- Joined
- Jul 29, 2008
- Messages
- 9,847
AKA Denying the Demon Hunter
AKA Purging the Paladin
AKA Forgetting the Footman
AKA Abolishing the Archmage
I gotta million of them
AKA Purging the Paladin
AKA Forgetting the Footman
AKA Abolishing the Archmage
I gotta million of them
So HEY all you modelers & animators out there... I gotta question for you.
Why haven't we seen nearly any new models in recent years that use other people's custom animation sets rather than that same old in-game ones? Is it any harder than using in-game animation sets?
I totally get that for the first, ehhh, half-dozen years of this community existing & modelers doing their thing, that it would simply make the most sense to re-use existing stuff. And golly, the Blademaster & the Demon Hunter do have some cool animations. It also makes sense to use in-game stuff because it'll be sure to fit in-game (helps struggling animators who may not be able to avoid robotic or unnatural animations yet).
But, like, we're in the Golden Years of modeling. The model section has probably tens of thousands of models, surely dozens-to-hundreds of which have custom animations. Users like @Tarrasque revolutionized the early years; others like @Gluma have really stormed the scene (why someone hasn't borrowed his AMAZING Lizardman race animations is completely beyond me; sometimes when I want to bring a smile to my face I just load those up in Magos and ogle). And users like @Direfury not only make custom animation sets for his models, but makes his models & animations easily-understood, & intentionally encourages people to re-use those parts for that purpose (yet so far I only know of a very few that have done this).
Now, I fully get that, as a non-modeler I am probably missing something big. I suppose if a modeler simply geomerges from a base (in-game) model, they are necessarily stuck with the in-game animations for that model (though they can of course edit it). But for any of you making your own stuff, or adding your own bones... Is it any harder to use a custom models' animations than it is an in-game models' animations? And if not, why not do it!
And on top of that? Nowadays with @Retera 's Matrix Eater program, nabbing an animation set (or heck, even a part of one) should be child's play! We live in a grand, glorious age! Let's never see the Blademaster or Demon Hunter again!
~~~
@Tarrasque
@Deolrin
@-Grendel
@Direfury
@Traggey
@Tauer
@Gluma
@WhiteDeath (Doesn't Work?)
@MiniMage
@Stefan.K
@Retera
And anyone else I may have forgotten that wanna weighs in.