- Joined
- Jun 3, 2004
- Messages
- 235
Okay...so yea its been a while, but here goes
I was wondering how one can attribute various animations to a set of body parts without geomerging them to separately, and attaching each to individual bones.
example 1: geomerging a left arm (to upper left arm bone) to a torso (chest_bone) and right arm (to upper left arm bone). In this instance the parts work together side by side but aren't attached and will separate when extended in certain anims
example 2: somehow assign anims to a torso with two upper arms already attached. The end would result in cooperative movement, but when extended, the skin moves with and the parts do not separate.
Example 1 is my method, really the only that i know, and is obviously flawed. I was wondering how one would accomplish example 2, because i have seen it done.
so if anyone gets it, can you please help?
thank you again for your time,
I was wondering how one can attribute various animations to a set of body parts without geomerging them to separately, and attaching each to individual bones.
example 1: geomerging a left arm (to upper left arm bone) to a torso (chest_bone) and right arm (to upper left arm bone). In this instance the parts work together side by side but aren't attached and will separate when extended in certain anims
example 2: somehow assign anims to a torso with two upper arms already attached. The end would result in cooperative movement, but when extended, the skin moves with and the parts do not separate.
Example 1 is my method, really the only that i know, and is obviously flawed. I was wondering how one would accomplish example 2, because i have seen it done.
so if anyone gets it, can you please help?
thank you again for your time,