The item, Sacrificial Skull creates blight at a target point. When I create a unit with Blight Dispel [Small], this blight does not go away. But, if I create blight on the Terrain Layer in the Editor, and then create a unit with Blight Dispel [Small] over that, it does go away.
I want some buildings to create Blight as they are created - through them having an inventory and using Sacrifical Skull on their position. Then when the building is destroyed, a dummy unit with Dispel Blight [Small] is created at the units position with a expiration timer of 0.5 seconds.
But, as mentioned above, this doesnt work.
Any ideas?
Here is the map in PasteBin:
http://www.hiveworkshop.com/forums/pastebin_data/rsbw5g/_files/Blight Problems.w3x
I want some buildings to create Blight as they are created - through them having an inventory and using Sacrifical Skull on their position. Then when the building is destroyed, a dummy unit with Dispel Blight [Small] is created at the units position with a expiration timer of 0.5 seconds.
But, as mentioned above, this doesnt work.
Any ideas?
Here is the map in PasteBin:
http://www.hiveworkshop.com/forums/pastebin_data/rsbw5g/_files/Blight Problems.w3x