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Baintastic Racers!

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Aug 21, 2009
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Hello all!

I came up with this idea about a week ago and I've been working on it feverishly ever since. This map will be a racing style game that places a heavy emphasis on terrain and weaponry.
I know racing maps have been done before and I can't say I've actually played any of them, but I feel that this idea has the potential to blow any others in this genre out of the water.

This is what I have so far:
  • Concept: a racing game that I want to be a sort of cross between Mario Kart, Extreme G3, and Lego Racers.
  • Physics: a sweet self-written physics engine to support acceleration, deceleration, steering, and even collision and jumping based purely on terrain!
  • Controls: arrow-key driven vehicle requires no use of the mouse
  • Camera: first person camera
    • Forward Offensive
      • Hook Shot
      • Homing Missile (reddish)
      • Homing Rockets (spray of small homing missiles)
      • Missile (greenish)
      • Rockets (spray of small missiles)
      • Railgun (high damage with charge time)
      • Confusion Bolt (makes enemy car face random direction)
      • Leech (ray that steals life)
      • Goblin Zeppelin (drops bombs on first place)
      • Mortar
    • Local Offensive
      • Lightning Shield (creates damaging electric orbiting balls)
      • Shrink Ray (beam that rotates around and slows/shrinks)
      • Disarm (silence)
      • EMP (disables steering)
      • Clockwork Procession (cw goblins orbit, then home, then orbit, then explode)
      • Cluster Rockets (rockets orbit and get further away)
      • Barrage (rockets just fly out and damage nearby units)
    • Rear Offensive
      • Land Mine
      • Big Land Mine
      • Napalm
      • Rolling Mines
      • Goblin Shredder (runs around and attacks units)
      • Goblin Sapper (runs around and explodes)
      • Electric Fence (slows units that drive into it)
      • Oil Slick (disables steering)
    • Defensive
      • Magnetic Shield (deflects enemy weaponry)
      • Orbiting Shield (collects enemy weaponry and orbits it)
      • Cloaking Device (doesn’t protect from weapons, just from sight)
      • Phase Shift (weaponry passes through)
    • Boosters
      • Short Boost
      • Long Boost
      • Flying Boost
      • Teleport


This is what I need:
  • Someone to redo the terrain! I don't like how the terrain is turning out so far. Feel free to change the mapsize or tileset.
  • More spell ideas are always welcome.
  • Opinions for how to implement the weapon system; ie. use mana and have spell cooldowns (extreme G3), purely perishable items that are randomly selected (mario kart), or some sort of mix (lego racers)
  • General suggestions

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Level 8
Joined
Aug 21, 2009
Messages
333
lol, actually I sort of gave up on this one.
It did give me inspiration to write some awesome JASS functions for knockback, orbiting, and homing that I am now re-implementing in Assassins v4.0
That's actually what I've been working on lately :)
 
Level 8
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Aug 21, 2009
Messages
333
Hahaha, did you try it out? I'm very proud of the gravity and water physics :)
Unfortunately from LAN testing, it was too choppy to keep working on :-/
It makes me wonder how other people make successful arrow-key-triggering maps.
 
Level 8
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Aug 21, 2009
Messages
333
Hey Vunjo, you can make some terrain for this map if you want to :)
If I remember, I'll send you the latest version when I get home.
To be honest, I haven't really done anything with wc3 since I put out v4.0 of Assassins.

Hey Indomitable :)
Not much, I've actually been spending a lot of my time building a lyrics website (lyricsync.com)
How's life?
 
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