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Awaken Forest TLA

Lightmyght

(12)Awaken Forest TLA
Lightmight

Map Info:

Welcome my lord, this map contain 8 playable races and you can choice it with a "Dialog Trigger".
The artificial intelligence can play with seven of them as Human, Orc, Night Elf, Undead, Demon, Engineer Goblin and Outlander. But only the Necromancers can only be use by the human player because the "Ai Editor" was incompatible with that race.

In addition, the player can choice at "Heroes Mode" to playing with heroes and with basic unit or only with basic units, but usable with player versus player only because the mode is not compatible with the computer's Artificial Intelligence but you can try it.

To finish, the player can use at control panel to use "Random Mode" for own self and computer, this mode depends his color, his race and emplacement slot.

Features:

To begin, the map size is 192 x 192 with 8 random "Creep Camp" at "empty player start location" and 24 other "Creep Camp" keeping "Gold Mine".

The "Gold Mine" can be destroy, but have hit points regeneration.

The players have 4 food level : 0-75 no Upkeep (100% income), 76-150 low upkeep (80% income), 151-225 high upkeep (60% income) and 226-300 max upkeep (40% income).

Each race have to choice between 5 heroes, but you cannot train more than 3 Heroes.

Each human player receive a "Scroll of Choice" who spawn at "user player start location" and can to be use to have a choice between to use a Scroll of Town Portal or a Scroll of Omniscience (Reveals the entire map for 0.5 seconds when used) useful to find hidden enemy building in the end game.

  • 36 Gold Mines
  • 8 Largest Creep Camp (Spawn empty player start location)
  • 24 Medium and Smallest Creep Camp
  • 5524 tree

The Gold Mines and Creep can spawn on death useful Potion, Scroll and Rune.

The pit fire of Creep Camp have 1% to spawn on death a common, rare or powerful item.

Some else stuff about map:


Game Play : The Outlander

Starting units: 1 Church of Tides (Tier 1 Hall), 5 Mur'gul Slaves (Workers) and 1 Stone Bed (Emergency troop production building).

Tier 1 strategy:

-First, 5 slave go to gold.

-Secondly, build a Altar of Depths with a Slave who harvest gold, then build a Coral Bed wiht a Slave who harvest gold too.

-Thirdly, from Stone Bed and Church of Tide, trains Slave to go wood, after then you have 3 Slaves who harvest wood use the other to go gold (5 slaves maximum per Gold Mine).

-4th, research Cannibalize for Stone Bed and trains 3 Mur'gul Reavers or more and 1 Hero.

-6th, build against more Coral Bed when food used is close to maximun food capacity.

-7th, use your attack groups to expand to destroy the closest Creep Camp and build a Church of Tide close of Gold Mine.

-9th, build 1 Spawning Grounds ( troop production building), 1 Magic Armory (Contains upgrades for improved armor, weaponry) and 1 Elven Santuary ( troop production building) or 1 Draenei Barrow Den ( troop production building).

-10th, use your troops to kill weak Creep Camp during troop production.

-11th, when your troops are complet, train and use the Snap Dragon or Draenei Elder Disciple to scout area and enemies troops.

-12th(or/and), if your opponent are weak or equal, go attack him and continuous to trains many soldier as reinforcement.

-13th(or/and), Upgrade your Church of Tide to Temple of Tide.

-14th(trick), you can research Submerge ability to spy a water area or use them to retreat.

-15th, to invent several strategies combinations.


The Strong points:
-Have many amphibious unit.
-It can construct Naga building underwater and on the ground-pathable.
-Naga units have so much hit point regeneration.
-The Draenei Catapult have so much attack range.
-Blood Elf have so much Spell Resistance.
-Draenei unit can use Shadow Meld during the night.

The weak points:
-Often the melee map do not have a lot of deep water.
-So much micromanagement.
-Difficult to take a hand, of good playing.
-The Tidal Guardian (Defensive structure) is lesser effective.
Starting units: 1 Outpost (Tier 1 Hall), 3 Goblin Worker (Workers) and 1 Zeppelin (Provides food).

Tier 1 strategy:

-First, 3 Goblin go to gold and Chainsawer to wood.

-Secondly, use Build Factory ability from Outpost 2 times on any area close the Outpost.

-Thirdly, Train 2 other Goblin Workers to go gold.

-4th, build a Altar of Physics and Training Facility from Basic Factory.

-5th, train a Zeppelin to provides food.

-6th, when Zeppelin is finish, build more Basic Factory from Outpost, then train against more Zeppelin when food used is close to maximun food capacity.

-7th, trains Hero from Altar and 5 Wrench Fighter, use them to expand to destroy the closest Creep Camp and build a Outpost with a Golbin Worker (and train another to go gold) close of Gold Mine.

-9th, build 1 Military Academy and 1 Science Hall from any Basic Factory, then 1 Prototype Laboratory.

-10th, trains 3 Chainsawer to go wood, trains 4 Medics to heal your soldier, 7 Wrench Fighters (12 total) and trains 6 Pyroman Soldier to form a attack group. Build a other Training Facility if you wish.

-10th, use your troops to kill weak Creep Camp during troop production.

-11th, when your troops are complet, use Reveal ability from Outpost, Military Academy and Science Hall to scout area and enemies troops.

-12th(or/and), if your opponent are weak or equal, go attack him and continuous to trains goblin soldier as reinforcement.

-13th(or/and), Upgrade your Outpost to Command Center.

-14th(trick), you can build a Hospital to heal faster several goblins units close him.

-15th(trick), you can build Power Station to regenerate Mana points to nearby allied units.

-16th(trick), if you build a Gunpowder Magazine, then a Gunsmith, you can trains Sappers and use them to destroy enemy Main Hall during a anbush to prepare per you with your army per a other side.

-17th, to invent several strategies combinations.


The Strong points:
-The Goblin units can dealt heavy damage.
-The mechanical units are powerful.
-Can construct several building faster with Build Factory as ability from Outpost (Main Hall).
-This faction have 4 specific units can repair mechanic unit.

The weak points:
-The organic units has very little hit points.
-If the “research center“ like Gunpowder Magazine, Science Hall and Military Academy is destroyed, skills, and most units will be deactivated.
-Most vehicles need the units called Goblin Engineer for activated their ability to attack or fly through the air.
-During the construction of buildings from Basic Factory, they have very few hit points.
-Units workers disappears when they build each building.
-The mana of Rookie Soldier, Brawler, Chainsawer, Medic, Wrench Fighter, Grenadier, Raptor and etc does not regenerate.
Starting units: 1 Nexus III (Tier 1 Hall), 5 Puppets (Workers) and a Master Necromancer (Hero and Provides food ).

Tier 1 strategy:

-First, 5 puppets go to gold.

-Secondly, give the orders at hero to pick up and use the Summoning Book item to raise 2 puppets units to harvest wood.

-Thirdly, build 1 Grave Peasant to raise Puppets and go to wood, build 5 Grave Militia to raise Militia and build 2 Grave Archer to raise Archer. Use them to get the closest mine to expand and build 1 Nexus I (Tier -2).

-4th (or), if the ennemy's town is close of you, you can use your troops to attack him and use the Death Pact hero's ability to kill your injured troops to gain hit point and to prevent enemy's hero gain experience. Remember to retrieve your troops in your base to replace your deads fallen to combat.

-4th (or), use your troops to kill weak Creep Camp.

-5th, upgrade your all your Nexus and Grave.

-6th, when your Nexus III become Nexus IV, build Altar of Summoning to train Hero to provides food.

-7th (optional), you can build 1 Ziggurat to supply the Graves's mana points those far from Nexus and build Corpses Tower to spawn corpses to raise units.

-8th, try to upgrade the Nexus until Nexus VII to provides a additional100 food.

-9th(trick), you can create a “Summoning Road” by building Summoning Towers to prevent disintegration of your summoned minions.

-10th, to invent several strategies combinations.


The Strong points:
-The units are free.
-The units take not food to be summon.
-Start with a hero, then the second hero is free.
-Heroes can invoke multiple units with item and level 6 ability.
-Heroes, Puppet and Zuggurat can repair several structures.
-Heroes can buy Unsummon Building item to recycle building.

The weak points:
-Improve the grave stones are expensive when they are improving.
-There is no earth defense tower.
-Micro-management is very present.
-The heroes are an easy target versus air units.
-The resurrection of heroes are expensive.
-Each hero provides food, but neither specific building can provides food excluded Nexus VI (Hall Tier 3).
-The units are weak versus Dispel ability.
Starting units: 1 Infernal Castle (Tier 1 Hall), 5 Servant (Workers) and a Invocation Center (Troop production building and provides food).

Tier 1 strategy:

-First, 5 servants go to wood.

-Secondly, train a servant go to gold.

-Thirdly, build a Invocation Center with a servant who harvest wood.

-4th, build a Altar of Hell with a servant who harvest wood.

-5th, train gradually 4 other servants to go gold.

-6th, build a Hell Shrine with a servant who harvest wood.

-7th Train hero and search Demonic Servant from Hell Shrine .

-8th, trains 4 Demonic Servants when Demonic Servant's research is finish and go expand to build a Infernal Castle close a mine when the Creep Camp are dies.

-9th, build several Invocation Center, research and train Demonic Beast as tank to defend Demonic Servant as ranged attacker.

-10th, use your troops to kill weak Creep Camp.

-11th, build a Focusing Tower, when finish search all the abilities.

-12th, use Demonic Beast to scout area and ennemies troops.

-13th(or/and), if your opponent are weak or equal, go attack him and continuous to trains Demonic Beast as reinforcement.

-14th(or/and), Upgrade your Infernal Castle to Infernal Stronghold.

-15th(trick), you can build a Invocation Portal to trains faster several Demonic units close the ennemy base.

-16th, to invent several strategies combinations.


The Strong points:
-The workers are also soldiers.
-The buildings are more resistance than those of other factions.
-The Invocation Center can trains all demon units.
-This faction can trains units (Worker, weak Soldier and End Game champion) of any troop production building.
-Several worker can to construct the same building to build more quickly.
- The Invocation Center, Demon Gate and Demoniacal World Direct Gate can provides food, serves as a drop-off point for harvested lumber and can trains demon units.
-The Demons can transforms several buldings into a Flaming Sphere, to move the sphere for change de location of building.

The weak points:
-The units and their improvements are very expensive.
-The wood depleted too quickly.
-Demon hit point regeneration are effect only the day.
-Demon weak the night.


warcraft, the lords armed, tla


Screenshots and Videos:


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Change Log:




Added:

  • in progress

Removed:

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Fixed:

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Changed:

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Credits:

Special Thanks:

  • hiveworkshop


Models:

  • Blizzard Entertainment
  • Kitabatake
  • anarchianbedlam
  • infrenus
  • HappyTauren
  • donut3.5
  • Necrokenis
  • Cavman
  • Tarn_J
  • Rizz_Boomer
  • Gottfrei
  • Ramza
  • ikillforeyou
  • WILL THE ALMIGHTY
  • MrHoon
  • Burning_Dragoon5
  • Makuza
  • Oinkerwinkle
  • skymarshall
  • Frankster
  • Freddyk

Icons:

  • tee.dubs
  • Lightmyght
  • Ujimasa Hojo
  • Blizzard Entertainment
  • Golden-Drake
  • xxx

Tutorials/Systems:

  • hiveworkshop

Loading Screen/Map Preview Image:

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Other:

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Author's notes:

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Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Awaken Forest TLA (Map)

Reviews
Next Review: [2016-06-03] Rufus Moderation Note What you need to do: Add a decent description. As it is now, it is not very appealing and is pretty messy to read due to the massive amounts of hidden tags. You can do this so much better, by...
Paillan
5 - 4 - 2017 Moderation No changes were made in more than 3 months which means that no changes are inteded to be made. Acording to rules, this implies that your map will now be classified as substandard. If you wish to revert this decision you can PM...
noob2
I played necromancer. It turns out skeleton archers and militia are quite great to spam and the higher level upgrades are expensive(in food basically not only the building costs more food but you also have less units) and do not have immediate...
deepstrasz
Screenshots are broken. Loading time is big for a melee map. Terrain looks well, unpolished but the idea is not that but the techtrees. The Scroll of Omniscience can be used at the start to know where the enemy bases are. Why are the Demons written...

Moderator

M

Moderator

Next Review: [2016-06-03]
Rufus Moderation Note

storywritingart.gif
What you need to do:
Add a decent description.
As it is now, it is not very appealing and is pretty messy to read due to the massive amounts of hidden tags. You can do this so much better, by reducing the number of hidden tags and use some tables, boxes or simple text formatting.

Also, the keywords section is a good idea, but you have done it a little bit wrong. you can copy and paste this if you wish, and the keywords will work better, and they will be hidden from your description, taking no space or making it ugly.

[Note]warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, [/Note]

Also, the log hidden tags is better if it is called log, and you write the date inside. This is optinal tough, just a matter of taste. :)

I think you will attract few players with a description like that.
With a nicer looking description it might just become more attractive for people to download and try it out.

If you need information on how to create a proper description, check this out.

Until a better description is provided, this maps status is set to Awaiting Update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Next Review: [2016-06-03]
Rufus Moderation Note

storywritingart.gif
What you need to do:
Add a decent description.
As it is now, it is not very appealing and is pretty messy to read due to the massive amounts of hidden tags. You can do this so much better, by reducing the number of hidden tags and use some tables, boxes or simple text formatting.

Also, the keywords section is a good idea, but you have done it a little bit wrong. you can copy and paste this if you wish, and the keywords will work better, and they will be hidden from your description, taking no space or making it ugly.

[Note]warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, warcraft, the lords armed, tla, [/Note]

Also, the log hidden tags is better if it is called log, and you write the date inside. This is optinal tough, just a matter of taste. :)

I think you will attract few players with a description like that.
With a nicer looking description it might just become more attractive for people to download and try it out.

If you need information on how to create a proper description, check this out.

Until a better description is provided, this maps status is set to Awaiting Update.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
5 - 4 - 2017 Moderation
No changes were made in more than 3 months which means that no changes are inteded to be made. Acording to rules, this implies that your map will now be classified as substandard. If you wish to revert this decision you can PM a map reviewer once you have updated the map.

Set to Substandard.

------------------------------------------------------------------------------------------

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


If you want more reviews, come here:
The Grand Review Exchange!
 
Level 15
Joined
Sep 6, 2015
Messages
576
5 - 4 - 2017 Moderation
No changes were made in more than 3 months which means that no changes are inteded to be made. Acording to rules, this implies that your map will now be classified as substandard. If you wish to revert this decision you can PM a map reviewer once you have updated the map.

Set to Substandard.

------------------------------------------------------------------------------------------

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


If you want more reviews, come here:
The Grand Review Exchange!
He did update the description after Rufus' review, which was the only thing Rufus requested in his review. If you are basing this judgement on Rufus' review, then it meets the standard of that review. That means that you should probably test the map, and then judge if its substandard or not, if you didn't test it and didn't base your judgement upon your own view of the situation.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
He did update the description after Rufus' review, which was the only thing Rufus requested in his review. If you are basing this judgement on Rufus' review, then it meets the standard of that review. That means that you should probably test the map, and then judge if its substandard or not, if you didn't test it and didn't base your judgement upon your own view of the situation.

The map was awaiting update when I reviewed it.
But I guess the system does not tell us when a maps hive description is changed.
Back to pending as requested.
 
Level 5
Joined
Mar 27, 2017
Messages
106
I played necromancer.
It turns out skeleton archers and militia are quite great to spam and the higher level upgrades are expensive(in food basically not only the building costs more food but you also have less units) and do not have immediate interest compared to building another base grave(you need a bunch of levels before having cool undead and they are immediately a lot more expensive in mana and so the graves spam them a lot less)
What made me feel the upgrades expensive was the constant lack of wood because I tried to use the worker grave for saving on food and it was troublesome to order those workers to cut wood when they constantly popped in and out.
I suggest to put rally point on the summoning buildings(easy to do give the rally point ability to all the summoning buildings then make a trigger that makes summoned units smart(an order that corresponds to right click and which have as an order string "smart") either the target or the point of the rally point when summoned.)
The triggering involved for this is small and will make this race interface more in line with the interfaces of the other races(and will allow to save a lot of clicks for those summoned workers)
The base buildings had a kind of weird mana transfer that was probably intended to be microed to spam more higher level units by having two bases near each other and making them reload each other and reload summoning buildings but doing this with micro would cost absurd amount of clicks(and would probably be done by any serious player playing this mod with the intent to win as fast as possible because doing it allows to have like 50 bonus mana regeneration per second and thus an increase in production of the high level tombs similar to building 10 tombs and that without food cost but since by using higher level units are so expensive it reduced their cost and so did seem in my book the only incentive to have more than one high level unit summoner(you know that unit who have a wide radius "units do not die" aura and a bunch of hp you probably take one in order to manage logistics and bring new units while the heroes are fighting away from the base))
Either make that easy repetitive and tedious task automatic(like give a link ability that then makes the bases do that on their own) or maybe make high level buildings have higher cooldown for their summoning ability to reduce the gap between a player microing this way and someone not doing it(which will probably stay huge if that player was one of those 200 apm monster of multitasking).
One thing I dislike is active non automatic abilities with very small effect on many mid tier units(also problematic on high tier ones since you get a lot if you get rich or start microing a pair of bases and then you have to spend a whole lot of clicks to get your 24 archsuperultraliches(or whatever it was called) to all do their splash spell which is tendious and needs to make sure you do not select over and over some liches without selecting some who still can cast it(basically you will have to do a lot of control groups and constantly refresh them because the units die and get replaced))
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
  1. Screenshots are broken.
  2. Loading time is big for a melee map.
  3. Terrain looks well, unpolished but the idea is not that but the techtrees.
  4. The Scroll of Omniscience can be used at the start to know where the enemy bases are.
  5. Why are the Demons written in white and the others in yellow in the dialogue box?

Necromancer:
  1. You start with Nexus III but can build a Nexus I?
  2. So why call it Brilliance AURA if it only affects the Nexus?
  3. The Ziggurat has 3 Brilliance Auras?
  4. A tower with chaos attack, hm...
  5. The towers have a big selection circle.
  6. The Necronmage has three spells (not four) of which one is also present on the Master Necromancer (Death Pact); this leads to three levels with no spell to choose.
  7. The Nazgul also has Death Pact; all heroes seem to have an ultimate that summons a unit.
  8. Seems a rather extremely difficult faction to play with against others when everything is mana and time based.

Demons:
  1. You could use different or edited icons for the altars.
  2. The castle's icon doesn't really fit. You could at least edit it, make it red or something.
  3. Why does this faction have 5 heroes and the Necromancer only four (the starting hero included)?
  4. Parasite Research doesn't mention it's for the Servant.
  5. Flaming Sphere has the ability Set Rally Point, thus it cannot be moved by right clicking only by using the Move command.
  6. Bloody Arena has the same upgrades as the Focusing Tower except one.
  7. Similarly Invocation Portal has almost the same units and abilities as the Invocation Center.
  8. Flame Wall and Chain Fire are supposedly different spells with the same icon?
  9. Some upgrades in the Torture Laboratory don't mention the units they are for.
  10. The upgrades system is a bit chaotic being in many buildings. If there could be a way to group them better; upgrades for the same unit together in the same building or something.

Goblins:
  1. Food is only increased by buildings Outposts?
  2. True Sight's icon on the Sophisticated Science Hall looks like it is disabled.
  3. Military Chieftains' Bashing Bullets box has no visible abilities but you can scroll over some invisible ones with broken description.
  4. The Biggest Subtinker Gun's last requirement is Rad not Radioactive Plant.
  5. This faction needs a lot of space to evolve.
  6. The Miner Factory requires a specific upgrade of goblin buildings even if those buildings were upgraded even further.

Outlander:
  1. They also have Cannibalize.
  2. I don't understand why more than 1 building can research the same upgrade(s). It creates confusion.
  3. There are at least 3 buildings that can train the War Priest...
  4. The last rank upgrade for the mage units have the same icons as the upgrades for their spells.
  5. I doubt it's a good idea for every blood elf unit to have Drain Mana.
  6. Heal is present on the Healer and the Dragonhawk.
  7. Life Regeneration Aura's icon=that of the Necromancers against decay.
  8. Naga Royal Guard moves way too fast.
  9. Draenei's Reef Elemental basically=Naga Guard's Sea Elemental.
  10. Even the Catapult hides...

I feel it requires more polishing especially on the balance side which is very hard to do without many testers playing at once.
It definitely presents unique ways of base building.

Set to Awaiting Update.

====================================================================

If you want more reviews, come here:
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EDIT:
Hasn't been updated but is not a buggy map.
Approved.
 
Last edited:
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