Stuff decided not to change
1. There has been complaints about the strength of ships, but I decided to leave it as is for now. I want ships to be used in game and be a bigger part of the game play overall. I won't make it like DAoW or AWLR, those games need no more clones.
BUT! If I see Sea Battles taking prominance, where they are too dominant against land unit I may consider a nerf around 15-20%. But I rather see Catapults/Serpent Towers being effective against ships.
2. I have also considered to change on how many School of Fish there are in game, instead of beign around equally apart from each other they perhaps should be grouped together around certain spots so they are easier to defend against enemy players. But I want to see how mid-skilled games play out first, to see if defending your sea boarder is as ludacrisly hard as I predict it may be. (When people get used to actually getting allies and vassals and get actively use ships.)
3. Limiting Hero level to 16 and removing stats bonus as an option, we will see how stronk Heroes get at later levels compare to armies. I don't want to see Heroes decimate armies solo, even if they are supposed to be taugh.
4. Mana regeneration, I'm considering tweaking the mana system where mana regeneration is faster, but I don't want to make potions useless. Perhaps I will make a consumable cheap mana regain potion that economically viable. Same with Health.
Stuff changed - the true Change Log
General
-Repaired the income info trigger
-Ages revamped, now the innate Resources grows, but then decline after a while.
-Towers can finally attack structures (Thanks for the report Thurr)
-Removed the Isle of Credit, all credited people are placed around the world.
-Added two neutral Heroes to each Altar to reduce chance of a player not getting a Hero. (Chance right there is roughly a 0.00024% chance of a player going without one)
Utility Gear Upgrade is now cheaper to research.
Utility Gear is now stronger, all it gave before is increased.
Utility Gear is now limited to 3.
Damage upgrade is now limited to 6.
Armor upgrade is now limited to 6.
Battlegear upgrade is now limited to 6.
Mage Armor renamed to Mage Gear.
Mage Gear upgrade is now limited to 6.
-It is no longer possible to spawn in Icecrown, Ruins of Isildien, Khaad-dum(Balance)
The Item ''Scroll of Epic Teleportation'' renamed to Scroll of Mass Teleportation.
The Item ''Scroll of Teleporting'' now cost 100 gold down from 125.
The Item ''Scroll of Mass Teleportation'' now cost 150 gold down from 200.
The Item ''Time Warped Shield'' now cost 225 gold down from 300.
The Item ''Crown of the Conqueror'' now cost 400 gold down from 500.
Editors note:
The Ages change has been done to make wars early on not that terrifying Resource wise, but later in game wasting units is no longer viable.
The upgrade change is a test to see how it reflects mid-end game content. Also reduces the stress of catching up on upgrades.
How it should look like now.
Non-upgrade Paladin (One of the tankiest unit in game)
520 health
2.00 attack speed
22 damage
5 armor
Old Limit.
1050 health
1.68 attack speed
52 damage
35 armor
New Limit
858 health
1.78 attack speed
40 damage
23 armor
World
The Sacred Glade now heals 2hp/s instead of 1hp/s.
Howling Catapult now hits AoE (really small one) and projectiles are faster, and hits air. But attack speed has been reduced from 3 to 8.
The White Tower now grants a global mana regeneration aura, but it is four times weaker.
Wolves from Lair of Lupos now gain more damage from upgrades.
New School of Fish model, should be easier to click.
Buffed Heroes, Quests, Tooltips and Experience Gain
Underplayed and weaker Heroes have received buffs! All Heroes now have Quests. Quests can give upgrades to abilities, unqiue items and a lot more.
A nerf to damage gained per Primary Attribute, from 1.65 to 1.25
Tooltips has been nerfed #kek
Tooltips are now more direct in what they do, so it is faster to read them. At the cost of RP.
Experience Gain has been changed a bit. Now lower level Heroes will give less experience when killed, this is most noticable for higher level Heroes who require a lot of experience. But High level heroes(above level 6) now give more experience as they level up. If a low level Hero manage to slay a high level one they will gain a lot of experience.
Global Distrubtion of experience has been turned off. You need to be within 3000 yards of battles to gain Experience.
Experience % gain from Creep has been changed, they now grant more experience early on but less as the Hero level up. From a maximum of 70% gained down to a minumum of 30%.
Mageslayer:
Quest: Find the Avatar of Athalaxx and take your revenge!
:- All basic skills have become slightly stronger.
:- All basic skills cost a bit less mana to cast.
:- Ultimate now has a lower cooldown.
Shadowsoul Mistress:
Quest: Kill the pirate king Husito and obtain his hat!
:- The innate now has a low manacost.
:- All basic spells now has a lower mana cost.
:- Signet of Midnight now grants less dodge per level invested.
:- Signet of Midnight now have a reduced crit/proc chance.
:- Shadow Stalkers, from Summoning Shadowstalkers, now can stealth for longer.
:- Ultimate now has has a much lower cooldown.
Holy Champion:
Quest: Find the holy Clock of Flames, rumored to be taken by evil fanatics in Northerend.
:- Searing Chain/Templar's Verdict now cost less mana.
:- Righteous Wrath now cost less mana.
:- Righteous Wrath now increase in range per level invested.
:- Ultimate now has a lower cooldown.
:- Ultimate has a larger attack bonus now.
:- Ultimate now cost less mana.
Ebonknight:
Quest: Find, and replace the Ebonking. Or his signet ring.
:- The innate removed and replaced with Aura of Ebonblight
:- Aura of Ebonblight reduces nearby enemy units health regeneration.
:- Hero now gets damage based on Strength, not intelligence. (trial)
:- All basic skills cost a bit less mana to cast.
:- Twilight Portal has a lower cooldown.
:- Twilight Portal now spawns less minions over the duration.
Lord of Cinder:
Quest: Find the Lord of Sunlight and replace him.
Guardian of the Crescent Moon:
Quest: Find the Moon Ember, rumored to be in South Eastern Kingdoms.
Great Grey Wolf:
Quest: Find the bones of strength, rumored to be in Ashenvale.
:- All basic skills cost a bit less mana to cast.
Cleric of Tyra: red grene yellow blue black
Quest: Find the Macemaul, rumored to be in the north..
Nephasm:
Quest: Find the Shadow Lens, rumored to be at Niel's Point.
:- Cooldown of Eye of the Nephasm has been lowered.
:- Range of Chain of Corruption has been increased.
:- Mana cost of Dark Frenzy has been lowered.
:- Mana cost of Condemn has been lowered.
:- Condemn second level now deals more damage.
Favored Soul:
Quest: Find your old master on Pandaria and kill him.
:- All basic skills cost a less mana to cast.
:- All abilities have lower cooldowns.
:- Decreased the damage of Soul Spear.
:- Increased the duration of the summon from Soul Spear.
:- Increased the health of the flawless Grounding Totem.
Dragon Priest:
Quest: Find the other part of this item, rumored to be held by held by the last living black dragon that lives in a cave in Kalimdor.
:- Dragon Priest now starts with the item ''Ancient Fragment''.
:- Pyroblast range has been increased.
:- Searing Flame now deals more damage.
:- Searing Flame now have a casting time.
:- Ultimate costs lower mana to be in.
:- Ultimate interacts with the innate now.
:- Ultimate now scales probably with damage upgrades.
:- Ultimate now deals fire damage instead of arcane.
Hound Master:
Quest: Find the Wolf Flute, perhaps at the Lair of Lupos.
:- Summon Bloodfang hounds now summons three wolves.
:- Shadowbite Spear costs less mana to cast.
:- Shadowbite Spear now deals a lot more damage per level.
:- Shadowbite Spear now slows 20% more, in total 40%.
:- Call of the Hunt now has a mana cost.
Juggernaut:
Quest: Someone in dwarfland once bloodied you in a tavern brawl, return the favor!
:- Shockwave now stuns for 2 seconds, and duration increase by 0.25 for every level.
:- Furor now gives 15% mana back when hit by a spell, but has a longer cooldown.
Brewmaster:
Quest: Find your evil uncle, where could a panda uncle live?
:- All basic skills cost a bit less mana to cast.
:- Keg Toss now deal a lot more damage.
:- Ultimate now has a lower cooldown.
Blood Weaver:
Quest: Find the Deadman's Heart, rumored to be on a small isle.
Ultimate Myocardial Infraction now has a lower cooldown.
Ultimate Myocardial Infraction summon is now permanent.
Brewmaster:
Quest: Find your evil uncle, where could a panda uncle live?
:- All basic skills cost a bit less mana to cast.
:- Keg Toss now deal a lot more damage.
:- Ultimate now has a lower cooldown.
:- Rage (One of the summons of the Ultimate) ability Burning Flesh now deals double damage
:- Euphoria (One of the summons of the Ultimate) ability Brew Walk now last longer.
:- Stubborness (One of the summons of the Ultimate) ability Insult now targets more units.
Shadowleaf Huntress:
Quest: Find your bow, perhaps held by your rogue sisters.
:- The innate passive Lethal Arrow armor reduction has been lowered.
:- Cooldown on Kill Arrow has been lowered.
:- Cooldown on Ensnare has been increased, but now decrease per level.
:- Ensnare now gain less duration per level.
Frenzied Berserker:
Quest: Conquer the Red World and get the bloodied flag.
:- The innate removed and replaced with Charge!
:- Charge! massively increases movement speed for a short duration.
:- Frenzied Berserkers E passive finally works.
The Lich King:
Quest: Kill your rival Lich that has settled in Pandaria and steal his staff.
:- Boundless Mind cooldown is reduced to 16 seconds.
:- Boundless Mind cooldown increase per level has been reduced.
:- Boundless Mind casting time has been reduced to 1.5 seconds.
:- Boundless Mind casting time increase per level has been reduced.
:- Terror of Undeath armor reduction now only increase every second level.
:- Terror of Undeath every second point invested increase area of effect.
:- Terror of Undeath starting area of effect has been reduced.
Iron Alliance
Telekinetic Blades upgrade now increases the range of Battlemages even further.
Battlemages no longer have the ability Magic Rune. (Was impractical)
Battlemages now have Runic Armor, which reduces magical damage taken and increases their attack speed. (Perhaps a bit too easy to use, but works for now.)
Iron Golems deals a lot less damage early on, they gain less damage when upgraded.
Iron Golems now has slightly more armor early on, and gains more when upgraded.
Iron Golems now has the passive Demolishing Force, bonus damage against buildings.
Iron Catapults range has been increased to 1000, up from 900.
Sorceress base mana pool has been increased.
Sorceress "Slow" now slows movementspeed even more.
Sorceress "Eye of the Storm" now have a larger effect radius.
Priests ability ''Dispel'' now has a longer range, but cost more mana.
Arcanist ability ''Chain Lightning" deals more damage and have more range.
Arcanist ability "Combustion" now destroy more mana, but no longer affect Heroes.
Archeress ability "Arcane Rush" duration is increased.
Archeress Quick Draw upgrade has been renamed to improved bow.
Archeress improved bow now have a second tier "improved arrows".
Riflemen now have a new upgrade, Blasting Powder, increasing their damage dice roll.
Hydromancers Blizzard ability now last a longer, increasing its total damage.
Arcanist ability 'Combustion'' now combust more mana, but do no longer affect Heroes.
All Towers but the most basic towers has been improved upon.
The Arcane Tower now have the new ability ''Eye of the Arcane'' which reveals a large area of the map for decent duration.
Holy Champion upgrade now cost 350 gold instead of 500 gold.
Main Buildings summons now last longer, and increase per upgrade (keep/castle).
Editors note:
Battlemages Magic runic pretty didn't work as intended, too clumpy to use. Battlemages will be looked over again but right now they have a unqiue spot as a semi-ranged melee unit with innate magic resistance.
Sorceress are still underuse, someone please help me find out why, they should be pretty good, when I compare abilities they should even beat priests by a fair margin.
Arcanists were still a worse pyromancer, now they are better anti-mage units. Right now they are intended to hit ranged units and mage units, units with low health from their long range.
Iron Golems are intended to clear mass towers, they are a bit too effective against catapults and normal units so this hopefully fixes that.
Archeress needs just a bit more umph, will perhaps be given a bit more umph if needed.
Defensive Buildings had a bit of a wonky upgrade path in terms of stats, now it follow a straight line where each upgraded tower becomes better than the old one. Overall somewhat stronger when the effort is put in. Humans build few strong bases, undeads builds many medium-strong ones.
Ebonhearth Council
Sticky Web of the Nerubian Webspinner has been improved.
The Lesser Lich summon ability now actually works!
The Lesser Lich ''Deadly Decay" now hits three times harder.
Ghouls attack speed was lowered (Was incorrect).
Ghouls "Infected Wounds" passive was buffed(Same damage but on a lower duration).
Bone Wraiths health was increased from 480 to 520 (equal to Paladins now)
Apothecary Training now gives double the health increase to Apothecaries.
Defiance now also gives the two basic spellcasters spell resistance.
Shadowmancers base mana pool has been increased.
Darkness upgrade now also grant Shadowmancer 100 health.
Nightmares stealth ability has been renamed to Shadowwalk, it now last longer.
Nightmares now have a normal attack speed.
Mesmers limited has been reduced to 6.
Nightmare and Mesmers Mind Wreck ability now destroy more mana.
The Fear upgrade no longer grant bonus damage, but teaches Mind Wreck.
Mind Wreck is no longer a innate ability and has to be reasearched.
Mesmers limited has been reduced to 6.
Mesmers Diversion and Aberration ability has seen large buffs.
Abominable Conceptus damage has been doubled.
Ebonite Statue now have front line formation rank. (Stands in the front)
The Main Building can no longer summon Repears.
Editors note:
Nerubian Webspinner did not stand out enough, hopefully this will inspire the ''All-in" together with the Ghouls.
Ghouls just a bug fix, hopefully they will remain at the same power level.
Bone Wraiths / Mage buff combo was given a lot more umhp to stand together as a viable choice, a anti-mage choice.
Apothecary training buff is there to encourage more use of this unit.
Shadowmancers + Darkness is there to buff the Lesser Lich path and make Shadowmancers a tier above the other two magic casters.
Stealth Units - Nightmares stealth ability duration was so short that it was harder than it should have been to preform it. Stats has been changed and abilities buffed so their role is more defined.
Abominable Conceptus role as a support ''tower'' did not warrant a 9 in base damage.
Main Building, overall the undeads defence is really strong as it is. Just a minor nerf.
Naval
Magecutter (Ship) has been buffed!
Range of "Dragonfire" has been increased
Damage of "Dragonfire" has been increased
Posidon's Wall health has been increased.
Duration of Posidon's Wall has been increased.
Mothership is now affected by undead building upgrades.
Serpent Tower is now affected by human and undead upgrades.
Serpent tower health has been reduced to 1600, down from 2400.
Serpent Tower range has been reduced to 750, down from 1100.
School of Fish now gain health and armor from building upgrades like CPs do.
School of Fish now have more health and a lot more armor.
School of Fish can now research "Spy Fishes" increasing their sight!
Galleys ''Explosive Rounds'' deals more damage and costs less.
Galleys ''Land Raiders'' now cost 50 mana instead of 15.
Galley have now 100 mana, but only regen at 0.25.
Galley now cost 2 food.
Galley range is now increased to 525 from 425.
Galley now has 5 starting armor, up from 3.
Trireme ''Land Scouts'' only spawn 3 units now.
Trireme now has 100 mana, and only regen mana at 0.25.
Trireme now costs 2 food.
Both versions of Trireme now has 200 less health.
Turtle Triremes infinite summons bug has been fixed.
Battleship now has a updated tooltip.
Editors note:
Buffs to Galley to increase the use together with Triremes.
School of Fish now takes longer to capture, to reduce the stress of capturing School of Fish early game.
- Amount of Control Points (total: old 151 + new 26)
North Eastern Kingdom
Currently 28 CPs + 2 New
+ Hinterlands (Hinterlands)
+ Northgate Village (Gilneas)
South Eastern Kingdom
Currently 28 CPs + 2 New
+Valley of the Ice Giants(Loch Modan)
+The Tainted Shore (Blasted Lands)
North Kalimdor
Currently 24 CPs + 1 New
+Nijel's Point (Desolace)
South Kalimdor (South Barrens and below)
Currently 23 CPs + 3 New
+Guardians Path (Between Silithus and Un'goro Crater)
+Valley of Triumph (South Barrens)
+Ravenwind Shore (Feralas)
Northerend
Currently 16 CPs +4 New
+The Forgotten Shore (Dragonblight)
+Emberstone Fort (Troll Area)
+Storm Valley (Storm Peaks)
+The Geyser Field (Borean Thundra)
Pandaria
Currently 8 CPs + 7 - 1
+Thunderfoot Road
+Temple of the Great Wall
+Eastern Kun-Lai
+Western Kun-Lai
+Krasarang Monastery
+The Dreadfort
+The Jade Temple
-Kun-Lai Summit
Outland
Currently 17 Cps +3 New
+Netherstorm Plains
+Telhamats Road
+Telhamats Scar
Islands
Currently 4 Cps +4 New
+Sen'jin Village
+Theramore Port
+Zun'jin Market
+Zun Shrine
Teldrassil
Currently 3 Cps +1 New
+Starbreeze Beach