🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
there's a lot of clipping with the right arm during his channeling, spell, victory animations. one way i can think of to fix it is by giving the shoulderpad a separate bone and editing the shoulderpad's size and rotation when he raises his arm.
Love the hammer and some armor details, this guys looks an improved Arthas Your Warcrafty weapons look really cool. If only you mastered the animations, so that the models were more complete, there is always something to improve the quality
It's great, but I suggest that in the grip version of frotsmourne it be medium blonde to white hair since in reforged the change in color is noticeable
It's a excellently made and very detailed model, but Grendel is right. There's a lot of clipping, even during Stand, where the handle of the hammer getting through Arthas' knee.
...Also, it'd be nice if you could fix the weird way Arthas has held his hammer all this time for his Stand Victory animation, and turn it around.
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.
Also i would love to see the frostmourne pedestal using the campaign cinematic model.
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.
Also i would love to see the frostmourne pedestal using the campaign cinematic model.
The model is great but i would love to see a separe version for ArthaswithSword.mdx with the same anim calls as the original model.
Mainly because war 3 RoC originally used 2 models.
Also i would love to see the frostmourne pedestal using the campaign cinematic model.
The model itself already have a set of sword animations as alternate. Just put "alternate" in the "Art- Required Animation Names" field in Object Editor and it should work fine.
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