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Blizzard and his nice coding

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Well first off, this is an offtopic about blizzard coding.

I've now learnt JASS and as more as I program the more
I get horrible things from Blizzard to see.

Those "This function is doubled" annoy me.

I think it was IsUnitAliveBJ(), what the hell?
its the same as IsUnitAlive().

And why the hell do we need to check for
destroying temporary groups?

What did blizzard thought?

And why don't they simple allow us to attach
values to variables, so we don't need to use
game caches?

And why the hell do they not added an
auto-leak-removal.

(Something that is runned after each function,
running all variables through and cleaning the
local variables)
 
wareditormessagexw3.png


Just showing the picture...
(lol, wait... it's probably loading... bmp format :P)
 
Honestly i dont know ,but dont forget that waracft 3 is a old game and blizzard has its wow ,starcaft 2 older games ten to get abandoned in the end. (:asc:).

And showing blizzard's enploys that you are beter then their coders will create envy.
 
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