perfect I think. Additionally reducing the initial cooldown is good too.
 
Level 7
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Would there be anything particularly wrong with triggering mass Teleports at certain HP intervals?

Like 70%, 40%, and 10%? With each mass teleport becoming a bit more difficult than the previous one. Either with stronger golems or a higher starting room damage? The Seer himself seems rather easy enough, but these mass teleports are the real difficult part of the fight, so focusing the main difficulty around 3 triggered teleports should give sufficient difficulty, without it becoming trivial in the end. We certainly want more than 1 mass teleport per fight, but this spamming of mass teleport certainly seems a bit too difficult. Forcing 3 triggered intervals at the very least prevents the fight from becoming a bit too simple in the future as well, as our DPS increases and such.
 
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