The Awakening [1.7]

This bundle is marked as approved. It works and satisfies the submission rules.
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An SPRPG by Vengeancekael (Kael)
->Development Thread
-Website
-Blog
About:

Planet Varanas has been engulfed in darkness and a savior chosen by the gods has been sent to the planet.
However, he does not know anything about the situation.
Lead him to victory or see Varanas burn in ashes.

Features:

  • SpellMix System
  • Custom Spell Energy System
  • Spellpower (Gained by items)
  • Challenging Bosses
  • Interesting Storyline
  • Text-To-Speech Used For Dialogues
  • Secrets
  • Numerous Cinematics
  • Custom Camera System
  • ...
Media:
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CRAZYRUSSIAN , Paladon , Deon , -Stygian- , KelThuzad , Stanakin Skywalker , Mr.Goblin , Luckerguy , Pyritie , CloudWolf, Kingz, Army-of-Pandas, JetJangInferno, frEAk49, Kitabatake, Gottfrei, Anachron, HappyTauren, Amigurumi, [email protected], donut3.5, Mc !, General Frank, [Tenebrae], Callahan, Dondustin, Tranquil, Ezikielth, Naro, Rmx, HappyCockroach, DragoonZombie, paulH, Riley, kola, blahson256, ChevronSeven, Sellenisko, PeeKay, olofmoleman, levigeorge1617, Pinachet, Nasrudin, 4eNNightmare, Debode, Ike_Ike, Sephiroth_VII, hortaxman, Hawkwing, unwirklich, hellblazer-14, hortaxman, darkdeathknight, chilla_killa, Suselishe, Darkfang
1.0: Released
1.1:
*Fixed 3 quests not working properly
*Colorized Quest Updates
*SpellMix messages removed
*Increased Frost Strike's normal damage from 25 to 100.
*Weakened Gaglur
*Fixed a few Starting Forest glitches
*Fixed Dungeon Puzzles Cinematic
*Increased Health Potion drop
1.1b:
*Fixed the final mission glitch
*Fixed the 3 killing quests
*The Intro can now be skipped
1.2:
*Health Potion I gold cost reduced to 100
*New Item: Health Potion II (150g):
-Restores 100HP
*Fixed Merchant's Item Positions
*New Item: Scroll of Haste (200g):
-Increases MS by 500%
*Changed Item Hotkeys
*Fixed the move commandbutton's disabled icon
*Fixed the spirit wolf quest (Stupid bug, forgot to revert the condition)
*EXP bug fixed
*Reduced the potion drop chance
*Gaglur's Tomb terrain changes
*Castle terrain changes
1.3:
*Intro camera changes
*Reduced the cooldown of potions
*Tree model changes
*Lots of terrain changes
*Added 24 tips
*Quest changes
1.4:
*New System: Item Stacking
*New System: 'Damage Detection'
*New System: Fishing
*New System: Combo Attacks
*New Area
*New character 'Lost Man'
*New character 'Doctor'
*New character 'Shepard'
*New character 'Town Keeper'
*New character 'Teleport Master'
*New Quest 'Lost Man'
*New Quest 'Elemental Gone Wild'
*New Quest 'Prepare For War'
*New Quest 'Rescue Whores'
*New Quest 'This Ends Now'
*New Item 'Boots of Haste'
*New Item 'Fish (level 1)'
*New Item 'Fish (level 2)'
*New Unit 'Spirit of Life'
*A lot of optimization changes
*Modified Quest 'Spirit Wolves'
*Reduced Health Potion Drop Chance
*Added other potion drops
1.4b:
*Fixed infinite camera shaking
1.5:
*Dungeon Puzzle Changes
*Overall polishing
**The map is now finished, I guess
1.6:
*Changed Map Description
*Quest Modifications
1.7:
Reported by Offgraphic:
*Fixed Spell Power
*Fixed a blackscreen
*Fixed the mining quest phase (engineer's quest)

*Note that all the videos are outdated and that a new video may or may not be released soon
*Varanas' Fall is the project name, The Awakening is the map name
*Use the arrow keys to rotate the camera or to zoom in/out
*Warcraft 3 save system works
*Protected

Keywords:
SPRPG, Vengeancekael, bosses, boobs, rpg
Contents

The Awakening [1.7] (Map)

Reviews
18:39, 26th Jun 2011 -Kobas-: Status: Approved
Level 4
Joined
Oct 11, 2010
Messages
98
Very good description and nice screenshoots , will test now ....( it is protected ? )For what ? Why do you think that ?Your map is incomplete ?
 
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Level 6
Joined
Jul 22, 2009
Messages
214
it's look very nice, but I've some problem.

Good points
Nice use of effects

Bad points

I found the wolves, I kill them and nothing happen.
I have like 5 time the Wolves quest in the quests log.
I can pass in the forest and walk over the big empty area.
47MB....oO


EDIT: I will continue testing the map and give you another feedback
 
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Level 10
Joined
Nov 24, 2010
Messages
546
Downloading, gonna play will add result soon man :)

P.S. Love screenshots

Here it is

+ Nice loading screen
+ Tutorial
+ Good music
+ Voice acting ( But can't understand statue and dungeon keeper very well )
+ Good use of effects
+ Changeable camera view

÷ Way too much cinematic
÷ Attached camera

- You can take a lot of "spirit wolf killing" quests, and nothing happen after killing them
and same with those dragons or whatever it was in first dungeon
- You forgot to import Disabled icon
- Cinematic with high spirit in dungeon can be bugged, you fight a demon while speaking to it, if you didn't answer right.
- Pathing blockers miss in forest
- Lack of healing potions drops, must be more
- What does a bunch of monks do in middle of forest full of monsters?


Oh and added few screens of buggs:


2.5/5 for now :)
Well i died in first dungeon so i didnt see more of game, but enjoyed playing anyway

Palooo3

 
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Attached camera
You're not allowed to be able to look at the whole map.
- You can take a lot of "spirit wolf killing" quests, and nothing happen after killing them
and same with those dragons or whatever it was in first dungeon
Already fixed in 1.1
- You forgot to import Disabled icon
Only for the move icon. Will be fixed later
- Lack of healing potions drops, must be more
Good point
- What does a bunch of monks do in middle of forest full of monsters?
Yes they're supposedly gathering money for the church, but you're in the starting area which still counts as a tutorial, so you're just playing around with the dialogue system.
- Cinematic with high spirit in dungeon can be bugged, you fight a demon while speaking to it, if you didn't answer right.
Will be fixed.

EDIT: 1.1 released.

KNOWN ISSUES

THE KILLING QUESTS ARE STILL BUGGED
FINAL MISSION HAS AN INFINITE REPEAT BUG


Edit: New Video

1.1b released.
 
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I tested map and I must say that your terrain skills improved :)
But still those trees look horrible :)
If you already created custom planet use something like:
http://www.hiveworkshop.com/forums/models-530/tree1azsha-49400/?prev=search=tree&r=20&d=list&page=2
or even better, make barrens like terrain (or lordareon fail tileset) and use this http://www.hiveworkshop.com/forums/...e-160526/?prev=search=tree&r=20&d=list&page=2
You can import few grass models and make epic terrain landscapes :)

I usually like to see some special effects but you placed 2 many :)

Fire spell heal fire elemental?
That's cool idea but you should describe that, maybe create hints or help commands :)
Also that real numbers look so fail, use integers to remove .00 :)

I like how you created dialog systems :aht:

Cinematic are good, but at some point camera is placed close to that demon girl (she move head trough my monitor so I needed to punch her into horns, damn I could lost my lunch, you should feed her well next time, before uploading map). Anyway you get the point :)

Quests are fail and totally random, honestly :D

Main story look cool :)

Hmm yes potions, cooldown is huge and potions don't stack :sad:
You miss items as well :)

That would be all for now ^^
 
Fire spell heal fire elemental?
Huh?
Also that real numbers look so fail, use integers to remove .00 :)
What numbers are you talking about?
Quests are fail and totally random, honestly :D
The ones in the starting forest are just there to make the hero a bit stronger and to play around with his spells.
 
I throw fire ball at fire elemental and his hit points go up >.>
What numbers are you talking about?
Damage Show System
The ones in the starting forest are just there to make the hero a bit stronger and to play around with his spells.
I was speaking about:
Kill 4 wolves
Kill 3 demon monsters (sry forgot names)
 
Coming soon:
New System: Item Stacking
New System: 'Damage Detection'
New System: Fishing
New System: Combo Attacks
New Area
New character 'Lost Man'
New character 'Doctor'
New character 'Shepard'
New character 'Town Keeper'
New character 'Teleport Master'
New Quest 'Lost Man'
New Quest 'Prepare For War'
New Quest 'Rescue Whores'
New Item 'Boots of Haste'
A lot of optimization changes
Modified Quest 'Spirit Wolves'
Reduced Health Potion Drop Chance
Added other potion drops
 
Level 30
Joined
Jul 31, 2010
Messages
5,279
I'm Awake! with your map's nonsense! LOL!



The Awakening v1.4
General:

Originality-[10]
Triggering-[10]
Difficulty-[5]

Game Cosmetics:

Gameplay-[10]
Terraining-[10]
Synergy-[5]

Bugs-see information from below:

Map Score Overall-[50/50]

Overview:

[+] signs means there is something good within your work, this won't be part of the grading since this is just a good comment saying you made a good job
[-] signs means you must make something better or maybe an improvement of that part of your work
[bugs] won't deduct your score, however, will only show you some mishaps and low managing of some triggers,terrains,units etc.


Originality [10/10]
Note:
[+] The map was really good!, although It reminds me of the game "Sacrifice" and "Soul Reaver" at the same time, anyways, your originality is outstanding! which make this section perfect.
Triggering [8/10]
Note:
[+] The Triggers went well, although I find some scenes disturbing, which I will explain it at the bugs section.
Difficulty [4/5]
Note:
[+] Excellent role for this part man! but to my surprise, it ain't easy for beginners and slow handed people (no offense!) because their are some parts of the map were you have to micro your way to finish the game instead of simple moves and wait for the enemy to die with those colorful spells.


Gameplay [10/10]
Note:
[+] Disturbing yet Funny, there is porn! what? huh? I mean LMAO! this is the first time I encountered a map were porno takes place as an entertainment, LOL! good one, but to all viewers right now, this map is not allowed to young players, really! beware!.
[+] The voice acting, LOL! is that you making all of those voices? anyways I want to congratulate them(or just you) for making such impressive, annoying, and funny voices just for this game, I declare this part perfect for such unique resources.
Terraining [10/10]
Note:
[+] Magically beautiful, so many effects and colors in your map, I found no bad terraining in my observations, pretty cool by the way, perfect!
Synergy [5/5]
Note:
[+] Every part of the map amazes me so much I played it another time, and maybe later for bedtime, just to master your game LOL! anyways, I see your still making some more changes, well good luck with that!



Bug #1: Daveth's skills aren't working! yeah that's right, when I cast all of my spells to the enemy it just heals them and nothing happens, no effects just healing every god-damn one of them, it took me hard times and daunting authentications before I reached Garglur (forgot that dragon's name) until I finished the game, so I'm guessing you could fix that as a main priority dude.

Bug #1: The lightings, about the quest for the worker to carve the red crystals, when I tick him to go into the dungeon without daveth, the lighting of the map turns to red!, and in vice-versa, it turns to green, without that horny mage around, if you do find that bug, try also to fix that buddy!

Total Score [47/50] Grade [97%]

Overall, I just laughed so much and had a good time with these miscellaneous events that I appreciate it, well good job with your map, and I hope there are more changes for the next updates.

happy map-making!
 
before I reached Garglur (forgot that dragon's name) until I finished the game
Wait so you left the game after having killed Gaglur? (the dragon)
although It reminds me of the game "Sacrifice" and "Soul Reaver" at the same time
Never heard of these games.
Excellent role for this part man! but to my surprise, it ain't easy for beginners and slow handed people (no offense!) because their are some parts of the map were you have to micro your way to finish the game instead of simple moves and wait for the enemy to die with those colorful spells.
Perhaps I'll add multiple difficulties.
The voice acting, LOL! is that you making all of those voices?
->
Text-To-Speech Used For Dialogues
Bug #1: Daveth's skills aren't working! yeah that's right, when I cast all of my spells to the enemy it just heals them and nothing happens, no effects just healing every god-damn one of them, it took me hard times and daunting authentications before I reached Garglur (forgot that dragon's name) until I finished the game, so I'm guessing you could fix that as a main priority dude.
Hmm that's weird. You mean you used Fiery Explosion on a creature in the dungeon for example and it healed him?

But thanks for the review, +3 rep.
Maybe you could rate the map here on the hive?
 
Level 30
Joined
Jul 31, 2010
Messages
5,279
"Wait so you left the game after having killed Gaglur? (the dragon)"
nope, I finished the entire game with that healing bug that took all over my spells.

"Never heard of these games."
here is a quick for those really old games:
Sacrifice
Soul Reaver

"Hmm that's weird. You mean you used Fiery Explosion on a creature in the dungeon for example and it healed him?"
yes I really don't know what happened back then, its a bad bug dude

and your welcome! thanks for the rep, and sure, hope this map gets better!
 
Level 7
Joined
Jun 21, 2011
Messages
674
Nice map but 2 things:
the holy spell learnt before we enter vanaras seems to be bugged as it kills me instantly.
and i randomly died about 5 times when i entered the castle.so it's 4/5

Edit:played the new version now it's a 5/5
 
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Level 1
Joined
Jul 9, 2009
Messages
4
Hey my warcraft says this map file is TOO FUCKING BIG. please choose another one!......................uuuuuuuuuuuum what should i do to play it?
 
Level 4
Joined
Mar 23, 2009
Messages
78
havent read previous comments.
Map weight is over 50 (!) mb and what have i found: 3 (only three!) items to buy, i dont count potions as useful items with these overpowered abilities, a couple of quests, a couple of spells with no option to choose, lots of unused terrain. ive completeed this map in about hour.
improve your ideas, spend some more time in we and youll get a much better map to play.
 
Woah people are still testing this :p
As for the 3 items, I didn't let the player buy too many items, because I wanted him to explore for secrets and find items in the world. There are at least 2 hidden items. And there's even 2 in the camp, right in the center.
As for quests, no, I did not make that many side quests, because I wanted to make a more story driven RPG and mostly focus on the main quest.
Yes the abilities may be ovepowered with the special orbs, but I seriously thought it was still a challenge against the bosses o_O
Thanks for testing!
 
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