thanks for your new review and for the approve. Did you actually play all races? Because the newest 2... or 3, are really neat

That would be brutal and horror mainly. I made space invaders last fall and the other two between winter 16 and spring of 17. The other races are technically a bit behind, though they also received a lot of new love.
Complexibility from left to right and top down (Tier 1 beeing the most complex etc.):
Tier 1: Horror, Brutal
Tier 2: Space Invaders
Tier 3: Super-Magician, Warcraft Mapper
Tier 4: Half-life, LordTalbot, Normalo,
Could include that in the presentation
I'll go through your points a little:
1. It is a good idea, had it on my mind already too and it's likely that I add this
2. It is a very neat program indeed and I'll consider that
3. Tante Emma was a builder in shopping maul and Ein Baum was a trash/funmap baaaack (maybe 2005?) in the day, that's why I struggeled a bit with those two. I'll possibly replace them with a different looking and named wave each for english games. Riot Mitarbeiter and Überflieger... I announced them correctly but then forgot to spawn the english unit probably. I'll get rid of this.
4. I had that on my mind but decided strictly against it, I didn't want people to make their tower decisions based on calculations. I have a very precise excel table for this kind of stuff though

The towers should have legit balance
5. Actually every tower should have Immolation! Both towers however stand for having the "OP Pick" and immolation triggers something like "daaaaamn you are the footmen killer" - at least in MY head
6. This stuff wasn't unusual in old tower defenses
7. The unit itself is named Zapp-Elin, they drop a "Böser Goblin" on death, which should be "Evil Goblin" in english... ok ok, i exchange that
8. Right, this "problem" only exists on "Normalo" Race though and is intended. This goes back to old tower defenses with unindividual updates. This mainly appears on speed tower, long range tower, frost tower, cannon tower and bounce tower... I have (small) differences in size for most of these, and had some in color, but reduced or deleted those.
9. It reduces the Crossbow's attack cooldown from 1,1 to 0,45 (and makes it a little bit darker) - it pays of (the attackspeed, not so much the color)
10. I noticed that yesterday and was hoping you wouldn't notice that until I get a chance to fix it
I'm totally looking forward for reviews, hopefully from games where 2 or more players played. Maybe I can get some stars finally

I am on a review exchange already.
Also I should hint what color combinations are meaningfull... I'll maybe change the alliances for that.