I think entangling roots is the one you want.
What he means with trigger the spell would be to: Pick every unit effected by the spell (remember to remove the group after) and either:
Trigger the whole thing: pause unit for xx sec based on level of spell (of course with the added sfx effects - remember to remove after)
or
cast frost nova on the picked units...
I could go further into detail if need be.
I would be nice.
Ehh what? You would be nice? Why? Do you mean that you will be nice if I help you...
If so then I'll cook something up.
Ehh what? You would be nice? Why? Do you mean that you will be nice if I help you...I would be nice.
If so then I'll cook something up.
Ehh what? You would be nice? Why? Do you mean that you will be nice if I help you...
If so then I'll cook something up.
use war stomp and change the buff to freezing breath.
have a dummy unit cast the custom war stomp at the location where blizzard is cast.
this will "freeze" the enemy units in place and you can even make it do initial damage.
Just what I intended... with the frost nova effect added
Do I still need to show it to you Koopa?
Isn't there a way to do this without a dummy unit? Or no?
Ok thanks, I'll give it a try. + rep to both of you.
That was the second option I mentioned:
Something like this, hope it will help you - I can post the exact trigger with correct trigger names and free of leaks. But this should be enough, I believe.
Do something like this (Didn't bother for exact names)
Events
Unit - Begins challenging an ability
Conditions
Boolan - Ability being cast equal to blabla
Actions
Unit - Pick all units (affected by last cast ability)
Then do
Actions
Unit - Pause (picked units) for (5 + (int * (level of (ability))) (or make some other condition whatever...)
Show effect/sfx on target unit (or to make it more easier just give them a buff with that as target model - this would also spare making a wait = you won't have to make it local.. so actually just ignore the sfx part and use a Buff...(for instance replace the Blizzard buff)))
Custom Script - call Destroy_Group (Picked units)
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Unit - Pick all units (affected by last cast ability)
What action is this?