- Joined
- Jun 22, 2004
- Messages
- 59
This is where the heros and here abilities/spells/skills will be posted.
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Mekkatorque - High Tinker
[story come soon]
Spells/Abilities:
Shrink Ray
[Stats soon to come]
Universal Remote
[Stats soon to come]
Rocket Boots
When Mekkatorque activates his rocket boots his movement will be increased and he will leave a short trail of fire that will do damage to any ground unit or building that is near or in the fire trail. Lasts 20 seconds
Level 1 - movement increased 2, 10 damage per second.
Level 2 - movement increased 4, 10 damage per second.
Level 3 - movement increased 6, 10 damage per second.
Death Ray
[Stats soon to come]
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Tinkmaster Overspark - Inventor
[story come soon]
Spells/Abilities:
Cannon Ball
Throws an explosive mortar to the target area, damages all land units in area, and burns them in fire, dealing small damage per second. Mechanical and structure takes only 50% damage. Also destroys trees. Lasts 5 seconds.
Level 1 - 80 damage, 5 damage per second.
Level 2 - 140 damage, 8 damage per second.
Level 3 - 200 damage, 11 damage per second.
Construct Battle Chicken
Constructs a mechanical battle chicken which has ability to explode itself, dealing damage to nearby enemy land units. Battle Chicken can explode itself after a short period. Only one chicken can be constructed at the time. Lasts 20 seconds.
Level 1 - 100 damage, can be exploded after 2 seconds.
Level 2 - 175 damage, can be exploded after 4 seconds.
Level 3 - 250 damage, can be exploded after 6 seconds.
Mechanical Aura
Increases the movement speed and attack rate of nearby friendly mechanical units.
Level 1 - 12% movement, 10% attack.
Level 2 - 24% movement, 20% attack.
Level 3 - 36% movement, 30% attack.
Flurry Rockets
Launches numerous of rockets every short duration which is homing to the nearby enemy units. Each rocket deals 50 damage to nearby enemy units in small area, slows their movement and attack rate by 25%. An enemy can hardly avoid a rocket by keep dodging until the rocket lasts. Each rocket lasts for 2 seconds. If a rocket cannot find the target until its lifetime expired, it will explode itself. Lasts for 30 seconds.
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Hamix Joltspike - Shield Hands
[story come soon]
Abilities:
Electric Pole
Creates an electric pole on ground target. Nearby enemy land units will take less damage per second. After 2 seconds it will explode, dealing great damage to nearby enemy land units.
Level 1 - 15 damage per second, 75 explosion damage.
Level 2 - 30 damage per second, 125 explosion damage.
Level 3 - 45 damage per second, 175 explosion damage.
Electric Shield
Creates an electrical barrier around the Shield Hand. Giving him bonus armor and it will strike random enemy with chain electricity every 3 seconds. Each jump deals less damage. Drains mana until deactivated.
Level 1 - 3 bonus armor, 15 damage on primary target.
Level 2 - 5 bonus armor, 30 damage on primary target.
Level 3 - 7 bonus armor, 45 damage on primary target.
Static Aura
Gives nearby friendly units a chance to electrify enemy melee attacker which will reduce its movement speed and attack rate by 30%.
Level 1 - 10% chance to electrify.
Level 2 - 20% chance to electrify.
Level 3 - 30% chance to electrify.
Shock Gloves
Engulfs the Shield Hand's gloves with electricity. Giving him 20 bonus damage, 40% bonus attack speed, and each attack will shock the enemy, removing all its buffs and reducing its movement. Summoned unit takes 75 extra damage.
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Sicco Thermaplugg - Mekgineer
[abilities and story come soon]
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Gibblewit - the 1st Engineer
[abilities and story come soon]
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Shoni the Shilent - Inventor
[abilities and story come soon]
More to come......
____________________________________________
Mekkatorque - High Tinker
[story come soon]
Spells/Abilities:
Shrink Ray
[Stats soon to come]
Universal Remote
[Stats soon to come]
Rocket Boots
When Mekkatorque activates his rocket boots his movement will be increased and he will leave a short trail of fire that will do damage to any ground unit or building that is near or in the fire trail. Lasts 20 seconds
Level 1 - movement increased 2, 10 damage per second.
Level 2 - movement increased 4, 10 damage per second.
Level 3 - movement increased 6, 10 damage per second.
Death Ray
[Stats soon to come]
____________________________________________
Tinkmaster Overspark - Inventor
[story come soon]
Spells/Abilities:
Cannon Ball
Throws an explosive mortar to the target area, damages all land units in area, and burns them in fire, dealing small damage per second. Mechanical and structure takes only 50% damage. Also destroys trees. Lasts 5 seconds.
Level 1 - 80 damage, 5 damage per second.
Level 2 - 140 damage, 8 damage per second.
Level 3 - 200 damage, 11 damage per second.
Construct Battle Chicken
Constructs a mechanical battle chicken which has ability to explode itself, dealing damage to nearby enemy land units. Battle Chicken can explode itself after a short period. Only one chicken can be constructed at the time. Lasts 20 seconds.
Level 1 - 100 damage, can be exploded after 2 seconds.
Level 2 - 175 damage, can be exploded after 4 seconds.
Level 3 - 250 damage, can be exploded after 6 seconds.
Mechanical Aura
Increases the movement speed and attack rate of nearby friendly mechanical units.
Level 1 - 12% movement, 10% attack.
Level 2 - 24% movement, 20% attack.
Level 3 - 36% movement, 30% attack.
Flurry Rockets
Launches numerous of rockets every short duration which is homing to the nearby enemy units. Each rocket deals 50 damage to nearby enemy units in small area, slows their movement and attack rate by 25%. An enemy can hardly avoid a rocket by keep dodging until the rocket lasts. Each rocket lasts for 2 seconds. If a rocket cannot find the target until its lifetime expired, it will explode itself. Lasts for 30 seconds.
____________________________________________
Hamix Joltspike - Shield Hands
[story come soon]
Abilities:
Electric Pole
Creates an electric pole on ground target. Nearby enemy land units will take less damage per second. After 2 seconds it will explode, dealing great damage to nearby enemy land units.
Level 1 - 15 damage per second, 75 explosion damage.
Level 2 - 30 damage per second, 125 explosion damage.
Level 3 - 45 damage per second, 175 explosion damage.
Electric Shield
Creates an electrical barrier around the Shield Hand. Giving him bonus armor and it will strike random enemy with chain electricity every 3 seconds. Each jump deals less damage. Drains mana until deactivated.
Level 1 - 3 bonus armor, 15 damage on primary target.
Level 2 - 5 bonus armor, 30 damage on primary target.
Level 3 - 7 bonus armor, 45 damage on primary target.
Static Aura
Gives nearby friendly units a chance to electrify enemy melee attacker which will reduce its movement speed and attack rate by 30%.
Level 1 - 10% chance to electrify.
Level 2 - 20% chance to electrify.
Level 3 - 30% chance to electrify.
Shock Gloves
Engulfs the Shield Hand's gloves with electricity. Giving him 20 bonus damage, 40% bonus attack speed, and each attack will shock the enemy, removing all its buffs and reducing its movement. Summoned unit takes 75 extra damage.
_____________________________________________
Sicco Thermaplugg - Mekgineer
[abilities and story come soon]
_____________________________________________
Gibblewit - the 1st Engineer
[abilities and story come soon]
_____________________________________________
Shoni the Shilent - Inventor
[abilities and story come soon]
More to come......