You have my big respect if you modelled all that stuff.
If you did not, there is not a lot of your work. In other words: 90% modelling, 10% terraining.
Yes, its actually his work (teh' terrain). I swear making those scenes isnt that easy. Models are made for people to use them, so i see no problem if he uses custom models, in fact, all the recognized cinematics-landscaping terrainers use plenty of custom models, effect, textures, just look at some terraines made by ghenjis, Gitlich, 2P, KrewL RaiN, etc, etc.
I use custom models too, and u can be sure all of we think blizzard trees suck really bad.
About the 90% modelling, ur right, for example, he used plenty of Nasrudin's models, in the other thread started by ghenjis, even in the screens u can see clearly rooms almost entirely made by Nas' Indoors pack.
Now, Nasrudin is an excellent & great modeller/skinner, but these guys (terrainers) can use those models in terrain screens or cinematics and have something like... 500% better eye-candy results?
And an even more skilled terrainer can make a terrain without importing. Yes, I know, it would lose some eye-candiness, but the overview will be good. Just imagine: time is going backwards, and now we once again do maps for RoC, which means there is no import editor.
Why do u want to use blizzard models, knowing there are great models that can make ur screen look even better than using blizzard's ones? These screens are clearly from cinematics / only eye-cany landscapes, they arent going to be used in multiplayer maps, bnet or not.
@Archworm: If you use primarily Blizzard doodads, then Blizzard has done most of the work, not you.
That doesnt make sense, of course u will use blizzard's models, since its a blizzard game.
Anyway, the answer its above - custom models -.
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Now plz stop it, these are two different ways of terraining, with / without importing.