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MDLVis Model Deforming

Discussion in 'Modeling & Animation' started by UgoUgo, Jan 11, 2013.

  1. UgoUgo

    UgoUgo

    Joined:
    Nov 27, 2012
    Messages:
    587
    Resources:
    48
    Models:
    23
    Icons:
    22
    Skins:
    2
    Maps:
    1
    Resources:
    48
    Hey guys,

    I am a user of MDLVis. Long ago, I have tried to create my own model from scratch and animate it myself. But it seems that the model mesh deforms whenever I tried to animate it (rotate it), such as rotating the arm.

    However, normal wc3 models dont seem to have this problem when i edit their anims in mdlvis. I had tried to attach the bones just like warcraft models, but it still doesnt work. The mesh deforms no matter how i tried to attach the bones. Since then I stopped my try in making unit models.

    But now, I decided I wanted to retry and find solutions. However I still failed. Therefore, I would like to ask for help. Are there any useful link in animating with mdlvis? I cant seem to find it. Any clues on ways to attach the bones to the vertices and animate them without deforming them?

    I am so frustrated and demotivated. Help is much much apprieciated.
     
  2. UgoUgo

    UgoUgo

    Joined:
    Nov 27, 2012
    Messages:
    587
    Resources:
    48
    Models:
    23
    Icons:
    22
    Skins:
    2
    Maps:
    1
    Resources:
    48
    This problem is solved. Sorry for troubling anyone who read this.

    If anyone of you wondering how I managed to fix it, heres what I do:

    Rather than attaching the vertices at MDLVis, I attach it at Oinker Vertex Modifier.
    Model deforming no longer happens, YAY!