Well my project is a reconstruction of my first map that i never got to finishing. The game is pretty much up in the air im not shure wether it will be a deep scary zombie map or a parody zombie map that is slightly offensive where people skill hoards of celebrities or other random people.
for now i am concentrating on triggering and making the classes and equipment they will use and the abilities they will have. This is where i need peoples input on the classes and weapons possible abilitys?
This is what i have (sory for the spelling)
MEDIUM WEAPONRY
4. AK 47 - all purpose rifle fast not to heavy lots of power
5. Sturmgewehr 44 - slightly smaller but faster than the AK
6. Benelli M1014 - Multi purpous fully automatic shotgun (Buckshot or slug)
7. AR 14 - Larger then most heavy lots of power
8. M2-200 Modern Flamethrower high damage medium weight borderline heavy wepon
HEAVY WEAPONRY
9. M72 LAW - Shoulder fired rockets heavy slow high damage and splash
10. M61 Vulcan - Extreemely high rate of fire with large rounds verry heavy
11. HK G3 - Heavy assault rifle 50.cal and granade launcher.
SNIPER WEAPONRY
M107 - Standard semi auto sniper rifle
*G555 - Un-conventional gauss rifle unbeliveble powerfull faster than M107
* can only be unlocked with a code and rank
Eventualy il upload a sample map the terrain is verry much like S.W.A.T. but a little larger il re-do parts to add more detail
for now i am concentrating on triggering and making the classes and equipment they will use and the abilities they will have. This is where i need peoples input on the classes and weapons possible abilitys?
This is what i have (sory for the spelling)
RiflemanRifleman are the back bone of any squad. They are able to select from a wide variety of armourments, unfortunantly they lack any significant specialtys. They rely on specialized units to optimize their preformance. With the proper combination of specialized units supporting them a rifleman is the most deadly unit in a squad.
Can be equiped with:
1. AK 47
2. Sturmgewehr 44
3. Benellie M1014
4. AR 14
5. M2-200 flame thrower
Support GunnerA support gunner's role in naturaly support. They are armed with heavy weponry capable of supressing most any enemy and sturdy armour to withstand grueling combat cpnditions. However a support gunner uses massive ammounts of amunition along with some specialized amunition. It would be wise to use them sparingly and to keep a surpluss of amunition in your squad.
Can be equiped with:
1. M72 LAW
2. M61 Vulcan
3. PTRS 400
4. Benellie M1014
Shock TrooperA shock trooper is verry fast and heavily armed, they use speed and ferocity to quickly overwhelm an enemy.They feature a highly advanced B.C.U. giving them the ability to take on multiple targets at once and avoid attacks. This upgrade was vital due to their extremely light armour. These units are most effective in hit and run tactics or when anchored by a heavyer unit to act as a tank.
Can be equiped with:
1. Benellie M1014
2. AK 47
3. Sturmgewehr 44
4. AR 14
5. Spaz 12
6. Sig SG 510
Hammer TrooperHammer troopers are well... hammers; they are big, slow and hit verry hard. They are meant to take a beating and lay down a steady base of fire. They use reactive armour made of a tungston alloy and equiped with a highly advanced version of nano repair bots. As an aded bonus a hammer trooper's armour enables them to use the C-DET system.
Can be equiped with:
1. M72 LAW
2. M61 Vulcan
3. Benellie M1014
4. HK G3
SniperSnipers are the ultimate covert unit. They are fully cloaked and only viasble when moving and attacking thanks to thier exclusive cloaking system. Though the cloaking system requiers them to use very light armour, an Experienced sniper would be wise to avoid directt fire.
They are extremely acurate and capeable of bringing down most units with one well placed shot. The sniper is also equiped with incendiary rounds for heavier targest. A sniper that has reached the apropriat rank gains acces to the gauss rifle.
Can be equiped with:
1. M107
2. GA 255
MedicA medic is the heart of a squad. They keep all members in fighting condition by: bandaging wounds, providing psychological assistance, and creating preformance altering drugs for their squad. Their tallents do not end there, just because they are armed with light weaponry and standard armour does not meen they are not effective in combat. Medics are able to concoct potent neuro-toxins or using amphetamines similar to thoes they use to ressurect squad members they can resurect recently killed enemys to fight under their command.
Can be equiped with:
1. Sig SG 510
2. SMG
3. Spaz 12
4. Benellie M1014
CommunicationsA communications expert is nothing special in combat. They are equiped with light weponry and standard to light armour and a sat-com system. The sat-com system makes them verry special units as they can call in air strikes, supply drops, and even enlist mercinarys to fight for the squad. Holding positions is made much easier with these units as no squad can hold a position indefinantly without a supply of amunition. Once a communications expert reaches a certain rank they may even request armoured transports and personal vehicles foe their squad.
Can be equiped with:
1. Sig SG 510
2. SMG
3. Spaz 12
Combat EngineerEngineers are the gears behind a sucessfull squad. They have many talents including setting explosives, and computer hacking. They are equiped with a special B.C.U. that is able to simultaniously controll all of the engineers support structures and units. Engineers are able to construct repair droids, and support sctructures. These structures include surveillance cameras, mini turrets, field reactors, med stations, and extended range com towers. Also they can construct lockers though these are not dependant on power. Al these structures help the squad and aid some untis in their tasks.
Can be equiped with:
1. Sig SG 510
2. SMG
3. Spaz 12
Weapons Description
LIGHT WEAPONRY
1. Sig SH 510 - light compact assault rifle high rate of fire low power
2. SMG- Sub-machine gun again high rate of fire but low power
3. Spaz 12- Shotgun medium speed scater shot deadly up close
4. AK 47 - all purpose rifle fast not to heavy lots of power
5. Sturmgewehr 44 - slightly smaller but faster than the AK
6. Benelli M1014 - Multi purpous fully automatic shotgun (Buckshot or slug)
7. AR 14 - Larger then most heavy lots of power
8. M2-200 Modern Flamethrower high damage medium weight borderline heavy wepon
HEAVY WEAPONRY
9. M72 LAW - Shoulder fired rockets heavy slow high damage and splash
10. M61 Vulcan - Extreemely high rate of fire with large rounds verry heavy
11. HK G3 - Heavy assault rifle 50.cal and granade launcher.
SNIPER WEAPONRY
M107 - Standard semi auto sniper rifle
*G555 - Un-conventional gauss rifle unbeliveble powerfull faster than M107
* can only be unlocked with a code and rank
Eventualy il upload a sample map the terrain is verry much like S.W.A.T. but a little larger il re-do parts to add more detail