Moderator
M
Moderator
19:20, 31st Mar 2014
Deolrin:Alright, so. I haven't moderated anything in a long while, but when I saw this model on your thread, I just had to take a swing at it... pun not intended.
I'm just about ready to approve it... However, there are a few issues that I'd like you to fix or take a look at first. First of all, the model is a too small in-game, standing shorter than almost every other hero. I think simply stretching him upwards a bit(making him taller) and increasing his general size ever so slightly ought to fix it, but you should check in-game by comparing it with a hero like the Blademaster or the Paladin. Secondly, it absolutely NEEDS more teamcolor. The shoulderpads are the most obvious choice. They stand out and are visible from any angle in-game, therefore I think that making them teamcolored is pretty much a no-brainer. Additionally, you could add teamcolor on the big belt buckle(instead of the belt itself, which is too thin to be visible in-game), the gloves and the boots.
Next, some parts of the anatomy bother me a little bit. His eyes seem too small and close together, and it's especially obvious when comparing his portrait to Thrall or the Blademaster, or even the Grunt. Spreading them apart a little and upsizing them a bit should help. Then, his nose looks too "squished", although that may be intentional. It could also be upscaled a little bit. His tusks are too flat for a hero, considering that several Orc and Troll units have full 3D tusks, and finally, his head itself looks too small and "squished" - messing with it while comparing it to other orcs should help, but again, it may be a design choice. It just looks rather strange, especially when looking at other orcish portraits in-game.
Then, I also noticed a few very minor clipping issues - his cape is clipping with his back in most animations, and with the right shoulder as well, and belt clips through the belt buckle during Attack and Death.
Another minor issue is that he has too few blood splats for a hero. Compare him to Grom or other heroes, and you will see that you need to add more blood during his death animation. After all, his blood puddle looks pathetically small for such a massive orc.
And finally, the Dissipate animation lifts him up too little, and is overall too short. It lasts 3.5 seconds, traditionally, and takes the hero way higher up into the sky.
21:26, 1st Apr 2014
Deolrin: This is an exceedingly well-crafted model, with a lot of obvious care put into it. Very much well done. The changes are more than sufficient, though I'd still love it if you could tweak the other little things I mentioned - or at least take them into account when you release more models. Great job!
Deolrin:
I'm just about ready to approve it... However, there are a few issues that I'd like you to fix or take a look at first. First of all, the model is a too small in-game, standing shorter than almost every other hero. I think simply stretching him upwards a bit(making him taller) and increasing his general size ever so slightly ought to fix it, but you should check in-game by comparing it with a hero like the Blademaster or the Paladin. Secondly, it absolutely NEEDS more teamcolor. The shoulderpads are the most obvious choice. They stand out and are visible from any angle in-game, therefore I think that making them teamcolored is pretty much a no-brainer. Additionally, you could add teamcolor on the big belt buckle(instead of the belt itself, which is too thin to be visible in-game), the gloves and the boots.
Next, some parts of the anatomy bother me a little bit. His eyes seem too small and close together, and it's especially obvious when comparing his portrait to Thrall or the Blademaster, or even the Grunt. Spreading them apart a little and upsizing them a bit should help. Then, his nose looks too "squished", although that may be intentional. It could also be upscaled a little bit. His tusks are too flat for a hero, considering that several Orc and Troll units have full 3D tusks, and finally, his head itself looks too small and "squished" - messing with it while comparing it to other orcs should help, but again, it may be a design choice. It just looks rather strange, especially when looking at other orcish portraits in-game.
Then, I also noticed a few very minor clipping issues - his cape is clipping with his back in most animations, and with the right shoulder as well, and belt clips through the belt buckle during Attack and Death.
Another minor issue is that he has too few blood splats for a hero. Compare him to Grom or other heroes, and you will see that you need to add more blood during his death animation. After all, his blood puddle looks pathetically small for such a massive orc.
And finally, the Dissipate animation lifts him up too little, and is overall too short. It lasts 3.5 seconds, traditionally, and takes the hero way higher up into the sky.
21:26, 1st Apr 2014
Deolrin: This is an exceedingly well-crafted model, with a lot of obvious care put into it. Very much well done. The changes are more than sufficient, though I'd still love it if you could tweak the other little things I mentioned - or at least take them into account when you release more models. Great job!