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Balin's Tomb Reforged

Submitted by Bennoloth
This bundle is marked as pending. It has not been reviewed by a staff member yet.
The classic map updated for the present decade, while staying true to the layout, abilities, items, dialogue etc. of the original as much as possible.

Gameplay consists of you, and your teammates, who each control one hero of the Fellowship, fighting your way out of the heart of Balin's Tomb, slaying waves upon waves of orcs, trolls, and all sorts of nasty things.

I obtained as pure of a version as I could of the original RoC Balin's Tomb, and it stated it was authored by Darkbringer. If the original maker would like further credits, or for me to take this down, you just have to say.

I have balanced the heroes, added exciting new fights, removed useless or broken things, and overall turned this back into the game my nostalgia glasses thought it originally was.

I have also added a brand new zone, Mordor, to make use of the unused area on the map, and provide a conclusion to the story beyond just killing a random big orc in the forest. I have not changed the existing terrain except for a few touchups here or there.

Strategic tips can be seen on the load screen. For Mordor, at least one member of the party from each zone (Battle at the Black Gate, Entmoot to Isengard, and Shelob's Lair) must survive in order for Frodo to finally scale Mt. Doom.

Uses Item Cleanup by Bribe
Uses Garbage Collector by Dr Super Good
Contents

Balin's Tomb Reforged 3.6 (Map)

Reviews
eubz
Balin's Tomb Reforged Submitted by Bennoloth - Terrain needs more polishing. There are terrains which are very sharp and needs to be smoothen. - Needs to look into the trigger for too many memory leaks, like location and unit groups: See Basic Memory...
  1. GhostOfPast

    GhostOfPast

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    Hello there, i just viewed the triggers, and there's a lot of memory leaks concerning unit spawn. Also you can use loops to simplify a lot (instead of repeating the same action for player 1, 2, 3, etc...). I think it's the kind of polishing which can decide whenever a map is promising or not. Nothing too hard of course, it's one step further into experience.
     
  2. Bennoloth

    Bennoloth

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    I am not sure how to fix these memory leaks or what you're referring to? Every repeated spawn gets turned off eventually by another trigger. If you have any advice I would be grateful.
     
  3. GhostOfPast

    GhostOfPast

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    "Create X [unit] at (center of [region])"
    Here you are creating a location which is set to the center of a region. Once it's used, the memory keeps that data, and it won't be used again ! So everytime that action will trigger, you put more and more useless memory on the cache. When it bypass a certain limit, everyone will crash because the OS only allocate a certain amount of RAM for each process, and memory leaks can perfectly reach it.

    The solution is to use a temporary variable.
    "Set loc = center of [region]
    create X [unit] at loc
    custom script : call RemoveLocation(udg_loc)"

    there's a full tutorial here
     
  4. Bennoloth

    Bennoloth

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    I appreciate it, will try my best but looks like a very large time investment. I intend to do it at some point but don't think it's necessary for the map to work, considering I have never had complaints of lag (and I have playtested this map on Bnet for months).

    Are you saying that the next time a unit spawns in the Center of region X, that it won't use the same point as the previous trigger which spawned at Center of region X? It creates a second point for the same region? Cause if it only does it once, there will only be like, 20 of them. Shouldn't be too bad.
     
    Last edited: May 4, 2019
  5. GhostOfPast

    GhostOfPast

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    Don't try, do it. Do or do not there's no try. Having a certain level of polishing is important for your mapping experience, and it would increase a lot the quality you spend in your maps. Also it would reduce the reasons of hazardous behaving from this map (and thus less surprises if you want to expand the complexity)

    It's exactly what's happening indeed.
    This explains my point of view and i strongly suggest you to handle all of these, the goal would be to get a better eye about programming in Warcraft III.
    It needed years for me to get into those, and it slowed me down a lot. So when i see enthusiastic newcomers i can't stop myself from keeping them from the errors i did. You will gain a lot of time, i'll guarantee it.
     
  6. Bennoloth

    Bennoloth

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    Alright man you've inspired me, I have a 2 week old newborn but somehow this weekend I'll do it haha.
     
  7. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Is this your map? If not, do you have permission to upload and editing from the author?
     
  8. GhostOfPast

    GhostOfPast

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    I think this might help you.
    upload_2019-5-5_9-34-15.png
     
  9. Bennoloth

    Bennoloth

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    The original map was made in 2002 and I gave the creator as much credit as I could. I have no way of contacting him asking for permission to edit. This is an updated version of his map that I made, which from what I can tell falls within the site rules.

    Thanks man. I posted on the forums about some of the other issues which I have not made significant progress on yet. If you have more time to help out I would be happy to discuss on an instant messenger like Discord.
     
  10. 森林里的小鱼人

    森林里的小鱼人

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    Hello! I'm a translator in China , i'm interested in your map, beceuse i'm fascinated with the polt of The Ring, there is no deny that this map capture my heart, so i want to translate it to Chinese and ask you for the permission.
    i won't upload it to any platform unauthorized, and i also wait for your reply. i just hope share it with Chinese WAR3 players. My e-mail is gsjygqys@163.com, please contact me。
    I'm looking forward your reply.
     
  11. Daffa the Mage

    Daffa the Mage

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    Sorry for just responding. Valid enough. Will try to allocate time or delegate someone for this.
     
  12. 森林里的小鱼人

    森林里的小鱼人

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    I'm a beginner in HIVE, So what should I do?
     
  13. Daffa the Mage

    Daffa the Mage

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    I'm referring to the author, when I posted it. @Bennoloth expect a review sometime down the line.
     
  14. 森林里的小鱼人

    森林里的小鱼人

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    OK..... I receive your message from my e-mail, i'm sorry for that.
     
  15. eubz

    eubz

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    Balin's Tomb Reforged
    Submitted by Bennoloth

    - Terrain needs more polishing. There are terrains which are very sharp and needs to be smoothen.
    - Needs to look into the trigger for too many memory leaks, like location and unit groups: See Basic Memory Leaks
    - Polish the map. This needs to be in AWAITING UPDATE until polished.
     
  16. Bennoloth

    Bennoloth

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    To: 森林里的小鱼人

    As mentioned in email, it's OK with me.

    To: GhostOfPast

    I have used the Player Group Heroes to do multiple actions quickly (actually would have saved me hours of time to do it this way in the first place). I call that part a success, but not uploading a new map yet just for that.

    I tried to fix my location leaks and no luck yet. I get a script error I don't understand at all. I'll continue to work on it.

    To: eubz

    I don't quite understand what you mean about sharp terrain. Could you please explain further? For the most part I tried not to change the terrain, to maintain the nostalgia of this old RoC map. For memory leaks, as mentioned above, I am having trouble with the "call RemoveLocation" script, but working on it.
     
  17. Bennoloth

    Bennoloth

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    Hi, I tried to message eubz directly, but for any other curators watching this, here was my message (he did not reply for a few weeks):

    1. I wanted to keep the original terrain as it's based on a RoC map and changing the terrain will affect the nostalgia factor. If there is anything in particular you think is very off please let me know.

    2. I added the Garbage Collector script and I believe that will fix the memory leaks. There was a long running desync that used to happen which no longer does. No one ever reports slowness. The map feels very non-buggy and ready to go.

    3. Please let me know anything else I need to do before this map can be accepted.

    End
     
    Last edited: Nov 3, 2019
  18. eubz

    eubz

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    I will see the map's progress soon and post new review when done.