• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Bob's High Poly Gallery.

Status
Not open for further replies.
Level 31
Joined
Feb 23, 2008
Messages
1,711
This is a collection of the crap I've made. (Only the ones worth showing of course.)

If you have any questions as to how I made one, please ask me. I'm always happy to help. : ) I use 3ds max 2010, Mudbox 2010, Maya 2010, Softimage 2010, and more. Mostly Mudbox and of course 3ds max.

And no, I do NOT use plugins. Everything a plugin can do, max can do. You just have to spend more time.

And, btw, I will give the files to you if you want them.

EDIT: They are all fairly large images. Feel free to make them your desktop backgrounds or something. I can get them to you even larger if you'd like. I personally use the ocean one as my background atm.
 

Attachments

  • BuildPic1.jpg
    BuildPic1.jpg
    394 KB · Views: 157
  • BuildPic2.jpg
    BuildPic2.jpg
    187.2 KB · Views: 135
  • BuildPic3.jpg
    BuildPic3.jpg
    369.2 KB · Views: 131
  • BuildPic4.jpg
    BuildPic4.jpg
    217.2 KB · Views: 114
  • BuildPic5.jpg
    BuildPic5.jpg
    419.2 KB · Views: 108
  • BuildPic6.jpg
    BuildPic6.jpg
    297.5 KB · Views: 128
  • BuildPic7.jpg
    BuildPic7.jpg
    368 KB · Views: 122
  • BuildPic8.jpg
    BuildPic8.jpg
    254.8 KB · Views: 80
  • MAIPIC.jpg
    MAIPIC.jpg
    98.1 KB · Views: 127
  • Ocean.jpg
    Ocean.jpg
    1.4 MB · Views: 127
  • stuff.jpg
    stuff.jpg
    197.3 KB · Views: 135
  • Stuff2.jpg
    Stuff2.jpg
    101.4 KB · Views: 121
  • Nuke1.jpg
    Nuke1.jpg
    170.7 KB · Views: 122
  • CaveRender.jpg
    CaveRender.jpg
    294.4 KB · Views: 131
  • MAIPIC2.jpg
    MAIPIC2.jpg
    109 KB · Views: 123
  • MarsPic1.jpg
    MarsPic1.jpg
    859.2 KB · Views: 173
  • TestRender1.jpg
    TestRender1.jpg
    1.2 MB · Views: 132
  • Outpost1.jpg
    Outpost1.jpg
    271.9 KB · Views: 107
  • Outpost2.jpg
    Outpost2.jpg
    335.2 KB · Views: 84
  • Outpost3.jpg
    Outpost3.jpg
    310.6 KB · Views: 113
  • Outpost4.jpg
    Outpost4.jpg
    383.2 KB · Views: 111
  • Outpost5.jpg
    Outpost5.jpg
    250.7 KB · Views: 81
  • Outpost6.jpg
    Outpost6.jpg
    344.7 KB · Views: 101
  • Outpost7.jpg
    Outpost7.jpg
    282.9 KB · Views: 103
  • Outpost8.jpg
    Outpost8.jpg
    367 KB · Views: 81
  • Characterpic1.jpg
    Characterpic1.jpg
    438.1 KB · Views: 190
  • Characterpic2.jpg
    Characterpic2.jpg
    671.1 KB · Views: 127
  • Characterpic3.jpg
    Characterpic3.jpg
    705.3 KB · Views: 128
  • Characterpic4.jpg
    Characterpic4.jpg
    399.9 KB · Views: 127
  • DisplayItem1.jpg
    DisplayItem1.jpg
    261.9 KB · Views: 131
  • Physics1.jpg
    Physics1.jpg
    643.8 KB · Views: 133
  • physics2.jpg
    physics2.jpg
    463.9 KB · Views: 133
  • turret1.jpg
    turret1.jpg
    528 KB · Views: 144
Last edited:
Level 31
Joined
Feb 23, 2008
Messages
1,711
Pretty cool. You made that smoke cloud with FumeFx?
I like your style ;)

lol. No. I never use plugins. Everything a plugin can do, max can do. it just takes more time.

I made a mesh, then added a cellular displacement map, then add a lot of complex material work, and then added a glow effect, and then copied it, made another mesh (of the explosion at an earlier stage.) and had it morph into the first mesh. Thereby, creating the animation. It's a very common method. And, honestly, it isn't that complicated when you do it. Although, I really should have done better with the material. It looks very cartoony atm.
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
And those Mars and Earth pictureres are 3D models, too??

Yes.

I made a sphere, added the textures I got from nasa. (clouds and terrain) applied bump. Add a background plane, then make a white self illuminated sphere and gave it a glare camera effect from the video post. : )

Oh, and for the atmosphere, I made a gradient ramp material, that had the entire middle opacity turned off, and the edges, and applied it to a sphere a bit larger than the planet sphere.

It sounds complex, but it isn't. : )
 
Level 4
Joined
Jan 9, 2010
Messages
79
Something tells me that somehow somewhere, if your not already, you are going to make tons of cash doing this. You are highly skilled. Keep it up.
 
Level 41
Joined
Jul 26, 2004
Messages
1,481
lol. No. I never use plugins. Everything a plugin can do, max can do. it just takes more time.

Yeah, I know, but that doesn't mean that it's neccesarily a bad thing to use them. Using FumeFx would've been easier and probably would've looked better too.
Plugins are used by professional companies as well. I know for a fact that DreamScape (Made by the same company who made FumeFx) was used to make the water in the cinematics of TFT.

But nice work ;)
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
Yeah, I know, but that doesn't mean that it's neccesarily a bad thing to use them. Using FumeFx would've been easier and probably would've looked better too.
Plugins are used by professional companies as well. I know for a fact that DreamScape (Made by the same company who made FumeFx) was used to make the water in the cinematics of TFT.

But nice work ;)

Well, yes. Plugins can be great. I'd just rather not pay more for something I could already do. Technically speaking, plugins just remove the coding work required to complicated tasks. It's like getting a preset. It's not bad, it's just not required. : )
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
unfortunately, modellers arent in high demand, animators are.

Very very true. But, I can do everything else. (Physics, animation, architectural modeling, sculpting, rigging, particle systems, etc.)

The thing is, I make more money atm than I would if I were to start a career anywhere. (Despite popular belief, if your good, it's easy to get a job somewhere. Even without prior education or experience.) But, after fifteen years of a modeling career, I could be making 200k a year. Yeah, it's good stuff.

But, I think I will wait for a couple of years. In the mean time I will be practicing. In a year or two, I may start doing a little bit of freelance work on my off days.
 
Oh shit! O_O
Those are really nice!
i love all those glossy things, are you using parallax and specular maps, or is Max doing that for you?
The anatomy of that sea monster-thingy looks gorgeous, and i like that city render too.
It kinda reminds me of Halo:ODST or killzone (which happens to be my two main model topics, lol)
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
Oh shit! O_O
Those are really nice!
i love all those glossy things, are you using parallax and specular maps, or is Max doing that for you?
The anatomy of that sea monster-thingy looks gorgeous, and i like that city render too.
It kinda reminds me of Halo:ODST or killzone (which happens to be my two main model topics, lol)

I almost never use specular maps. XD Because, I always make objects where the model has the same specularity all around. So, I just turn the overall specularity up. :D

Do you make models? : )
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
Uhrm.. forget easy, do you?
A few months ago you asked if i wanted to make a model pack with you, lol. So i guess i make models. ;)

I don't use speculars too often either, but also i'm not very used to make models that are rendered entirely within the modeling program.

haha that is you. I suck at remembering names... Sorry about that. Ya I totally remember you. Just not the name. XD I feel stupid now.
 
Status
Not open for further replies.
Top