A campaign with voice acting. Not the best, but better than some other campaigns.
-how did they know Nermon had an apprentice that was going towards the places where the assassins were waiting?
-"I will reveal the fog of war over there"....
-Wood Elves and High Elves are a combination of nelves and helves; so are the Fire Elves
-two Healing Salves just lying on the ground just outside the south exit of the Fire Elves base
-units selected during cinematic mode
-some Dragonhawks followed the hero to the orange elves base and their leader went to battle them so in the cinematic scene he was talking but not there
-some Bandits may come through thin tree placements; check pathing
-"I have been waiting for you for a long time." Really!? That's why he had the Tauren blocking the way?
-could make the gates opened by Moon Keys to actually look like gates
-so, there's a latency before the reinforcements change owner to the player's control
-well, the sitxh wave didn't come yet (timer) and the line with survive six waves was grayed
-how/where did the snakewoman hide and how did she get past the defenses?
-anyway, this level's concept is neat
-the Warrior's voice changed when meeting Thorondir after getting out of the tauren arena
-those stupid trolls can't even get rid of some wolves, not even after beating the big bad one
-tents reappeared when coming back to the previous level
-well, why didn't they just kill Thorondir?
-make the circles of teleportation only move the entering unit when the circle is clicked
-so the northeners just throw people in jail after talking 1 minute with them?
-why are they keeping undead locked?
-why wouldn't the big blue boss hold the key
?
-they're called Stonebull in this level but in the first one it's Stonbull
-invulnerable creeps I guess until the 20 mins run out?
-kind of weird that the undead gets past bears and none of them engage
-I guess Thorondir's stats can't be customized
-why is the hero orange like those elves?
-boss fights would be better in a locked area since the Fel Orcs the portals spawn just go up and down and the heroes can go east and drag and kill the orcs few by few
3/5.