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Avatar 0.59





James Cameron's A V A T A R,
the warcraft 3 map, by Dj0z.


This map reuses the universe from the movie and the Xbox360 game, to make something unique.
Some things may vary from the original movie/game, for the sake of gameplay and/or technical reasons.
Only the introduction is predefined, how it ends will depend on how good you fight.


Story
(/!\ SPOILERS WARNING)


Pandora: In the Alpha Centauri star system, a moon called Pandora is home to an overscaled flora, fauna, and the Na'vi people.
They're a race of sentient, civilized humanoids, way less technologically advanced than humans. The fact that they live in constant harmony with nature probably kept them away from this need.

Eywa is Pandora incarnate. The Na'vi believe that Eywa's actions keep all life on Pandora in a perfect equilibrium.

R.D.A.: The human R.D.A. (Resources Development Administration) has sent a large deployment on this planet to gather the precious room-temperature supraconductor mineral called Unobtanium. It's the key to solve the energy crisis that mankind found itself in.
Because of the extremely dangerous nature of the pandorian environment, operations are under heavy military protection.

Avatar: Planning to use diplomacy in order to obtain peaceful cooperation from the Na'vi, the R.D.A. has genetically engineered hybrids of Human and Na'vi races, called the Avatars. Their external appearance is mostly Na'vi.





Roles
Gameplay changes COMPLETELY from one role to another. Play as:

  • One of the four Human R.D.A. Corporations (Corps):
    Benefiting from their advanced technology, the Corps can build large and heavily defended bases providing protection from the deadly environment of Pandora.

    By using their different types of factories and their spaceships, they are able to build up powerful forces with world-shattering firepower.

    They apply organized military strategies, so their soldiers, mechas, vehicles, aircrafts, but also stationary weaponry and long-range artillery can eliminate any opposition, including Eywa itself.


    corpbasenewbarracks.jpg

    mantisbeachnorth.jpg

    horizoninberthaoutpost.jpg

    outpostnewmodels.jpg

    Dragonvstitanoriders.jpg

  • One of the four Avatars:
    Taking advantage of both their human and na'vi advantages, the Avatars follow their instincts to guide them on Pandora.

    Making use of plants, animals, and everything they can find including human weapons, they train their survival skills to the level where this hostile planet becomes a paradise for them.

    Gathering forces from the whole environment, including the Na'vi, they eventually unite the planet in the righteous war against the human invader.


    avatarknowledgeanimalsandtip.jpg

    avaridingikranhuntingtitano2.jpg

    88.jpg

    avaclanleadertreebarkhighlighted.jpg

    89.jpg


  • Eywa, the omnipresent overmind of the planet:
    A true living entity worshipped as a deity by the Na'vi protects Pandora.

    As the reckless Corps pillage, kill, and destroy, Eywa gets stronger and uses its planetary powers to stop them, before everything is ruined forever.


    AMPsthrunderstormedinswamp.jpg

    avadefeywasmoke.jpg

    globalassaulttitanoselected.jpg






Features

  • A ton of carefully selected and exploited imports (models, icons, music etc...) provide an astounding gaming experience.

  • Alot of custom systems using vJASS, JASS, hashtables and GUI:

  • Units have alot of custom abilities and effects.

  • Advanced unit-item interactions:
    -Some units will drop their weapon (e.g. Flamethrower for Firebats) upon death, or when Disarmed by a special action;
    -You can pick up items on the ground to use them directly (like Avatars using dropped Rocket Launchers) or to change job (like Workers becoming Privates by grabbing SubMachineGuns);

    -You can mass-train workers into soldiers instantly in two clicks, with whatever type of weapon you want;
    -Soldiers can drop their weapons to become Workers, if you want to repair/build something for example;


  • Inventory systems:
    -The items a unit can use are restricted by the unit's type;
    -A unit cannot have weird amounts of some items, depending on where they are held: for example an Avatar has 2 hands, so it cannot have 2 lances + 1 shield at once.


  • Exclusive custom projectile system for many units:
    -For example: 30mm Autocannon users can miss depending on distance to target, and in that case their bullets can deal collateral damage.
    -Projectiles like bullets can also Ministun certain types of enemies, and score Headshots on independent types of enemies.
    -Projectiles like Missiles can knockback enemies where they land, deal mixed damage (siege + molecular, at once), etc...
    -Some units can shoot multiple individual projectiles at once, not based off warcraft's lame multishot ability, not 1 projectile with a model that looks like multiple projectiles either.
    For example, a Scorpion assault copter shooting two 30mm bullets plus two micromissiles, all behaving differently, yet all shot at the same time.


  • Riding System:
    -You can make your Avatar mount an Animal. it will carry your Avatar around but they remain separate units able to perform actions individually.
    For example while your ridden Toruk unit is chasing an aircraft, you can attack something else with your hero Avatar by throwing glaives, you can use your items, Persuade a unit, as if you were on the ground.


  • Custom Dollars (gold) and materials (wood) gathering systems:
    -Build metal extractors for materials, then forget about them, they'll keep providing you with materials while you focus on the action. You can also space-drop some from your I.S.V. spaceship (more info about this abit below).
    -Dollars (gold) is mainly obtained by exploiting Unobtanium Deposits not very fast with some workers, or dramatically faster when you manufacture dedicated vehicles that can just rip it off the ground and deliver it directly. You can also use space drops for this resource.


  • Quests for both sides, especially for Avatars, who have an RPG gameplay.


  • Mecha system (A.M.P. suits): Put your human soldiers and heroes in robots.
    Each type of foot unit gets its own corresponding type of AMP (a Firebat will get a robot with a flamethrower, a Rocket Trooper will get another type of robot, that shoots rockets, etc...)


  • Spaceship drops system: obtain more personnel or resources from your I.S.V. very fast, anywhere you or any ally have built a Space Pad at.



  • Custom camera system:
    -Use any zoom from "almost touching the ground" to "orbital height", abit like in Supreme Commander the actual game (except units don't become just colored icons).
    -Rotate the camera in all 4 cardinal directions fast and easily by just hitting keyboard shortcuts (toggleable).


  • Avatars special stats:
    -Understanding of Flora/Fauna/Na'vi/Humans: Obtained via killing, using Discover/Interact or performing special actions, they unlock new possibilites in their respective domains.
    For example you can play an Avatar focusing on harassing Humans. You'll increase your Understanding in that domain by doing so, and unlock new possibilities like Breaking AMP weapons or Sabotaging Corp buildings.
    Another example: you can focus on Understanding Animals and become able to Persuade increasingly strong beasts, in larger amounts, and get better items from them.

    -Charisma: obtained by killing units yourself, will increase your Persuasion capability.


  • Living and dynamic environment:
    -Trees regrow from their stumps when cut down, these stumps can be destroyed forever by R.D.A. workers;
    -Trees can cause special effects, like clouds of acid or mist disabling ranged attacks...
    -Animals respawn from their natural habitat, which can be destroyed forever;
    -Animals have specific behaviours depending on their types, they can be captured by avatars or controlled by Eywa.


  • and much more...





Credits




* Spells
Paladon for Knockback system, Lightning Strike.


* Models:
rober artua for AMP suit.
General_Frank for Hell truck, Security Leader, Unobtanium loaded dollar SFX, Field medic, Commander, Morale aura, Horizon.
Mr.Bob for Headquarters, Metal extractor, Vehicle factory, Radar, Airbase, Tech Center, Dragon.
shamanyouranus for Metal foundry.
Satax for Armor bay.
Epsilon for AMP Suit - Leader.
ikillforeyou for Tank, Space Drop Pod.
jk2pach for Private, I.S.V Venture Star.
Illidan(Evil)X for Container, GDI MLRS, Prism Tower.
Kitabatake for Big Bertha.
communist_orc for A.D.B.
Sellenisko for Thanator.
Kofi Banan for Samson, M113APC.
Teaspoon for Metal Fence.
Ergius for SilverOre, StoneSmall, StoneBig
General Tekno for turbotower.
anarchianbedlam for Puma, Prowler, Mil Grunt ( + Rao Dao Zao, + ike_ike), Halcyon (+ The_mechanic).
Mc ! for Goliath.
Pyramidhe@d for Sutherland.
Elenai for Zone Trooper ( + Talon the mage), Navi.
DonDustin for Robomole.
Hawkwing for Titanothere, Titanothere Makto (+Cavman +Kimberly).
Special thanks: Misha for Avatar.
Ket for WorkBot.
M0rbid for Alien Drone.
Mechanical Man for Barracks.


(Environment)
Lord-T-Rex for Puffball tree.
takakenji for Conic tree, Arathi rock.
Herio-san for Flat elvin rock.

(Attachments/Effects)
Champara Bros for Rocket Launcher.
Talon the mage for bullet projectiles.
RightField for RuneGem.
JetFangInferno for Radar SFX.
WILL THE ALMIGHTY for Ancient Explosion SFX, Flamethrower missile.
Em! for first aid SFX.
Death_Minion_ for Gas.
sk8er754 for deku shield.
Leeroy for LeeGun.
HappyTauren for HTPlantie.
varsaigen for Shukaku's spear.
Fingolfin for Fuel Rod.
Tranquil for LightningsMultiple.
Pyritie for WaterUber.
Scythy Dervish for QuestionMark (+ KAHIERA).
sPy for Eywa's attack.


* Unit skins:
67chrome for Ikran and Ikran makto.
Denu for Toruk.


* Icons:
MortAr- for Avatar Special Menu.
Naro for Avatar Bonuses Menu.
oh_snap for AMP Suit - Leader.
ikillforeyou for Tank.
General_Frank for SpaceOrcCommander3G, Field medic, Hell Truck, Security Leader.
Elainiel for Deforestation.
-JonNny for Medikit.
RED BARON for BluePlanet.
kola for Deceiving Lights.
Hellx-Magnus for PlagueNova.
lelyanra for Loner, LargePack.
Forgotten_Warlord for Quest.
TTFTCUTS for DispersionAmmo.
The_Silent for MotorSaw2, Blink v2, SpeedUp, MotorBoost.
SkriK for Ferocity, Nature.
-BerZeKeR- for Entangle.
4eNNightmare for Drive an AMP Suit.
CRAZYRUSSIAN for Special Menu, Attack Ground Once.
Stanley for Wrath of Pandora.
PeeKay for Afterburn.
Pyramidhe@d for Firebat.
NFWar for Rocket Trooper.
zombie2279 for Ammodump2.
AlienArsonist for Earth.
bigapple90 for bluegloves.


* Misc
The people who made the movie and the game, making this map possible.





Main mapper and base idea: Dj0z (clan blue @Azeroth/US east; clan DJE @Northrend/Europe)
Terraining: Banefull (US east), Burning_Iegion (US east).

Special thanks:
(US east) blood_elf546, Warriorwithin88, Banefull;
(Europe) FistOfMind, Nemesis[TPPT], Helm.Of.Pain, Baltazor, clan DJE @Northrend/Europe;
and everyone else who helped by betatesting, giving feedback and such things.









Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

For more about the map: Dj0zmaps.goodforum.net
(Protected map)

*Last words:
Feedback and suggestions are greatly appreciated. Post here, PM me, or post at my forum.


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Keywords:
Avatar,James,Cameron,Pandora,Na'vi,Navi, Jake,Sully,Movie,Unobtanium,Avatars, Homeland,Agony,Epic,Nature,Modern,War,Warfare,Custom,RPG
Contents

Avatar 0.59 (Map)

Level 12
Joined
Oct 16, 2008
Messages
514
Well yeah, but unless you can mod a Kodo Beast on short notice (the only unit that comes close to looking like a Titanothere) so the nose ridges look like a hammerhead, I figure a compromise with standard Warcraft units is the best that can be done...

That makes sense.

awsome map
will show my friends

Glad you like :)
 
Level 6
Joined
Sep 6, 2008
Messages
99
i like it, only missing more variation in the music. the terrain around the tree of souls was good, though the hallelujah mountains, as far as i remember, is in front of the tree, not behind. also, i hope you enables the ability of mounting the ikrans, not only the toruks. and where are the "horses" (i can't remember what they're called in the movie). everything else was brilliant, and i can't wait to see the finished product. :infl_thumbs_up: :infl_thumbs_up:
 
Level 9
Joined
Sep 4, 2008
Messages
603
Hey :D! Got a suggestion: For the Avatars, you could create some Na'Vi-made items (like bows, spears, etc.) to sell somewhere.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
Why sell? They don't have capitalism you know. They are peaceful morons that don't understand the immportance of cash and taking last posssesion of others just to become reacher by yourself.
But actually making items like those and giving them to your soldiers could turn out intresting...
 
Level 12
Joined
Oct 16, 2008
Messages
514
i like it, only missing more variation in the music. the terrain around the tree of souls was good, though the hallelujah mountains, as far as i remember, is in front of the tree, not behind. also, i hope you enables the ability of mounting the ikrans, not only the toruks. and where are the "horses" (i can't remember what they're called in the movie). everything else was brilliant, and i can't wait to see the finished product. :infl_thumbs_up: :infl_thumbs_up:

Pleasant review :)
You're right about the hallelujah mountains, i have recently noticed that too.
In 0.37 i'm making the terrain more like what 1.00's terrain will look like, but only on a cosmetic level for now. In a version not too far away from now, we'll place the Hallelujah mountains around the Tree Of Souls so that they protect it, like in the movie.

Ikrans will definitely be rideable too, it's just a matter of time (when system for Toruks is debugged, it will be extended to other animals).

The horses will be added too, we were waiting for a model but now i think we'll do without.
Stay tuned! ^^

Hey :D! Got a suggestion: For the Avatars, you could create some Na'Vi-made items (like bows, spears, etc.) to sell somewhere.

As Tleno said, they will not be "sold", but those items are planned for implementation already :)
 
Level 13
Joined
Feb 18, 2009
Messages
1,381
Hugomath, have you seen Avatar? They don't sell stuff, they carve it with materials, they help eachother.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
The simpliest way for crafting is just making a Na'vi shop building that would sell those for wood. I recommend it this way because then you could arm your Na'vi with weapons instead of just training them, plus there won't be any complications then like collecting materials which would be quite uncomftable when sky people are attacking your home tree :D
 
Level 12
Joined
Oct 16, 2008
Messages
514
I think i'll make a button in the building like "distribute leather armors" or something, and when it is activated, it will keep making leather armors (the time to make those will be the "cost") and automatically distribute them to your troops around, or something.
Or, like in Rival Dynasties, you'd just use a "mass equip all soldiers in target area with <whatever gear you want> instantly". Still without a cost.
 
Level 9
Joined
Sep 4, 2008
Messages
603
I think i'll make a button in the building like "distribute leather armors" or something, and when it is activated, it will keep making leather armors (the time to make those will be the "cost") and automatically distribute them to your troops around, or something.
Or, like in Rival Dynasties, you'd just use a "mass equip all soldiers in target area with <whatever gear you want> instantly". Still without a cost.

Both seems very nice :). Oh, anyways, I loved the RDA's Equipment Systems ^^.
 
Level 28
Joined
Apr 6, 2010
Messages
3,106
RDA:
* The Armor Bay and Airbase have the same hotkey (B)

Avatars:
* Discovering an Epsoth tree gives you XP, but no message.
* Spears can be used on buildings and on allies (So if there's a "No Teamkill" in effect...)
* Confirming that pickaxes do something now.

I have to say, I don't really see much of a difference in the terrain except the occasional tree...
 
Level 12
Joined
Oct 16, 2008
Messages
514
0.37 is out!

RDA:
* The Armor Bay and Airbase have the same hotkey (B)

Avatars:
* Discovering an Epsoth tree gives you XP, but no message.
* Spears can be used on buildings and on allies (So if there's a "No Teamkill" in effect...)
* Confirming that pickaxes do something now.

I have to say, I don't really see much of a difference in the terrain except the occasional tree...

*Okay, will fix.

Avatars:
*Yup i forgot to add it to the Discover trigger, will fix that too.
*Spears will no longer be useable on buildings, and it ain't usable on allies atm, only neutrals (navis and avatars are actually neutral to each other). No Teamkill works on a case-by-case basis though.
*Nice :)

About the terrain, what i did in 0.37 was mostly importing the new doodads, they're not much exploited yet. That will come in 0.38.

oh this map has become quite big what are u gonna do when maps to big?

That's sadly true :( but i will replace some models with lighter ones, and such things. It will help avoiding immense filesize.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
I hae quite an intresting suggestion: See, when you give medics the AMP suit, the still have a healing ability. But ussually you arm a whole team with AMPs, making organic healing useless. So here's my suggestion: change Medic AMP's heal to some kind of "nanite Projection", that would cost more mana but could repair mechanisms too!
This way this will increase the efficience of medical AMPs.
 
Level 12
Joined
Oct 16, 2008
Messages
514
the screen shots seem to be in..........Spanish, but idk, is the map in Spanish?

Some players are speaking French in the screenies, but the map is of course in English.

@cleavinghammer:
Probably the one after 0.38. I was also disappointed to notice that there is no fitting model in the hive's database, neither anywhere else i searched, so i delayed it more. For the way i plan to implement it, i need at least a copter with 3 guns, looking rather big already so that it ain't cartoonish if i need to scale it up for consistence with other models.

I hae quite an intresting suggestion: See, when you give medics the AMP suit, the still have a healing ability. But ussually you arm a whole team with AMPs, making organic healing useless. So here's my suggestion: change Medic AMP's heal to some kind of "nanite Projection", that would cost more mana but could repair mechanisms too!
This way this will increase the efficience of medical AMPs.

No need, they already have AMP repair, like AMP Workers. So that lets them with 2 autocastable restoration abilities, one for organics, one for mechanicals. You choose which one you put on autocast depending on your current needs.
 
Level 12
Joined
Oct 16, 2008
Messages
514
Bumping, screenshots and Hive description have been much updated, feedback wanted :)
Also, 0.38 should be ready soon.

EDIT: Now with a video, showing a quick use of both the Mass-training system and the AMP mecha system.

EDIT2: Added a Space Drop video.
Also, here's a preview of 0.38's MLRS:
 
Last edited:
Level 9
Joined
Sep 4, 2008
Messages
603
Wow Dj0z! It seems you have improved the map ALOT since my last review, so expect new(and very good) review from me in version 0.40. From what I saw in screenshots, you have worked alot harder. I'm going to test 0.38 right now!
 
Level 12
Joined
Oct 16, 2008
Messages
514
Wow Dj0z! It seems you have improved the map ALOT since my last review, so expect new(and very good) review from me in version 0.40. From what I saw in screenshots, you have worked alot harder. I'm going to test 0.38 right now!

:) by 0.40 i should have added the missing units from the movie and hopefully finalized the quests so it will be even better, especially for newcomers.
Let me know if u like the new units and if anything needs a fix in 0.38 though if u dont mind ^^
 
Level 9
Joined
Sep 4, 2008
Messages
603
Okay I just tested it and...

Found two strange things:

-First: An Animal Respawner visible for Corps... Here's the evidence!: View attachment WC3ScrnShot_072910_002247_01.tga

-Second: Some of the shots went to over... far more higher than enemies' overhead!


Anyways, incredible awesome work on the map! It's looking fantastically awesome!! Can't wait to version 0.40 ;)
 
Level 12
Joined
Oct 16, 2008
Messages
514
Okay I just tested it and...

Found two strange things:

-First: An Animal Respawner visible for Corps... Here's the evidence!: View attachment 86652

-Second: Some of the shots went to over... far more higher than enemies' overhead!


Anyways, incredible awesome work on the map! It's looking fantastically awesome!! Can't wait to version 0.40 ;)

-First: That's normal now, it was mentioned in the changelog :)

-Second: ill make the miss look like it happens lower then. Unless it was while targetting air units?

Glad you appreciate the work done so far :)
 
Level 9
Joined
Sep 4, 2008
Messages
603
-First: Sorry. I didn't payed so much attention to it ;P

-Second Alright cool! No, I was targeting the Animal Respawner :p
 
Level 9
Joined
May 30, 2008
Messages
430
1. When the avatars announce war with the RDA if one of the Avatars is still wandering in the human base he get killed again and again because he respawn at the RDA base.
2. The Big Suits for the units are kinda 2 fat and wondering 2 much when you order them to move to a point and there have trees around.
3. Na'vi are kinda useless because no one can control them and they do nothing just wait to be sliced. But i still believe this is the best option for them at the moment.
4. So far i have charmed 4 toruks and 1 control with mammoths and 1 control with reptiles and i just make the humans quit. And with the rates that you can form an army as Avatar is very fast (note i haven't played with pro humans). Whatever i haven't try if there is limit for the units or something.
5. What is the point of the owls that are wandering all around and are owned by the na'vi. Make them to be like the Tree's ability but the own itself to be the missile. When you capture the owl he to have ability to attach to a tree. So basically when the owl attach to the tree the owner of him to see the area around the tree and the own to be gone (on the tree spotting). That way you will maybe remove the imba map reveal for the Avatars.
6. I was human once and my part left the game so i was the only one human and my food limit go from 34/34 to 48/34 i search the map for his units to kill them but even when they all die my limit was still negative value (red)
7. When Avatar gather spears they appear at your inventory so far so good but THEY DON'T STACK. I haven't see a warrior or person who run with 6 quivers with arrows/spears all around his body he will look like a clown. For example make the stack and there to be ability like quiver that will give the following capacity: Level 1 6, Level 2 12, Level 3 18, Level 4 24 or something like that. And the spears you gather to stack and to be unable to have more than one stack with the spear limit mention in the quiver ability.
8. I prefer throwing spears from 2000 range than going to 1000 range get damaged just to throw a bomb that will maybe miss because i can't predict the units position 1 second later.
9. What is with the Creep Respawners the Big tree owner just have them and he can't decide anything with the creep spawn rate/type or something.



Okay that is all for now i am lazy to play any more for the moment i hope that some of the information will help you improve the map good luck
 
Level 12
Joined
Oct 16, 2008
Messages
514
1. When the avatars announce war with the RDA if one of the Avatars is still wandering in the human base he get killed again and again because he respawn at the RDA base.
2. The Big Suits for the units are kinda 2 fat and wondering 2 much when you order them to move to a point and there have trees around.
3. Na'vi are kinda useless because no one can control them and they do nothing just wait to be sliced. But i still believe this is the best option for them at the moment.
4. So far i have charmed 4 toruks and 1 control with mammoths and 1 control with reptiles and i just make the humans quit. And with the rates that you can form an army as Avatar is very fast (note i haven't played with pro humans). Whatever i haven't try if there is limit for the units or something.
5. What is the point of the owls that are wandering all around and are owned by the na'vi. Make them to be like the Tree's ability but the own itself to be the missile. When you capture the owl he to have ability to attach to a tree. So basically when the owl attach to the tree the owner of him to see the area around the tree and the own to be gone (on the tree spotting). That way you will maybe remove the imba map reveal for the Avatars.
6. I was human once and my part left the game so i was the only one human and my food limit go from 34/34 to 48/34 i search the map for his units to kill them but even when they all die my limit was still negative value (red)
7. When Avatar gather spears they appear at your inventory so far so good but THEY DON'T STACK. I haven't see a warrior or person who run with 6 quivers with arrows/spears all around his body he will look like a clown. For example make the stack and there to be ability like quiver that will give the following capacity: Level 1 6, Level 2 12, Level 3 18, Level 4 24 or something like that. And the spears you gather to stack and to be unable to have more than one stack with the spear limit mention in the quiver ability.
8. I prefer throwing spears from 2000 range than going to 1000 range get damaged just to throw a bomb that will maybe miss because i can't predict the units position 1 second later.
9. What is with the Creep Respawners the Big tree owner just have them and he can't decide anything with the creep spawn rate/type or something.

[...]

Hey that's some indepth analysis right here :)

1-Right, this will be fixed in 0.39, which is almost ready. It will bring a whole new level of terrain epicness (larger, almost totally redone) along with the needed fixes like this one.

2-That is purposeful, infantry manoeuvers more easily than mechas in thick jungle. If you switch to full AMP army you might wanna clear some forest in 0.38, or just take the wider paths in 0.39 ;)

3-Actually Avatars can control the Na'vi: direct recruitment with Instinctive Persuasion, or reaching 100 Understanding of Na'vi, which gives you shared control of all their units.

4-Avatars can clearly get troops faster than Corps, and in much larger amounts too. Only thing is, as you pointed out, they become able to do that too fast in 0.38, i'll rebalance it.
Amount of animals on the map is limited to the amount there are at start. There will never be more than 4 toruks, for example.
*Also about pro humans, they're pretty efficient. Newcomers have a hard time in 0.38 but this should be totally fixed in 0.40, with more progressive objectives and way better explanations.

5-These owls were added by another guy who works on the map, and i didn't care until i realize Corps can declare war to Na'vi by attacking them. In 0.39 i had started to remove them but i might give a try to your suggestion.
Also, the native side Is actually supposed to have easy map sight, and eywa's owls are very easy to remove for Corps, any attack on their tree removes them. And it needs a tree.

6-This is because you didn't build enough barracks. When a Corp is alone he has his whole team's foodcap = 160 max foodcap. Each barrack gives 4 food, you need alot of them (a real city) to reach this.

7-I will probably add a stacking system later, but for now it isn't that silly to need more quivers (slots) to carry this many more spears (8/quiver), as i see it.

8-I can't let an avatar throw a spear this far, he doesn't even have sight there. It's part of the hide & seek game to find a place (usually on mountains or near a tree that gives sight with interact) where you can see the enemy without him seeing you.
*This will be much easier in 0.39 with all the new mountains and landscape height differences.

9-These are the things Corp can destroy to stop animal respawn in that area, forever. They will have better model and blend in better with terrain soon.
They're owned by Eywa so she knows anytime they're attacked, and can defend them faster.
They will probably have a few abilities some day, but that's not their purpose, and i don't want that to ask for insane mapwide micromanagement :eek: from the Eywa player.
 
Level 9
Joined
Sep 4, 2008
Messages
603
Hey Dj0z... as you can see in my signature, i got some problems with my computer so I won't be able to test and review Avatar 0.40(when you release it) so soon... Sorry :(
 
Level 9
Joined
Sep 4, 2008
Messages
603
Well I got no computer with Wc3, but I got this little(and shitty) notebook, so I can keep up every day the Hive stuff. So I'll keep up and checking screenshots, changelogs etc.
 
Level 12
Joined
Oct 16, 2008
Messages
514
Okay fair enough, too bad for this version, changelog doesn't let you imagine too much the result :/
I have already added a few screenshots of the new terrain in my albums, so u can check that out already :) i'll paste the images in the hive description later.

EDIT: 0.40b is out, let me know what you think of it!
 
Last edited:
Level 9
Joined
May 30, 2008
Messages
430
I will test the new version as soon as i talk with a favorite person for me because i miss it :cry: and i am sad now to play and i will start to offend the Garena community and maybe i will get ban so expect test in the next 5-7 days. Thanks for the releasing of the new versions so fast
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Review Time #33 {Final Score:181/200}

Now, I know this map is a beta, so I'm sure a lot of these scores will change.
CWeener's Review {Protected maps} V4.29 Review of # 33


Reviewing the map "Avatar 0.40b"


Rating System (in weener points:)

1-10 Originality
1-10 Replayability (discounted for most cinematics*)
1-10 Triggering (discounted for protected maps*)
1-10 Terraining
1-10 Object Managing (custom items and destructibles etc...)
1-10 Spells (if applies**)
1-10 Description (On THW and In-game (Loading Screen and information))
1-15 Engaging a.k.a. fun to play
1-15 Misc (size, system implementation, laginess etc...)
-100 or +100 for abiding by THW rules.
* = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
** = some maps dont really need spells so this section is discounted and given an automatic 10.
Rating System Scores

Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
181-190 Points = B (Good but still not reaching full potential vote for approval and +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

* = depending on the map really, and what categories it scored low in
** = not always but most cases.
Avatar 0.40b

Triggering scores not available, so other maximums were raised(see rating system*)

1-11 Originality *7* Based on a movie, but the only one based off of it.
1-11 Replayability *10* No bugs to severely alter this.
1-11 Terraining *8* The terrain was great in most places, but you could use doodads in some places, and I really didn't like where the terrain was so high that you could have only a few units on your screen with the camera angle.
1-11 Object Managing *10* Fine, although a lot of passive icons, and non passive borders, there's an easy fix to that, and I could {PROBABLY} do it.
1-11 Spells *9* Kinda ehh on the originality, but finely executed.
1-11 Description *11* wincake.
1-17 Engaging *17* It's a tad boring, as it is one of the longer games, especially with many people.
1-17 Misc *16* Systems were beautiful, and there was little lag.
-100 or 100 Rules *100* :grin:
0-200 All-in-all *181* B (Good but still not reaching full potential vote for approval and +rep)

Author's Note,

This is a great map, and for being a beta, it's easy to see the effort put into this.


Bugs:
None that I could find.




Recommendations:
You should preload the imported music in the init trigger, because when a new song came on for the first time there was a 3 second lag.
You should NOT use WEU.
Fix the icon borders, kinda confusing :/




[Liked]

There's a bunch to say about what I like. Too much here.


[Didn't like]
The avatar role is much harder to understand then the corps role.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
Also, if you would like a mini-mod review, then simply ask.
It's not point based, and can go more into detail on specific things.
 
Level 9
Joined
Sep 4, 2008
Messages
603
Nice :D. Too bad I can't test... YET! Found the problem on my PC. Dunno exactly when it's going to be fixed, but as soon as it is fixed, this will be the first map I'll play :D.
 
Level 12
Joined
Oct 16, 2008
Messages
514
Nice :) right on time to see the new versions that will bring major gameplay changes: quests will be totally redefined. I'm making them simpler, easier, and there will be alot more.
This will allow newcomers to discover the game extremely better, and it makes the start more progressive for everyone :D
I will probably release 0.44 ("Quest part 1") today, if i don't finish 0.45 (part 2) soon enough.

0.45 is 50% ready for Corps, once i'm done with them i may do the same for Avatars.
And when all that is done, Avatar will be one of the most player-friendly maps ever, hopefully :D.
 
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