- Joined
- Jun 20, 2013
- Messages
- 759
Hello.
I'm new with model editing, basically geomerging weapons and changing skins to the RPG Elf made by Tenebrae, and the Blademasters.
1) How to fix the "holes" between the geosets? Like in the Blademaster model.
2) Is there a rule to known which vertice needs to be attached to a specific bone? For example trying to attach the pelvis area or the torso, to the corresponding bone only causes the mdlvis to crash ;_;
3) Is there a tutorial about importing special effects and particles to a model? For example the tornado effect during bladestorm or the glows.
The last thing is about the flying axe in the elf model, what could be the cause of that? I tried with the weapon bone, right hand bone, and remains the same.
Thanks.
I'm new with model editing, basically geomerging weapons and changing skins to the RPG Elf made by Tenebrae, and the Blademasters.
1) How to fix the "holes" between the geosets? Like in the Blademaster model.
2) Is there a rule to known which vertice needs to be attached to a specific bone? For example trying to attach the pelvis area or the torso, to the corresponding bone only causes the mdlvis to crash ;_;
3) Is there a tutorial about importing special effects and particles to a model? For example the tornado effect during bladestorm or the glows.
The last thing is about the flying axe in the elf model, what could be the cause of that? I tried with the weapon bone, right hand bone, and remains the same.
Thanks.