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Body Parts and movement

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Level 13
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Jun 3, 2004
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235
Okay...so yea its been a while, but here goes


I was wondering how one can attribute various animations to a set of body parts without geomerging them to separately, and attaching each to individual bones.

example 1: geomerging a left arm (to upper left arm bone) to a torso (chest_bone) and right arm (to upper left arm bone). In this instance the parts work together side by side but aren't attached and will separate when extended in certain anims

example 2: somehow assign anims to a torso with two upper arms already attached. The end would result in cooperative movement, but when extended, the skin moves with and the parts do not separate.

Example 1 is my method, really the only that i know, and is obviously flawed. I was wondering how one would accomplish example 2, because i have seen it done.

so if anyone gets it, can you please help?

thank you again for your time,
 
Level 25
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Mar 31, 2004
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4,468
For something to be joined to something else, it has to be in the same geoset. Then you simple make a face between the verticies of each section, making a nice thing that is between them

There's a merge geoset function in Vertex Modifier that sometimes works. For obvious reasons, if something uses a different skin it can't be in the same geoset
 
Level 13
Joined
Jun 3, 2004
Messages
235
I don't exactly understand what you mean (or how you'd go about) "making a face"

grrr

okay...what always seems to happen is happening(which is probably cuz i'm doing something wrong- and i don't know what) Whenever i use the merge geoset function in the Vertex modifyer (lets say an arm in 3 parts-upper, mid, and hand) whenever i put them together there, i get a dead limb that doesn't move with the rest of the model....


so what am i doing wrong?
 
Level 25
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Mar 31, 2004
Messages
4,468
Ok, first you have to geomerge the arm to the body, so it knows which bone to attack to

Then merge from the OTHER geoset. I'd make a second model: The one you're using, and the one you geomerge parts to

Anywho, after that you then grab a verticie on both sides (One from the arm, one from the body) and weld them together
 
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