All chapters overall:
- I left the AI in chapter 7 un-altered as I was expecting to do a bigger upgate of this map after some feedback. The AI in chapter 6 has two attacking AI's and two defending.
Should I decrease the attack frequency in this level even more?
The chapter 4 AI comes in waves, but i could reduce the frequency even more and make them more defensive, skipping the creep hunting. The chapter 5 AI is meant to attack and is also in waves.
-The frostward could be increased in strength, but I'm reluctant to make them overpowered. If they get too much hitpoints they will just wall the enemy. I'm also frustrated that they are targeted by the AI instantly. I could experiment with "targeted as", maybe the AI lays priority on wards. I'll try upgrading the hitpoints to 50 or 65 max.
Chapter 5:
-Allright I'll just spill the beans: You were supposed to buy a bear trap from the shop and place it in the circle. Then you ensnare the stags that roam the forest to get bait. I'll add some more hints in the conversation.
-The other circles are kind of hard. They are mostly fun easter eggs that require a mad mind. You can get the Ogre by casting freeze on the mountain giant (or using a subzero potion). That one should have been do-able.
You can cast Freeze Magic on magical barriers (the pen, the force wall, etc). The blue fire requires the fury buff to enter (a fiery spirit), or the endure buff at a 50% hp cost. Also: cast freeze on the lake (try to find the target) to cross, bowl the pillar near the first camp for gold, use the bear to enter the water after dispelling the blue fire.
-You can flip switches by placing a frostward over them. There is a hint in chapter 2 (when you recieve the frost wards) explaining that they may flip switches. Note that you can do this in other places in the campaign aswell. In the ruins this gets you the Robe of Boreas, also acquired by casting wand of illusion to get the illusion over the fence. In map one this flips the switch on the island, in map 6 this solves the floor puzzle with less units.
Chapter 6:
-The cheat does work, but the hero (a shapeshifter) immediatly transforms in Brutus. If you play on for two minutes he will revert back. I'll move the second hint back to when you insert the cheat next update.
-Well, you can't just walk into burning fire now can you

. If you would have played on after the cheat (it isn't required) you will notice some slight changes to the level. There is now a troll merchant where the felbeast was. Buy his upgrades and apply some logic. Note: beating chapter five will reset the level to the first time around until you beat the reconnaissance level again.
-Chapter 7
-Knobbs the merchant walks around the map randomly. You may or may not encounter him early on. He also has two places to upgrade the IceBolt.
I plan to create a better system for this.
-You could kill the undead bases first. (My strategy was to buy a secret potion and have a Hero sneak into the camp.) But even if the undead bases are destroyed, two Lich champions + some troops are spawned from the Obelisks. I will place them in Iceblocks to make this a bit better but I guess I'll change a lot more
-Brutus: Yes that was sucky on my part. It's part of the planned revision.
-Chapter 8
-The meltdown triggers the undead attack, therefore it needs to keep running telling you how much time there is left.
-Alvar is not in this map. (!!) Ai, this is a major error. I'll need to fix this soon. I think it's because of the newly inserted cinematic skips.
Well, you don't need to start over, as the gamecache will work fine recreating your stored heroes. And even without stored heroes the levels should run normally (just without some artifacts and boosts). But I understand completely. I played all levels over and over again and it gets a bit boring. I guess that's why I created the new eastereggs.