- Joined
- Nov 27, 2012
- Messages
- 687
Hey guys,
I am a user of MDLVis. Long ago, I have tried to create my own model from scratch and animate it myself. But it seems that the model mesh deforms whenever I tried to animate it (rotate it), such as rotating the arm.
However, normal wc3 models dont seem to have this problem when i edit their anims in mdlvis. I had tried to attach the bones just like warcraft models, but it still doesnt work. The mesh deforms no matter how i tried to attach the bones. Since then I stopped my try in making unit models.
But now, I decided I wanted to retry and find solutions. However I still failed. Therefore, I would like to ask for help. Are there any useful link in animating with mdlvis? I cant seem to find it. Any clues on ways to attach the bones to the vertices and animate them without deforming them?
I am so frustrated and demotivated. Help is much much apprieciated.
I am a user of MDLVis. Long ago, I have tried to create my own model from scratch and animate it myself. But it seems that the model mesh deforms whenever I tried to animate it (rotate it), such as rotating the arm.
However, normal wc3 models dont seem to have this problem when i edit their anims in mdlvis. I had tried to attach the bones just like warcraft models, but it still doesnt work. The mesh deforms no matter how i tried to attach the bones. Since then I stopped my try in making unit models.
But now, I decided I wanted to retry and find solutions. However I still failed. Therefore, I would like to ask for help. Are there any useful link in animating with mdlvis? I cant seem to find it. Any clues on ways to attach the bones to the vertices and animate them without deforming them?
I am so frustrated and demotivated. Help is much much apprieciated.