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- Aug 14, 2006
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- 7,614
Hey.
I'm doing a large project called The Chosen Ones. At the moment doing chapter 7 and I'm nearing the end. The campaign totally will have 10 chapters.
This is my third and final remake of the campaign. I've been in the past requesting this system with slight results. I've contacted many people but none of them either don't have the patience to completely finish this or simply doesn't have time to help me out.
Why I'm making such a system? This way I'll allow player to buy lower and higher ranked items. More importantly, if player have forgot to pick an item from early chapter, this place will allow player to buy these items. Some items from early chapters are needed to create powerful late game items. I'm trying to make this campaign in a way that player doesn't need to peek under every single stone.
To the request.
First of all, I want to show you a video that the Auction Hall should be like:
I've already started doing this system. You can either continue or do totally your own type of a system. Either way, I just want the system to be somewhat like I've requested.
Also, I've requested exact same system in the past.
Basic information about the system:
- The system should be made either by GUI or basic JASS(this is a campaign). I prefer GUI however so that I can understand about the system something. Either way, the system should be easy to understand and edit.
- When player enters to the auction hall the system starts to work.
- Computers have own AI, and they bid all the time(this is the hardest part of the system).
- Item prizes will be from 500 to 50,000.
- There are four item categories: "Weapon", "Armor", "Jewel" and "Others".
- There are four other bidders controlled by computer: Djoses, Otzmos, Sannique and Tiasarah. Each bidder have it's own special category where they are willing to pay more and one category items they don't want to buy at all.
- Djoses: Willing to buy more from "Weapon" category(20%), won't buy anything from "Jewel"
- Otzmos: Willing to buy more from "Armor" category(20%), won't buy anything from "Others"
- Sannique: Willing to buy more from "Jewel" category(20%), won't buy anything from "Weapon"
- Tiasarah: Willing to buy more from "Others" category(20%), won't buy anything from "Armor"
- Items will have specific prizes in the settings, but in the game it looks like they doesn't(some randomization here). For example it can go 25% lower or higher from this exact number.
- There will be two type of items: Items that can be bought infinite times and items that once bought, cannot be bought again.
- There should be a chance for example that Sannique could buy an item from armor category even if she's not specialist in that category(it looks a bit stupid if always X bidders buys all from specific category).
- Make the Auction Hall more "living" by making some floating texts from the bidders. Like "Hmm..." or something similar.
- I think the best result would be that player writes a number to chat when bidding.
- There should be a chance to pause the system. For example player presses ESC and a dialog will appear stopping the system. In the dialog player can look what the current item does or quit the auction hall.
- You can too improve the idea and add some extra things you would like this system to have.
Ask if you have questions. If you can do this I'll credit you with a special credit in the official website, in the beginning and in the end of the campaign as well. This is most likely the last big system I'm requesting.
I'm doing a large project called The Chosen Ones. At the moment doing chapter 7 and I'm nearing the end. The campaign totally will have 10 chapters.
This is my third and final remake of the campaign. I've been in the past requesting this system with slight results. I've contacted many people but none of them either don't have the patience to completely finish this or simply doesn't have time to help me out.
Why I'm making such a system? This way I'll allow player to buy lower and higher ranked items. More importantly, if player have forgot to pick an item from early chapter, this place will allow player to buy these items. Some items from early chapters are needed to create powerful late game items. I'm trying to make this campaign in a way that player doesn't need to peek under every single stone.
To the request.
First of all, I want to show you a video that the Auction Hall should be like:
Also, I've requested exact same system in the past.
Basic information about the system:
- The system should be made either by GUI or basic JASS(this is a campaign). I prefer GUI however so that I can understand about the system something. Either way, the system should be easy to understand and edit.
- When player enters to the auction hall the system starts to work.
- Computers have own AI, and they bid all the time(this is the hardest part of the system).
- Item prizes will be from 500 to 50,000.
- There are four item categories: "Weapon", "Armor", "Jewel" and "Others".
- There are four other bidders controlled by computer: Djoses, Otzmos, Sannique and Tiasarah. Each bidder have it's own special category where they are willing to pay more and one category items they don't want to buy at all.
- Djoses: Willing to buy more from "Weapon" category(20%), won't buy anything from "Jewel"
- Otzmos: Willing to buy more from "Armor" category(20%), won't buy anything from "Others"
- Sannique: Willing to buy more from "Jewel" category(20%), won't buy anything from "Weapon"
- Tiasarah: Willing to buy more from "Others" category(20%), won't buy anything from "Armor"
- Items will have specific prizes in the settings, but in the game it looks like they doesn't(some randomization here). For example it can go 25% lower or higher from this exact number.
- There will be two type of items: Items that can be bought infinite times and items that once bought, cannot be bought again.
- There should be a chance for example that Sannique could buy an item from armor category even if she's not specialist in that category(it looks a bit stupid if always X bidders buys all from specific category).
- Make the Auction Hall more "living" by making some floating texts from the bidders. Like "Hmm..." or something similar.
- I think the best result would be that player writes a number to chat when bidding.
- There should be a chance to pause the system. For example player presses ESC and a dialog will appear stopping the system. In the dialog player can look what the current item does or quit the auction hall.
- You can too improve the idea and add some extra things you would like this system to have.
Ask if you have questions. If you can do this I'll credit you with a special credit in the official website, in the beginning and in the end of the campaign as well. This is most likely the last big system I'm requesting.
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